Basic concept Introduction--director, scene, layer, SpriteIn the cocos2d-x-3.x engine, the node tree structure to manage the game object, a game can be divided into different scenes, a scene can be divided into different layers, a layer can also
In earlier versions of AS, you cannot check whether the mouse is still in Flash Movie. Therefore, the video cannot detect whether the user is following the current Movie. Another problem is that if a custom mouse style is used, after the mouse is
Basic Concepts in the Cocos2d-xRespect for the original: http://cn.cocos2d-x.org/tutorial/show?id=1926You may know a little bit about cocos2d-x before you read this section, but you may want to know more about how to use cocos2d-x to make your own
Dynamically in AS3, you can use the stage class to dynamically modify the frame frequency of a movie.
The Stage object of the Stage class (Flash.display.Stage) is the stage for all Sprite and MovieClip and other components in the security sandbox.
Control
Today to tell you about the use of the keyboard in Flash to control the movement of objects in two ways, is the use of Flash ActionScript updateafterevent and onenterframe to achieve.
When viewing the effect, click the Flash movie with your
[Cocos2dx] main concepts of cocos2dx
The main concepts in Cocos2dx include application, Director, scene, layer, Genie, animation, and action. The hierarchies are as follows:
CCDirector (Director) in the cocos2d-x engine, CCDirector class is the
The easiest way to do it
The code is as follows
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var my_urlloader:loader=new Loader ();My_urlloader.load (New URLRequest ("swf.swf"));My_urlloader.contentLoaderInfo.addEventListener
introduce: Using ActionScript, you can create flash programs to do anything you can think of. But before we get to the broader range, let's take a look at the basics. Good news when ActionScript's commands have well-defined patterns, sharing the
AS3.0 dynamically change the color of a movie clip
The code is as follows
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var a:colortransform = new ColorTransform ();A.color = 0x000000;Mc.transform.colorTransform = A;Stage.addchild (MC);Change the color of
In the game the design of the animation is very important. In QML, it provides a rich animation, but sometimes we need to change the image, just like a movie. In today's article, we'll design an animation that can change the image. We can do this
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