software development workflow best practices

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Galloping workflow engine, workflow management system, BPM software, ccflow: Secondary Development of Message Mechanism

Galloping workflow engine, workflow management system, BPM software, ccflow: Secondary Development of Message Mechanism========================================================== ========================================Overview:1. ccflow generates many messages during running, such as sending, returning, deleting, forwa

Based on. NET development of workflow software

stamps, portals, content management, human resources, customer service, administration, and more. Compared with the simple rapid development platform, the business platform obviously stands at a higher level. In software development, the biggest waste often lies not in the technology itself, but in the unfamiliar business, in the core domain model of the frequen

The core workflow of the unified software development process

The core workflow of the unified software development process There are nine core workflows in RUP, which are divided into six core process workflows and three core support workflows (core supporting workflows ). Although the six core process workflows may remind people of several stages in the traditional waterfall model, it should be noted that the stages in th

Development Experience of workflow software in recent years

Recently, the Group has been discussing Microsoft WF related knowledge. Today, we also take this opportunity to talk about our recent workflow-related development work. First, let's talk about the mood when we finally use WF. It is not a product for development and use, but a basic framework of workflow

Workflow management software business form custom development example

In the workflow management software, the Form Designer defines the form for business form processing. However, when the business form is complex, you need to perform secondary development on the form, users can customize the development of various forms and processes based on their own needs to meet the needs of busine

Training Summary of agile software development process and best practices

to master agile practices. The training of software development methods and processes is indispensable in the Organization. Imagine a team that does not even know what is going on with demand analysis and design, and uses agile development practices. The separation of Proce

Agile Software Development: principles, patterns and practices--the 2nd Chapter Overview of Extreme Programming

"slices of bread". These slices of bread are the raw data to be analyzed. The analysis program "bakes" these slices and is thus referred to as "toasters". We refer to the individual variables in the data block as "breadcrumbs". In short, it is a useful and interesting metaphor.Of course, metaphor is more than just a name system. Metaphor is the vision of a system that guides all developers in choosing the right name, putting the function in the right place, creating new and appropriate classes

Agile Software Development-principles, models and practices

After thinking about it, I decided to record the course of reading in the form of a date. The comments will be part of the discussion and Thoughts on reading. 2005-06-01: I am very happy to have time to read these good books due to my lack of project tension in the past few days. I once again picked up Agile Software Development-principles, models, and practices.

[Agile practices] lightweight installation: reduces the start time of the Agile Software Development Team

is a software development engineer, training mentor and coach at thoughtworks. Patrick is passionate about creating value for his team. Patrick is also enthusiastic about those who enjoy their lives. He believes that it would be better if he could combine his favorite things with his career. Over the past three and a half years, he has guided, led, and participated in many practical agile teams. View Origi

Agile Software Development: principles, patterns and practices--the 3rd chapter plan

their own estimates and measured by themselves. Developers choose to feel comfortable with their tasks and maintain high quality of work.Managers always get data at each iteration. They use this data to control and manage projects. They don't have to impose, threaten, or plead with developers to express arbitrary, unrealistic goals.It sounds like a nice, relaxing thing, but it's not. Using the data generated by the stakeholders is not always satisfactory, especially when it is just beginning. T

[Agile best practices] From poker to software development

I have always believed that software development is like a collaborative game.Jay fields masterpieceSoftware development lessons learned from pokerThen, I am more convinced of this point! We recommend it to you !!--------------------------------------------------------------------- I used to do not develop software. Tw

DOTNET Enterprise Architecture Application practices-History and Development of Enterprise Management Software Architecture (medium)-Distributed System

In DOTNET Enterprise Architecture Application practices a few days ago-the history and development of enterprise management software architecture (Computing) (I, this section describes the host-terminal structure, client-server structure, and browser-server structure in the release of enterprise management software arc

Agile Software Development: principles, patterns and practices--the 14th chapter uses UML

. A real software architect is involved in the code that he or she designs. 14.5 ConclusionUML is a tool, not the end result. As a tool, it can help you to think and communicate the design. If you use it sparingly, it will bring you great benefits. If used excessively, it will waste you a lot of time. When using UML, less is better.Excerpt from: "Agile Software Dev

Best software development practices in history

Every time, I can read some good things. They are so profound insights, so clearly written and organized, I must include it in my personal "Best in history" collection. Recently, I have added a new article titled best practices for scientific computing.ArticleI hope every reader who reads this article will find time to read it. I will list the key points here to encourage you to read the full text. I wrote very well. Write to personProgramInstead

Agile Software Development: principles, patterns and practices--the 4th chapter test

run, the faster you will find any deviations from those tests. If you can run all the tests multiple times a day, the system will not expire for more than a few minutes. This is a reasonable goal. We will never allow the system to regress. Once it is working at a specific level, it must not be reversed to a slightly lower level.However, validation is only one of the benefits of writing tests. Both unit and acceptance tests are a form of documentation. Such a document can be compiled and execute

Agile Software Development: principles, patterns and practices--the 12th ISP: The principle of interface isolation

and cannot be overused. If a class has hundreds of different interfaces, some of which are separated according to the client program, others are separated by version, then the class is hard to figure out, and this kind of hard-thinking is very frightening.12.5 ConclusionFat classes can cause unhealthy and harmful coupling relationships between their client programs. When a client program asks for a change to the Fat class, it affects all other client programs. Therefore, client programs should

Agile Software Development: principles, patterns and practices--the 10th chapter Lsp:liskov substitution principle

following code: Public class base{ publicvirtualvoid f () {/*some code* / }}publicclass derived:base{ publicoverride void f () {}}The function f is implemented in base. However, in derived, the function f is degenerate. Perhaps, derived programmers think that function f is useless in derived. Unfortunately, base users do not know that they should not call F, so there is a substitution violation.The existence of degenerate functions in degenerate classes does not always mean that the LS

Agile Software Development: principles, patterns and practices--9th OCP: open-closed principle

classshapecomparer:icomparer{Private StaticHashtable priorities =NewHashtable (); StaticShapecomparer () {priorities. ADD (typeof(Circle),1); Priorities. ADD (typeof(Square),2); } Private intpriorityfor (Type type) {if(priorities. Contains (type))return(int) Priorities[type]; Else return 0; } Public intCompare (ObjectO1,ObjectO2) { intPriority1 =priorityfor (O1. GetType ()); intPriority2 =priorityfor (O2. GetType ()); returnPriority1.compareto (Priority2);

Agile Software Development: principles, patterns and practices--the 13th chapter of UML Overview for C # Programmers

to change.Translate into natural language description: If the coin event is received in the locked state, it is migrated to the unlocked state and the unlock function is called. If the pass event is received in the unlocked state, it is migrated to the locked state and the lock function is called. If the coin event is received in the unlocked state, it remains in the unlocked state and calls the Thankyou function. If the pass event is received in the locked state, it remain

Best Practices in software development process (1)

Today, I have the honor to hear from Dr. Huang Bangwei, Chief Scientist of Jacob's company, to give a speech on the development process based on best practices. I feel that I have benefited a lot from my thoughts on software frameworks, however, Dr. Huang's explanation is more systematic, and I have reorganized my ideas. Next, I will sort out the content explaine

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