I have always thought that post-processing technology will be reused by more and more games. The release of Starcraft 2 has proved this to some extent and moved the light and shadows to post-processing, this maximizes the flexibility of scene rendering, and of course brings many insurmountable problems. Translate this article
Article The main purpose is to familiarize yourself with these technologies and leave some notes. By the way, I would like to
, parameter is the name of the Observer (also the player) Public function__construct ($name) { $this->name =$name; } //the method by which the observer carries out the rescue PublicHelp$beAttackedPlayerName) { //here simple output, who to save who, finally add a newline, easy to display Echo $this->name. "Help".$beAttackedPlayerName." ; } Abstract Public functionBeattacked (
detailsRiver::Draw (); } } } //Crystal Ore class classOre {//the remaining mines, as well as other properties, have been skipped here Public $remain; //Draw Crystal Mine Public Static functionDraw () {//actual drawing of the bottom detail code of the Crystal Mine } } //River Class classRiver {//Draw a River Public Static functionDraw () {//actual drawing of the underlying detail code of the river } } //The player clicks on the
useless without a good explanation. The most obvious example is Starcraft 1 and Warcraft 3. Although Starcraft 1 has a good plot, however, it is not expressive enough because it mainly uses the text and sound methods, while Warcraft 3 is added to the real-time generated CG and role development mechanisms, with the help of the user's understanding and investment
What is the biggest difference between Warcraft and Starcraft?
In other places, I saw some new people playing Starcraft and Warcraft again. So I asked, "What is the biggest difference between Warcraft and Starcraft"
Then, the common God farmers will answer the biggest difference between Warcraft and Starcraft (only fo
;getflyweight ("Marine"); $marine->drawmarine ($status);?>Summary of usage: enjoy meta-mode to centralize resources that need to be shared, manage them uniformly, and prevent duplication of consumption.Implementation Summary: a shared resource is required to manage shares, such as the flyweightfactory above. The production of all shared resources is given to a factory.Related articles:1. StarCraft PHP Object-oriented (i)2.
the default values to take the object, so the initialization is assigned to the $burrow Public function__construct () {$this->burrow=NewBurrow (); } //the method of drilling the ground Public functionburrowoperation () {//call the object where the drill ground property is stored, using the method of the drill ground class $this->burrow->burrowoperation (); } } //make a thorn snake $h 1=NewHydralisk (); //let him drill the ground $h 1-burrowoperation
state into a class, placing different methods in different states into their state classes, such as the above attack method, and all state execution interfaces. The original transaction class, such as the above tank class, is only responsible for the state switch, once the call of a certain method, as long as the current state to be able to.Related articles:1. StarCraft PHP Object-oriented (i)2. StarCraft
subdirectories)Implementation Summary: use a base class to implement methods that are common to containers and objects, such as the abstractmap above, and then let the container and object classes inherit the base class. Because of their different characteristics, the corresponding methods, such as the Addchild method, are overloaded in containers and object classes. In this way, the two objects can be manipulated in a uniform way.Related articles:1. StarCr
Preface==============================================================================This PHP design mode album from the blog (jymoz.com), now has no access, this series of articles I have been looking for a long time to find the complete, thanks to the author Jymoz's Hard Pay Oh!This address:http://www.cnblogs.com/davidhhuan/p/4248188.html==============================================================================StarCraft If it is multiplayer, you
1-simple factory ModeIf you are not familiar with object-oriented programming, we recommend that you first use the StarCraft Quick Start PHP object-oriented programming.The last time I used Starcraft to discuss basic object-oriented knowledge, it seems that object-oriented can solve many problems.However, there are still many problems, which cannot be solved too well simply by class and object.For example,
generates an egg Public functionBecomeegg ($troop) { //destroy the Dragon, return the code of an Egg object } //waiting for eggs to hatch Public functionWaitegg ($troop) { //Wait a few 10 seconds for the code } //generate new troops after hatching Public functionBecomenew (($troop) { //destroy the eggs and return a day crab } } //Create a new day crab, the evolutionary object.
concreteiterator above. It then abstracts all operations, such as adding elements, getting the next element, pointers, and so on, so that the other code simply uses methods such as GetLength () rather than the detailed count () function, so that even without the array to store the farmer, There is no need to change the code outside of the aggregation class.Related articles:1. StarCraft PHP Object-oriented (i)2. S
$concreteBuilder-GetResult ();?>Usage Summary: the builder mode separates the process from the details and performs its duties.Implementation Summary: requires a builder interface or abstract class that is responsible for standardizing the various methods, such as the builder above. Then let the actual builder class implement all the methods, such as the concretebuilder above. Also need to be responsible for the process management of the supervision class, such as the above Director, respons
I have been playing interstellar for 10 years. I am a veteran, but I am not a master:It is a little more starlike than animal III ..My views are as follows:Warcraft is entertaining and funny. You often play more easily.Interstellar competition is more serious. You often get nervous.
Playing World of Warcraft is like singing karaoke. An ordinary person has been practicing a song for half a month and won applause from his companions.Playing interstellar games is like singing a Beijing opera. You m
This article describes the Html5+jquery plug-in quicksand implementation of the super Cool StarCraft 2 class display effect. Share to everyone for your reference, specific as follows:
Because I am a loyal cluster of StarCraft series games, in today's jquery tutorial, we will use the HTML5 and jquery plugin quicksand to create a cool StarCraft class effect chart.
Demo Address
Http://www.script8.com/works/sc/index.htm
Background informationFor many people, JavaScript is a rather cryptic language, which is parsed by browsers and can be implemented in very complex functions, but is rarely used in practice. In the relative positioning as the basis of the Web site system, JS is not essential, the first browser does not support JS, just use pure static HTML, but also to establish a full-featured Web site. For page developers, the use of JS is estimated to
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