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A letter to independent game developers and a letter to game developers

A letter to independent game developers and a letter to game developers A letter to independent game developers Dear independent game developers: Hello everyone! Today is a special day. I am very excited to tell you the good news: the independent game developer community wa

Silverlight C # Game Development: technical index of Game Development

In game development technology, there are a collection of Silverlight technology articles, which express game development-related technologies in a more popular way as much as possible. These sections are original, it is basically a Summary of the experience from the actual development, and the source code is provided as much as possible. However, in any case, the knowledge will be updated and the experienc

Research on the social cooperation behavior of college students based on game theory (c write a game software)

Three-branch fund student Scientific research project Application formResearch on the social cooperative behavior of college students based on game theorySubject Classification: Natural Science classCommitment Unit: Wenzhou University network engineeringPerson in charge: Steve JiangGame software that needs the entire C implementation can contact me Project name Research on college students ' Community cooperative behavior base

Unity3d game development of my game concept

recently played some mobile phone games, not a few, split a few games, but also a bit of experience. I would like to share with you the core system of these several games and some other related superficial analysis, but loadline to half, think about or talk about their recent game of some views, some ideas, write to let everyone happy, talk about their understanding, share their views. The pace is a bit big, if it helps the people better. I hope that

[Android game development] game frame building

In general, the basic framework for game development typically includes the following modules:Window Management: This module is responsible for creating, running, pausing, and resuming the game interface on the Android platform.Input module: This module is closely related to the Windows Management module, which is used to monitor user input (such as touch events, key events, accelerometer events, etc.).File

Libgdx example-superjumper Analysis 3. Game objects and main game logic

After the previous two sections of analysis, the game's resource loading and initialization have been completed, and in addition to the main game interface, other interfaces have been drawn. Next we will implement the main game interface. First, let's talk about how the author defines objects in the game.First, this is a 2D game. That is to say, all

Core game algorithm Round 5-14 steps to implement a Wuzi game with powerful AI

14-step wuziqi game with powerful AI Blogger Press: I have a deep understanding of this Article. After all, the first C language in my college is wuziqi, after more than a decade, I used Java to re-design the mobile version of The wuziqi game in Android. This article is very practical in the analysis of the wuziqi algorithm, and I feel a little anxious, I want to improve AI. There are still a lot of issues

[Game Design] game designers practice cheats Reading Notes 2 (about IOS)

1. Game Core The only game experience the designer wants to deliver. Notes:[Simply put, we want to convey what kind of game the game is about, such as a game sprinkle in the app store. what he tells people is that you need to put out fires in different ways. This is c

Unity3D game development decompilation AssetBundle extracts game resources, unity3dassetbundle

Unity3D game development decompilation AssetBundle extracts game resources, unity3dassetbundle Dear friends, welcome to my blog. I am Qin Yuanpei and my blog address is http://www.qinyuanpei.com. Today we are talking about extracting game resources by decompiling Unity3D AssetBundle. The goal of this article is not to teach you how to crack a

Unity 2D Game Development QuickStart 1th creating a simple 2D game

Unity 2D Game Development QuickStart 1th creating a simple 2D gameEven now, many novice game developers, when it comes to unity, still think unity can only be used to make 3D games. In fact, when Unity released its 4.3 release in 2013, it started offering support for 2D games. For example, there are some unity tools dedicated to developing 2D games. Now that Unity has released version 4.5, the support for 2

Unity3d Game Development Game Map, Model Basic specification (Q&A)

A game character's good or bad stickers can be said to play a role of 70%. For a character with a lower number of polygons, most of the details of the game's characters are represented by stickers.QWhat are the requirements for the size of the game's stickers? Does it have to be square? A the length and width of a game map must be any combination of multiples of 2, such as 2,4,8,16,32,64 .... 1024 and so on

Game components-game

Game You have used the game class in the previous chapters, but apart from calling the run method from the program class to start the game and unit test, and using the initialize, update, and draw methods, those chapters do not talk about basic design. Okay, if you just create some simple games, you really don't need to know everything else, but when the

Game components-game components

Game Components The tetrisgame class also has all game components in the components attribute, which inherits from the game class. You can add any subclass inherited from the gamecomponent class to this list, and this subclass will be automatically called when your game is started and updated. When you draw a

Nimbo Game (Nimm game)

Nimbo (nimm game): There are three piles of various items, two people take turns from a heap of any number ofArticles, the provisions of at least one at a time, more than open, and finally the winner of the light wins. This is the most interesting situation, it is closely related to the binary system, we use (a,b,c) to denote a situation, first (0,0,0) is clearly a singular situation, no matter who face the singular situation, will inevitably fail. Th

A game producer's "browser game puzzles"

If you are a senior player, you are mostly dismissive of the current web games.You will say that these silly games are not as fun as stand-alone or client games!However, these web games make a lot of money, and their monthly income is more than 10 million.So you will be confused as follows:1. Why can I make so much money on a non-fun web game?2. Why (almost) Is there no web game that makes you feel interest

Compile the apple game center application (translation 1.2: Create a Game Center account)

Indicate the source for reprinting. 1.2 create a Game Center account Problem You know you need to do something before you can use the game's focus, but you are not sure what you need to do. Solution Use the built-in game center application of the IOS simulator to create your Game Center account. Discussion Each player is uniquely identified by an account in the

Direct Action Game Object C # game development

Direct Action Game Object C # game development2.2.3manipulate game objects directlyin the Inspector It is too abstract to change the state of the game object in the game scene by setting properties, after all, the numbers are not intuitive enough. In fact, change the state o

Swift game practice-the collision between pandatv 12 and the Platform

. width self. addchild (Platform) self. width + = platform. size. width} self. physicsbody = skphysicsbody (rectangleofsize: cgsizemake (self. width, self. height), center: cgpointmake (self. width/2, 0) self. physicsbody. categorybitmask = bitmasktype. platform Self. physicsbody. dynamic = false self. physicsbody. allowsrotation = false // friction self. physicsbody. restitution = 0 }} Pandatv code Import spritekit Enum status: int {Case run = 1, jum

HTML5 game development-Zero-basic development RPG games-Open Source lecture (4)-game scripted & map jump

First, this article is the fourth article in the series of open-source lectures on RPG games with zero basic development to implement scripting of games and switch map scenarios using game scripts, it seems that the last update has been a long time. Before reading the following text, you must first understand what the first three articles have done. HTML5 game development-Zero-basic development RPG games-Op

Android Game Development: Building a game framework (4)

6. Game framework After all the basic work is done, let's finally discuss the game framework itself. Let's take a look at what work we need to do to run our game: The game is divided into different screens, each of which executes the same task: Judge user input and render the screen based on input. Some progr

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