I have always thought that post-processing technology will be reused by more and more games. The release of Starcraft 2 has proved this to some extent and moved the light and shadows to post-processing, this maximizes the flexibility of scene rendering, and of course brings many insurmountable problems. Translate this article
Article The main purpose is to familiarize yourself with these technologies and l
Everyone must have played the classic game "Starcraft" of blizzard. Although it seems that the picture is simple, it is still interesting to play. yesterday was the national day of the eleventh day. When I had nothing to do at night, I had a few friends to come and play with the stars. The map I used was a classic 7v1 map. in this figure, a maximum of seven playe
Original: "Gold Map API" from scratch to learn the German JS API (ii) Map control and plug-in-ranging, circular editor, mouse tools, map type switch, eagle eye fish BoneAbsrtact: Whether it is a control or plug-in, is based on a first-level API interface, the development of two, encapsulated a series of more convenient
MAP storage format of game map editor
The most important part of the map editor module in the star wings is to determine the storage format of Map Files. Four solutions have been used to explore the format of
Author: CLS Sharing stationBefore Citrusengine Series Tutorial Three, we have explored how to use the Flash CS design level, now we look at how to create a map using tiled map editor, in fact, the two do something similar, see the game needs and developers how to weigh the ~The tiled map
the terrain information. First, the number cannot be used. Unless the terrain is less than two digits, that is, up to 10 terrain can be used to represent the terrain with Arabic numerals. If there are more than 10 terrain, when reading a terrain file, the data in the Section 124 does not represent the terrain No. 1, No. 2, no. 4, No. 1, or No. 24, there is absolutely no such uncertainty in the terrain. You can find a solution on your own ~ Hey, you c
The Tiled map editor supports both common view maps and 45-degree angle maps, and the cocos2d-x of the map data file is perfectly supported. The Tiled map editor is a target map editor
relatively simple. You can also write it by yourself. Maybe I will write a game map editor later. But now, let's use others.
Below, I will introduce several excellent map editors, but their storage formats are different. To use the maps they edit, you must understand their map formats. Of course, this is a post,
Let's
required to write a game. It is relatively simple. You can also write it by yourself. Maybe I will write a game map editor later. But now, let's use others.
Below, I will introduce several excellent map editors, but their storage formats are different. To use the maps they edit, you must understand their map formats
Copyright Disclaimer: You can reprint the document at will. During reprinting, you must mark the original source and author information of the article as hyperlinks and this statement.
Original article address:
Http://www.matrix.org.cn/resource/article/43/43790_j2me_mappy.html
Keywords: j2-mappy, tile, map editing
This article mainly introduces the two popular game development tools mappy (mapwin) and tiled, respectively, introduces the tool installa
is why I chose TileMap editor for development.
The map size indicates the number of map grids. If the value is 30*30, a total of 900 grids are displayed.
The block size on the right indicates the size of a single grid. Here it is 64*32. Generally, the size of the square map block is the same. Here we use 32*32.
After
the block and change it to the following:
We can see that we can add names and values below, which are actually Key-value pairs. It will be used in the future and is not necessary yet.
Now, the map is edited. Set the parameters first, click Edit -----> parameter, and set it
Save the map.2. Use a map
Use the text
From October 20 to now, Unity3d also learned 10 days, for Unity3d also has a general understanding, it is necessary to do a small game to test their learning results. After two days of hard work, finally it is a can play a battle of tanks. First of all, tell me about my design goals:1. Map Editor 2. Prop System 3. Simple AI system 4. Scoring deviceAmong them, the
In fact, a few years ago there was the idea of developing an own game map editor, which was developed using javase, purely practiced hand. As a result, there was a problem with the laptop, the data was lost and the code was not returned. So I'm going to re-develop a game map editor, because I occasionally study javafx,
Reprinted! Please indicate the source when reprint: http://blog.csdn.net/aa4790139/article/details/8135831
I only developed the first game and didn't use the map editor. When I first entered the company, our department boss asked the planners to help me plan a racing game, I don't have much time to help me with the editor because of other colleagues in the smal
In Ubuntu14.04, TiledMapEditor (map editor) is installed through PPA. This ensures that the latest version is installed, and it is best to install the Daily version. This is the latest version, but there are also problems, and there may be bugs, depending on your choice, I chose the Daily version. Add PPA: sudosudoadd-apt-repositoryppa: mapeditor.org/til to the official website address of TiledMapEditor.
In
In the previous article, I taught you some basic rules and precautions for setting tilemap blocks.
This article teaches you something complicated:
How to make some event judgment through the ID of the map block.
Here we first explain what the block ID is:
When you load a map image, you can set the size of the image chunks to cut a map image into many small blocks
correspond to proportions, the location where x exceeds the map is displayed. In this way, the bullet is removed from the map.3. After work in the future, there will be something on the map now, and there will be only the problem of determining the outcome and defeat. Specifically, the hero wins after eating all the watermelons and loses when the enemy encounter
The Formula Editor Experience edition has been distributed for a long time and has always wanted to do something to share with everyone.
Search a number of formulas to do the formula Editor learning, found that the corresponding expression of the formula, sometimes it is very difficult. So here is a small map of the formula, hope to be helpful to everyone. :)
I
Previously, I posted a push box with objective-c for simple implementation. I should also use a map editor with objective-C. Here I made a map editor with c # for your reference!
The idea is simple. You can click the form to generate the Wall: Wall, Worke: worker, Box: Box, Passageway: Channel, Destination: Destination
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