Set the circle radius r = 1.5, the cylinder height H = 3, the circumference is long, circle area, sphere surface area, sphere volume, cylinder volume//requirements: With scanf input data, take the decimal point two # # # # # "C" Set Circle radius r = 1.5, cylinder height h = 3, circle length, circle area, sphere surface area,
input data with scanf, the output of the calculation results require a text description, take the decimal point after 2 digits. the circumference length, circle area, sphere surface area, sphere volume and cylinder volume are obtained. Program:#include int main (){float H,r,c,s,sq,vq,vz;float pi = 3.141526;printf ("Please input circle radius r, Cylinder high H:");scanf ("%f,%f", r,h);c = 2 * PI*R;s = pi*r*r
Unity creates a sphere the default is not to see the inside of the sphere, so you need to use cull Front to modify the direction of culling, which will bring a new problem,The video being played is flipped like a mirror, so change its UV coordinates so that it flips over to float u_x=1-i.uv.x; float u_y=i.uv.y; i.uv=float2(u_x,u_y); 1Shader"Unlit/unlitshader"2 {3 Properties4 {5_maintex
The ball is closely related to the circle. One is three-dimensional and the other is two-dimensional. For details, see circle and elliptical.
(1) method 1 of Sphere
vertices = D1:100 D2:100t = from 0 to (PI*2) D1r = from 0 to 1 D2x = 2*r*sin(t)*sqrt(1-r^2)y = 2*r*cos(t)*sqrt(1-r^2)z = 1-2*(r^2)
Gridlines of the ball:
(2) Two other ways of writing sphere
vertices = dimension1:36 dimension2:72u = from 0 t
Three. js source code annotation (14th) Math/Sphere. js
// File: src/math/Sphere. js/*** @ author bhouston/http://exocortex.com * @ author mrdoob/http://mrdoob.com/* // Sphere object constructor. creates a sphere object in a 3D space. the function functions of the Sphere o
CAST function shocould support INT synonym for SIGNED. I. e. CAST (y AS INT), synonymi. e
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Bug #73054.
CAST function shocould support INT synonym for SIGNED. I. e. CAST (y AS INT)
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FeedRecently a series of physics related, first of all to summarize some of the things written last year, and then see if you can masturbate a physics engine out.Ray detection in the previous write Ray tracking when there are some written, but at that time is relatively simple to write, just recently work on the use of these, so good to write.Write Ray Sphere's collision detection today.Environment:Unity5.2.3 Windows10 64bitStartDefine a class to record the intersecting informationpublic class R
The following articles are reproduced to http://blog.csdn.net/i_dovelemon/article/details/32904251, thanks to bloggers for sharing knowledge and learning from bloggers.
Introduction
In 3D collision detection, in order to speed up the efficiency of collision detection and reduce unnecessary collision detection, basic geometry is used as the bounding body of the object (bounding Volume, BV) for testing. Collision detection of the basic bounding body is relatively inexpensive and much easier,
Java Class. cast method, javaclass. cast Method1. Java api
public T cast(Object obj);
Casts an object to the class or interface representedThe general explanation means to replace an object with a class or interface.2. Sample Code
/** * Created by shengke on 2016/10/22. */class A { public static void show() { System.out.println("Class A show() function"
Labels: Graphics OpenGL
I haven't updated my blog for a long time. I recently studied OpenGL graphics programming and wrote some interesting programs. Let's talk about it.
The sphere is widely used as a basic geometric image in game programs. The most well-known is that it can be used as a sky dome to simulate the sky, which is more detailed than the sky box, even with other special effects, it is not easy to wear.
We should have learned
We can use a sphere as the sky dome to simulate the sky.
Sky Dome is the sky dome. It is a way to simulate the sky in 3D scenarios. The sky simulated by Sky Dome is more realistic than sky box, it is easy to apply the fog effect to sky box scenarios, but sky dome does not. Because sky box is a square, the distance from the viewpoint to each vertex is not equal, and sky dome is a sphere, when the viewpoint i
1013: [JSOI2008] spherical space generator sphere time
limit:1 Sec Memory limit:162 MBsubmit:3584 solved:1863[Submit] [Status] [Discuss]
DescriptionThere is a spherical space generator capable of producing a hard sphere in n-dimensional space. Now that you are trapped in this n-dimensional sphere, you only know the coordinates of the n+1 points on the
1013: [JSOI2008] spherical space generator sphere time
limit:1 Sec Memory limit:162 MBsubmit:3074 solved:1614[Submit] [Status] [Discuss]
DescriptionThere is a spherical space generator capable of producing a hard sphere in n-dimensional space. Now that you are trapped in this n-dimensional sphere, you only know the coordinates of the n+1 points on the
JSOI2008 Spherical Space Generator sphere"Title description"There is a spherical space generator capable of producing a hard sphere in n-dimensional space. Now that you are trapped in this n-dimensional sphere, you only know the coordinates of the n+1 points on the sphere, and you need to determine the spherical coordi
http://www.lydsy.com/JudgeOnline/problem.php?id=1013Set the spherical sphere (x1,x2,x3 ... )The coordinates of the known point are t[i][j]So for each I satisfiesΣ (T[i][j]-x[j]) ^2 =σ (T[0][j]-x[j]) ^2Simplifying Open is (T[0][j]-t[i][j]) *x[j] = t[0][j]^2-t[i][j]^2N of equations N unknownsGaussian elimination element#include #include#includeusing namespacestd;intN;Doublet[ the],a[ the][ the];voidGauss () {intR; DoubleF; for(intI=0; i) {R=i; for(int
Hello everyone, github.com/tuohai666 (the sea) today to share the Sharding-sphere launched by the blockbuster products: sharding-proxy! In the previous Sharding-sphere 3.0.0.M1, the first release of the Sharding-proxy, the new product in the end? This hope through a few optimization practice, let everybody glimpse, from a few details point can imagine sharding-proxy of the whole picture. More detailed MySQL
Recently, due to interest, I began to learn OpenGL plotting. This article uses "Draw sphere" as a point to summarize what we have learned recently.
> OpenGL ES started with OpenGL from Android. As we all know, Android View is thread unsafe, so it is only allowed to operate on the View in the main thread. However, if we need to implement a complex interface, especially for game development, and draw a large number of images in the main thread, it will
DescriptionThere is a spherical space generator capable of producing a hard sphere in n-dimensional space. Now that you are trapped in this n-dimensional sphere, you only know the coordinates of the n+1 points on the sphere, and you need to determine the spherical coordinates of the n-dimensional sphere as quickly as y
DescriptionThere is a spherical space generator capable of producing a hard sphere in n-dimensional space. Now that you're trapped in this n-dimensional sphere, you only know the ball.The coordinates of the n+1 points on the surface, you need to determine the spherical coordinates of the n-dimensional sphere as quickly as you can to destroy the
DescriptionThere is a spherical space generator capable of producing a hard sphere in n-dimensional space. Now that you're trapped in this n-dimensional sphere, you only know the ball.The coordinates of the n+1 points on the surface, you need to determine the spherical coordinates of the n-dimensional sphere as quickly as you can to destroy the
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