starcraft 2 game modes

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Starcraft 2 [Technical Analysis] Some Technical Features of Starcraft 2

I have always thought that post-processing technology will be reused by more and more games. The release of Starcraft 2 has proved this to some extent and moved the light and shadows to post-processing, this maximizes the flexibility of scene rendering, and of course brings many insurmountable problems. Translate this article Article The main purpose is to familiarize yourself with these technologies and l

What's the difference between game-Warcraft and Starcraft?

camera. In interstellar, you will find the simplest details you need to handle. In Warcraft, you will find that apm150 has become bored with the flag.In Starcraft, you will find that apm150 can barely use the prototype. In Warcraft, you think that 12 witches have changed each other after 12 O times, and 12 lambs have a sense of accomplishment.In the interstellar space, you find that the carpet air drop of the original 12 transport aircraft is only a

Classic game PK: Warcraft vs. Starcraft vs Red Police

appm150 (click rate) is boring.In Starcraft, you will find that apm150 can barely use the prototype.Red PoliceYou will find that you don't know what apm150 is. You only know that it is very useful. In Warcraft, you think that 12 witches have changed each other after 12 O times, and 12 lambs have a sense of accomplishment.StarIn the background, you find that the carpet air drop of the original 12 transport aircraft is only a basic operation.In the red

Deep Analysis of Starcraft 2

Starcraft 2 is a game I have been looking forward to for 12 years, because Starcraft 1 once gave me the happiest memories of my life when I was a young man. Last week, I also spent a day playing the battle mode of Starcraft 2, and

StarCraft engineers talk about game development in the United States

game like Starcraft and warcraft? How do you know that this kind of game will succeed?A: Oh! That's just the success you saw. In fact, many of our projects are abandoned after a period of development because we feel that this game will not succeed, unfortunately, you must have the courage to do one thing. (This is a n

Starcraft 2 Problem Solving

For Starcraft fans, Starcraft 2 cannot be left blank. Starcraft 2 is not installed on a weekly basis today. Oh, oh, oh, try the patch again. The Starcraft hard disk version 1.08b is fixed, it cannot be overwritten after decompress

Starcraft 2 announced

Http://www.starcraft2.com Crazy fans all over the world have to scream again for blizzard: The finals of the blizzard elite competition in Asia were held at the venues hosted by the Seoul Olympics in the summer of 1988, Seoul Olympics fencing gymnasium and Olympus gymnastic arena, worldwide invitation Starcraft, wow Asia finals and war3 Asia Network finals were held in these two venues.Update videos and more The new version of

Unity Learning--005: emulation of several game operation modes

appropriate coefficients for testing. public float speed = 10.0F; Transform Camerafirst; Make the mouse disappear void Awake () {screen.showcursor = false; Camerafirst = Gameobject.find ("Camera"). Transform; } void Update () {Charactercontroller controller = getcomponentThis makes it easy to implement the next first view.2. World of Warcraft type control, through the third view of the camera with keyboard control WASD and mouse c

Unity3D Game Development 5: basic game creation scenario 2

(orthogonal) cameras. We can understand that they are used in 3D and 2D. Let's look at the camera attributes, for example: Let's take a look at the parameters of the Camera component. Clear Flags: Clear the flag to determine which part of the screen will be cleared. This option is generally used to describe different game objects using multiple cameras. There are three modes. Skybox: The sky box. This mod

Android game guidance (2. Basic game settings)

Android game guidance (2. Basic game settings) The previous section has learned a basic OpenGL framework. Today, we will further set up 2D game-related things. I love 2D games more than 3D games. I believe most people do the same.Table of contents 1 game full screen displa

Js+ajax implementation of a * game path algorithm finishing 1th/2 page _javascript tips

method called "binary heap", which is also the method I use in code. In my experience, this method is 2~3 times faster on most occasions and has a geometric progression (10 times times faster) on a long road. If you want to learn more about Binary heap, check out my article Using Binary heaps in * pathfinding. 2, other units: If you happen to see my example code, you will find that it completely ignores t

A * game path algorithm implemented by js + ajax: Page 1/2

* programmer who is more demanding on speed uses A method called "binary heap", which is also the method I use in code. Based on my experience, this method will be faster than 2 in most cases ~ 3 times, and the speed on the long path is increased in a geometric series (10 times or more ). If you want to learn more about binary heap, refer to my article, Using Binary Heaps in A * Pathfinding. 2. Other units

DirectX 9.0c Game Development Notes: longshu version 2 Study Notes 8: Chap10: Lighting, longshu chap10

DirectX 9.0c Game Development Notes: longshu version 2 Study Notes 8: Chap10: Lighting, longshu chap10 This chapter is about illumination. Lighting is a very important concept in Direct3D, And it corresponds to the concept of material. If there is no material, the effect of illumination cannot be reflected. In earlier programming tutorials on DirectX 9, The D3DLIGHT9 struct is generally used to create a lig

Cocos2dx game development-do not step on the white block learning notes (2)-Implementation of the Classic Mode

1. Create gamescene and gamelayer Simply create a scene. I will not talk about it here ~, For more information, see my study notes (2 ). 2. Add a start Column It's easy to call the create method in the block ~, You only need to input parameters such as size and color. Void gamelayer: addstartline () {auto block = block: createwithargs (color3b: yellow, size (visiblesize. width, visiblesize. height/4), "Touc

DirectX 9.0c Game Development Notes: longshu version 2 Study Notes: Chapter 10: Lighting

that the main error was that I forgot to set it after updating technique! However, I think the current code is still a bit flawed, that is, for fun, I allow users to switch under three modes: press the 0 key is to enable the first light source, press 1 to enable the second light source, while press 2 to enable both light sources at the same time. Then I found that to achieve this effect, it seems that thre

"Ios-cocos2d game development Five" "2" multiple contacts and touch screen event detailed (single monitor, event distribution)

Then probably introduced after the monitoring event, then the touch screen of the most concerned should be more contact; -----get multi-touch nsset *alltouches = [Event Alltouches]; Uitouch *touchone = [[Alltouches allobjects]objectatindex:0]; Uitouch *touchtwo = [[Alltouches allobjects]objectatindex:1]; //... Analogy Get more ruthless simple, then the basic commonly used to write down the following: 1-to determine whether the user clicks or double click (for a contact point) if ([alltouchesco

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