formats), and you can play videos on the internet.
V. Invoke and customize instance instances of sound effectsthe demand is roughly divided into three kinds:1. Vibration2. System sound effects (no need to provide audio files)3. Custom sound effects (audio files required)
of the distortion caused by it is limited to the refutation of some "burning friends" high-end speech, in fact, jitter The distortion that can be caused is much smaller than other distortions generated by the circuit itself, so that the effects can be ignored.
Compared with the jitter can bring the impact of sound quality, amplification circuit has a significantly greater impact. Because of the technical
IOS sound effects, ios sound effectsIOS sound effects
Sound effects can also be short audios. Generally, the playback time in the program is 1 ~ 2 seconds.
Embellish the app to improve
What is sound quality?
The sound quality is the short name of the music quantity, may say so, you may still be very vague, the music also has the quality cent? Of course, the music we listen to, it's not with any special effects, it makes you sound very comfortable, which means that his
When users use the optical drive to read the disc, sometimes the CD-ROM will have a "JoJo" sound. This is a situation many users will encounter, due to the optical drive's ability to read the disk or poor quality of the disc, the surface damage caused.
At this time, although the optical drive can check the CD and CD
When using a computer optical drive to read a disk, the CD-ROM drive has a "tweeted" sound.
The above fault is a lot of users have encountered, is due to the CD ROM drive reading capacity or poor quality, CD-ROM indicates that there is serious dirt. In this case, the optical drive can check the format of the di
In the previous article, wrote the Cocos2d-x 2.1.6 version of the sound and sound effects of playback, the result is written as follows code:float M_musicvol = 0.5f; (0.0f~1.0f) Volume sizefloat M_wavvol = 0.5f; (0.0f~1.0f) Sound sizeCocosdenshion::simpleaudioengine::sharedengine ()->setbackgroundmusicvolume (M_MusicVo
[Objective]: to create a simple desktop game
I. Game concepts
The idea of a game is a simple flash game. After my work is done, I found that the Android platform also has a similar game called music. The interface is similar to mine clearance. It is a grid array. The selected grid will make a sound with the beat, and some special effects will be displayed when the soun
Let's say play long sound a, and then repeat during a playback: Play short audio b,stop B,play b,... If a is long enough, it will be interrupted by B. The interruption of long sound is the most unacceptable.A is interrupted, the reason is that simpleaudioengine to the sound source of mismanagement, play B, stop B, then play B This process is not repeated use of t
The demand is roughly divided into three kinds:
1. Vibration
2. System sound effects (no need to provide audio files)
3. Custom sound effects (audio files required)
Encapsulation of my tool class:
////WQPLAYSOUND.H//Wqsound////Created by Read Alizarin on 12-7-20. Copyright (c) 2012 __mycompanyname__.
All right
equipment and scientific design, but also years of experience and talent reserves. In order to ensure sound quality stability and excellence, xia Xin electro-acoustic R D team conducts subjective and objective dual evaluation and debugging-in a professional audio-free test room, use a professional audio testing system to test and debug dozens of metrics, including frequency response, reverb, and distortion. After a professional organization tested x
Project Summary: audio playback problems, project summary sound effects
Project Summary-audio playback Problems
DionysosLai (906391500@qq.com)
Cocos2dx uses a relatively simple and rough voice system. From the name of The Voice System SimpleAudioEngine, it can be seen that the system itself is not very complex, so when using a sound system, there will be some obs
large volume of people, a mix of sounds, which involves the sound mixing part, we will also discuss below. After reading this article, you will learn when to use a program to express another life of the game: music and sound effects.□Start with MIDIMost of the music in early dos systems adopt the audio card specification. The sub-file named CMF is in this format
Music and sound in the game are essential, good music can leave us a deep impression also determines the quality of the game. Today we'll learn how to use music and sound effects in cocos2d-x. The functions used are simpler and are now directly on the code.
The header file for the sound pre-processing class
#if
method.
Int resId, // resource ID
Int priority // priority. Set this parameter to 1.
)
3. Playback sound effects:
[Java]
Int play (
Int soundID, // the ID of the music to be played
Float leftVolume, // left audio volume
Float rightVolume, // right audio volume
Int priority, // priority, 0 is the lowest
Int loop, // number of cycles. 0 indicates no loop, and-1 indicates permanent loop.
Float rate // playbac
Cocos2d-x 3.0 background music and sound beginner mciplayer class
* *********************************** Please specify the source: bytes ********************************************
Statement:
This article is compiled with vs2012, cocos2d-x version 3.0.
I am also a newbie. If you have any mistakes, please point out and make progress together.
Hmm ~ This time I learned how to use background music and sound
PreviousArticleThis article describes how to add and play sound effects.
Sound Effect instance
Call the play method of the soundeffect object to provide a simple method for playing the sound. In many cases, it will be sufficient. For gunshots, explosions, successful player sounds, and other
Dense, short sounds are often required for applications because MediaPlayer has the following drawbacks:1. Resource consumption is high, the delay time is longer.2. Multiple sound effects are not supported at the same time.Soundpool uses the concept of a sound pool to manage multiple short sounds, such as the ability to start with 20
1. Instant sound in the game:In the game, the instant sound effects are short, repeatable, and can be played simultaneously, depending on the situation. Because the MediaPlayer available in Android consumes a lot of system resources and is buffered during playback, there is a greater delay, so using MediaPlayer does not enable instant audio playback. The Soundpoo
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