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[Unity3D basic tutorial] Unity tutorial for beginners (3): Learn about Sprite and Animation in Native 2D by making Flappy Bird.

Author: Wang Xuan Yi, source: http://www.cnblogs.com/neverdie/Reprinted, Please keep this statement. If you like this article, click [recommendation ]. Thank you! Introduction The last time we talked about MonoBehaviour's past and present, we learned that every GameObjec in the game is controlled by a script. This time we started to use Sprite in Native 2D in Unity, and use Animation to make

Unity Learning Notes-wizard set and sprite animation __unity3d

2d game, the operation of the wizard needs, is often two points: 1, Static Wizard: General to do background display and so on 2, Sprite Animation: Frame animation, skeletal animation, etc. Statement: Following the unity of the operation, based on Unity3d 4.3.4, I am a beginner unity, no other version. First, the wizard file import Method 1: If the project is set

Unity uses Ugui package atlas to dynamically load Sprite resources

Today I made a UI interface, which is a friend interface with several friends item on the interface. You need to dynamically display the corresponding avatar for each TEM's Avatar object (image). Try to use the Ugui atlas to load, the implementation is as follows:1. First, you need to know the Spriteatlas function, you can save some of the sprite to be packaged in the settings. (The significance of the detailed parameter setting needs to be further st

Unity 2D Sprite Outline outer contour Effect

new C # script and name it spriteoutline. The component will process updates to our materials in the editor and at run time, turn off or turn on contour effects, and change the outline color. You can also use this component in animations to enable or disable the outlines of specific animation frames or to change the outline color.usingUnityengine; [Executeineditmode] Public classSpriteoutline:monobehaviour { PublicColor color =Color.White; PrivateSpriterenderer Spriterenderer; voidonenable () {

Ngui learning for unity plug-ins (2) -- create texture and Sprite

首先删除当前的MainCamera并保存当前的scene 选择菜单NGUI->Create->2D UI 添加后显示 Directional light是过后添加的直射光线 在Hierarchy窗口选择Camera,在Inspector窗口中,UICamera的Event Type选择2D UI。 然后在Build Settings...切换Android平台,下一步很重要,在UI Root选择Scaling Style为FixedSizeOnMoblies,一开始是默认的PixelPerfect,造成我的预览窗口和运行窗口的大小尺寸不一样。 在Hierarchy窗口的Camera下,创建NGUI->Create->Anchor(锚点),注意:该锚点的坐标x轴并不是0,而且始终无法修改,让我很困惑,希望有知道的朋友能提点。 然后在Anchor下,创建NGUI->Create->Plane。 接着就是创建的准备工作了:材质的制作 在Project窗口下面创建一个Textures文件夹,将一些图片拖到该文件夹中,然后就是Altases的制作了,可以参考宣雨松的文章http://www.

Unity 2D Sprite Grid Slice Tools _ game development and technology

Unity provides Chettu for the 2D Sprite, currently the latest version of the 5.2.2 offers three ways: Automatic Grid by Cell Size Grid by Cell Count According to the principle should be satisfied with a variety of plot, but if we have a pure and transparent elements of the diagram, and we need to take the map by number, then unity Chettu will be slightly more th

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