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Starcraft 2 [Technical Analysis] Some Technical Features of Starcraft 2

I have always thought that post-processing technology will be reused by more and more games. The release of Starcraft 2 has proved this to some extent and moved the light and shadows to post-processing, this maximizes the flexibility of scene rendering, and of course brings many insurmountable problems. Translate this article Article The main purpose is to familiarize yourself with these technologies and leave some notes. By the way, I would like to

9. StarCraft PHP Design mode--proxy mode

Preface==============================================================================This PHP design mode album from the blog (jymoz.com), now has no access, this series of articles I have been looking for a long time to find the complete, thanks to the author Jymoz's Hard Pay Oh!This address:http://www.cnblogs.com/davidhhuan/p/4248188.html==============================================================================StarCraft If it is

Use multiplayer networking to do a simple multiplayer example -2/3 (Unity3d development 26)

Monkey original, welcome reprint. Reproduced please specify: Reproduced from COCOS2DER-CSDN, thank you!Original address: http://blog.csdn.net/cocos2der/article/details/51007512 Use multiplayer networking as an example of a simple multiplayer game -1/3Use multiplayer networking as an example of a simple multiplayer

Use multiplayer networking to do a simple multiplayer example -1/2 (in another way)

) {//send the local player's location to the serverCmdprovidepositiontoserver (mytransform.position); } }}PlayerController.csusingUnityengine;usingSystem.Collections;usingunityengine.networking; Public classPlayercontroller:networkbehaviour {//Update is called once per frame voidUpdate () {//determine if you are a local player (you can only control your own players, you cannot control other people's players) if(Islocalplayer = =false) { return; } //gets the value o

[Post] What is the difference between Starcraft and warcraft?

What is the biggest difference between Warcraft and Starcraft? In other places, I saw some new people playing Starcraft and Warcraft again. So I asked, "What is the biggest difference between Warcraft and Starcraft" Then, the common God farmers will answer the biggest difference between Warcraft and Starcraft (only fo

7. The PHP design mode of StarCraft--The mediator mode

specific design to see the problems encountered.Related articles:1. StarCraft PHP Object-oriented (i)2. StarCraft PHP Object-oriented (ii)3. StarCraft PHP design mode-Simple Factory mode4. StarCraft PHP Design mode-factory method mode5. StarCraft PHP design mode-Abstract Fa

8. StarCraft PHP design mode--Enjoy meta mode

;getflyweight ("Marine"); $marine->drawmarine ($status);?>Summary of usage: enjoy meta-mode to centralize resources that need to be shared, manage them uniformly, and prevent duplication of consumption.Implementation Summary: a shared resource is required to manage shares, such as the flyweightfactory above. The production of all shared resources is given to a factory.Related articles:1. StarCraft PHP Object-oriented (i)2.

18. StarCraft PHP design mode-Observer mode

, parameter is the name of the Observer (also the player) Public function__construct ($name) { $this->name =$name; } //the method by which the observer carries out the rescue PublicHelp$beAttackedPlayerName) { //here simple output, who to save who, finally add a newline, easy to display Echo $this->name. "Help".$beAttackedPlayerName." ; } Abstract Public functionBeattacked ($beAttackedPlayer); } //Suppose I'm a pair

20. StarCraft PHP Design mode--Adapter mode

the default values to take the object, so the initialization is assigned to the $burrow Public function__construct () {$this->burrow=NewBurrow (); } //the method of drilling the ground Public functionburrowoperation () {//call the object where the drill ground property is stored, using the method of the drill ground class $this->burrow->burrowoperation (); } } //make a thorn snake $h 1=NewHydralisk (); //let him drill the ground $h 1-burrowoperation

14. StarCraft PHP design mode-state mode

state into a class, placing different methods in different states into their state classes, such as the above attack method, and all state execution interfaces. The original transaction class, such as the above tank class, is only responsible for the state switch, once the call of a certain method, as long as the current state to be able to.Related articles:1. StarCraft PHP Object-oriented (i)2. StarCraft

15. StarCraft PHP design mode--strategy mode

($playerArray) { foreach($playerArray as $player) { Switch($player-race) { Case' Zerg ':$initialController=Newzerginitial (); Break; Case' Terran ':$initialController=Newterraninitial (); Break; } $initialController->givearmy ($player); $initialController->givebuilding ($player); $initialController->givesupply ($player); } } } //Suppose two Zerg, one clan $playerArray=Array( NewPlayer (' Ze

11. The PHP design mode of StarCraft--Memo mode

restore its state.Related articles:1. StarCraft PHP Object-oriented (i)2. StarCraft PHP Object-oriented (ii)3. StarCraft PHP design mode-Simple Factory mode4. StarCraft PHP Design mode-factory method mode5. StarCraft PHP design mode-Abstract Factory mode6.

16. StarCraft PHP Design mode--combination mode

subdirectories)Implementation Summary: use a base class to implement methods that are common to containers and objects, such as the abstractmap above, and then let the container and object classes inherit the base class. Because of their different characteristics, the corresponding methods, such as the Addchild method, are overloaded in containers and object classes. In this way, the two objects can be manipulated in a uniform way.Related articles:1. StarCr

StarCraft engineers talk about game development in the United States

I haven't been wandering on the Internet for a while. It's a coincidence that I 've read this article here. Question: Starcraft engineers talk about game development in the United States (original) Copyright: Crazy Dance Original submission time: 11: 00: 40 August In June 9, our company welcomed a guest named Gage galinger.You can refer to his resume: Starcraft (Blizzard Entertainment): primary responsibil

StarCraft php proxy mode-PHP development

If Starcraft is a multiplayer mode, it will encounter a problem: how to reduce network latency and burden. To ensure data consistency, we should continuously transmit the changed data of each player to the host on which the map is opened for storage. Once any player's client reads the data, you must request data from the host. If Starcraft is a

12. StarCraft PHP design mode-template mode

generates an egg Public functionBecomeegg ($troop) { //destroy the Dragon, return the code of an Egg object } //waiting for eggs to hatch Public functionWaitegg ($troop) { //Wait a few 10 seconds for the code } //generate new troops after hatching Public functionBecomenew (($troop) { //destroy the eggs and return a day crab } } //Create a new day crab, the evolutionary object.

13. StarCraft PHP design mode-positive mode

. StarCraft PHP Object-oriented (i)2. StarCraft PHP Object-oriented (ii)3. StarCraft PHP design mode-Simple Factory mode4. StarCraft PHP Design mode-factory method mode5. StarCraft PHP design mode-Abstract Factory mode6. StarCraft

19. The PHP design mode of StarCraft--iterator mode

concreteiterator above. It then abstracts all operations, such as adding elements, getting the next element, pointers, and so on, so that the other code simply uses methods such as GetLength () rather than the detailed count () function, so that even without the array to store the farmer, There is no need to change the code outside of the aggregation class.Related articles:1. StarCraft PHP Object-oriented (i)2. S

6. StarCraft PHP design mode-builder mode

$concreteBuilder-GetResult ();?>Usage Summary: the builder mode separates the process from the details and performs its duties.Implementation Summary: requires a builder interface or abstract class that is responsible for standardizing the various methods, such as the builder above. Then let the actual builder class implement all the methods, such as the concretebuilder above. Also need to be responsible for the process management of the supervision class, such as the above Director, respons

Using JS to reconstruct the basic knowledge of StarCraft

Demo Address Http://www.script8.com/works/sc/index.htm Background informationFor many people, JavaScript is a rather cryptic language, which is parsed by browsers and can be implemented in very complex functions, but is rarely used in practice. In the relative positioning as the basis of the Web site system, JS is not essential, the first browser does not support JS, just use pure static HTML, but also to establish a full-featured Web site. For page developers, the use of JS is estimated to

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