The author recently developed the Android mobile app app using Eclipse, and there's actually a feature to load the Web page with the WebView control that comes with the Android system. Development is smooth and browsing is normal. However, one of the more special is that there is a sound or video in the loaded Web page. After the activity that includes WebView is
Android uses WebView to browse a webpage with sound or video. After WebView is disabled, the solution does not stop sound or video.
I recently used Eclipse to develop an Android mobile app. In fact, one function is to use the WebView control provided by Android to load Web
Because just contact COCOS2DX, a lot of knowledge point is not very clear, online download example program, in Win32 no sound, but transplant on Android have voice.Online check, is due to different platforms supported by different audio formats caused by the audio file to transcode.Reference Official Document: http://cn.cocos2d-x.org/article/index?type=cocos2d-xurl=/doc/cocos-docs-master/manual/framework/ N
My Android advanced tour ------> Android implements music oscilloscope, balancer, bass and audio field functions, and android advancedThis example is from the crazy Android handout. To implement specific functions, you need to understand the following APIs:
MediaPlayer Media Player
Visualizer Spectrum
Equalizer
Ba
The Audiomanager class is located on Android. Media package, this class provides access to control volume and sound mode operation
The following are the Audiomanager ways to set the sound mode and adjust the sound size.
How to get the Sound manager:
The code i
I. Develop a music player:
1. UI file of the music player: a text box that can enter the path of the music file to be played, and four buttons:
Android: layout_width = "fill_parent"
Android: layout_height = "fill_parent"
>
Android: layout_width = "fill_parent"
Android: layout_height = "wrap_content"
>
(SeekBar seekBar) {// method stub automatically generated by TODO }}Main. xml:
Play audio using SoundPool: In Android development, we often use MediaPlayer to play audio files. However, MediaPlayer has some shortcomings, such: high resource usage, long latency, and simultaneous playback of multiple audios are not supported. These disadvantages determine that Med
This article was reproduced from: http://blog.csdn.net/a8316124/article/details/60574859When doing custom requirements, you need to modify the sound of the system notification, disable it, to avoid the third-party application to send notifications, the sound is very loud, scare users. Simply turn off the notification sound. Let's talk about several ways to turn o
Android alarm function, alarm bell sound, mobile phone starting to vibrate
To meet the company's project requirements, you must add the alarm function to the software,
Click the hand-drawn alarm icon to start shaking and send an alarm bell,
Layerlist, drawable, Vibrator, and soundpool are used.
Public class SosMainActivity extends BaseActivity {Private TextView sosTv1, sosTv2, sosTv3;Private int blueCo
When we send a notification to the Android system, we often need to alert the user through vibration or sound. How to set the sound and vibrate for notification. The general ideas are:-Androidnotification system default sound and vibration-Set a custom sound and vibration fo
Android uses SoundPool to play sound effects, and androidsoundpool
In Android development, we often use MediaPlayer to play audio files. However, MediaPlayer has some shortcomings, such as high resource usage, long latency, and not support simultaneous playback of multiple audios. These disadvantages determine that MediaPlayer is not ideal in some scenarios, for
)Rate playback rate (1.0 = normal playback, range 0.5 to 2.0)
To use SoundPool to play a sound, follow these steps:
Call the SoundPool constructor to create the SoundPool object.
Call the load () method of the SoundPool object to load the sound from the specified resource, file, it is best to use HashMap
To manage the loaded sounds
Call the play method of SoundPool to play the
Android development: Using MediaRecorder to record sound, androidrecorder
Android provides the MediaRecorder class for recording sound in Android applications. For details about MediaRecorder, refer to the MediaRecorder class in Android
Android Play sound, one is Soundpool, one is MediaPlayerSoundpool is suitable for playback of sound effects that reflect high speed requirements, such as in-game explosion soundMediaplay for longer sound effects, such as in-game background musicLet's do an example, one is Chang.ogg, the other is duan.wav.These two
According to different sounds, music is usually divided into two parts: music and sound effects. Music can be used for background music and is in consideration of performance. If long music is stored in the memory, resource shortage may occur, android is required for general sound effects. media. soundpool implementation. The procedure is as follows:
1. construct
In Android development we often use MediaPlayer to play audio files, but MediaPlayer there are some shortcomings, such as: high resource consumption, long delay time, does not support multiple audio simultaneous playback and so on. These shortcomings have determined that the use of MediaPlayer in certain situations will not be ideal, for example in game development where time accuracy is a relatively high requirement.This article address: http://www.c
The directory file is the upper card module that handles the ISA sound card.SOUND/ARM,SOUND/PPC, and Sound/sparc here are some of the top-level card modules associated with chip architectures.Sound/usb This directory contains some usb-audio drivers.The Sound/pcmcia PCCard drive will be put here. The CardBus driver wil
This example describes the Android implementation that directly plays the sound captured by the microphone. Share to everyone for your reference. Specifically as follows:
This is a direct playback microphone captured by the voice thread class:
Class Recordthread extends thread{static final int frequency = 44100;
static final int channelconfiguration = Audioformat.channel_configuration_mono;
static
Chapter 2 music and sound effects
The advertisement says "there is no sound, no sound, no matter how good it is". Let's add the sound effect to the program.
In general, the game sounds are divided into two parts: music and sound. The intuitive difference is that the playing
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