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Ported my old SPH solver in Unity

Here's the link to the Web Player version,Http://www-scf.usc.edu/~taian/pages/sph/builds/12212014/12212014.htmlWeekend Project. Just wanted to rejuvenate my graphics programming stuff.It was originally written-C, not even C + +. Most operations is done with entire memcpy, memset.In C#/unity.. Damn. So slow, guess would has to relearn GPGPU.To re-write the SPH Solver 4 years ago in unity.The original C OpenGL program in c#/unity slow a lot, of course,

[Leetcode] Sudoku Solver @ Python

Original title address: https://oj.leetcode.com/problems/sudoku-solver/Test instructionsWrite a program to solve a Sudoku puzzle by filling the empty cells.Empty cells is indicated by the character ‘.‘ .Assume that there would be is only one unique solution.A Sudoku Puzzle ...... and its solution numbers marked in red.Problem Solving Ideas 1: (This version was tested in 2014/09/12 just passed)Find the solution of Sudoku, dancing links will not, can on

How the WPS table implements the Solver calculation

WPS Table implements the method of Solver calculation: Create a new WPS form file and enter relevant information about product A and b according to the conditions of the problem. Set a variable cell (equivalent to a free variable), there are two free variables in the argument, so set two variable cells (in order to be obvious, marked with red, can not be marked in normal operation) Set Target function Set the fi

Using the Caffe Training model (solver, deploy, Train_val) +python use the trained model __python

-gpu 0 \ # does not have to, whether with the GPU, for example, you have a lot of GPU, each piece has a number, Then you can directly select a piece of GPU. If you have four GPU, then you can-gpu all -model path/to/trainval.prototxt \ # does not have to, because there is a Solver parameter file behind it, The parameter file contains trainval.prototxt files, generally do not have to write -solver path/t

Compile z3 solver on redhat6.4, redhat6.4z3

Compile z3 solver on redhat6.4, redhat6.4z3 Because of the project requirements, we used Microsoft's z3 Solver For constraints, but the z3 solver did not release the compiled binary version on the Red Hat platform, our operating environment is RedHat Enterprise 6.4, so we need to compile the corresponding binary. Z3 is an excellent SMT

Android Solver ~

Request write line thread============ Solution 2============android4.0 later versions, do not allow network operations in the UI thread, network operations should be placed in child threads, or Asynctask executed.============ Solution 3============ Reference 6 floor Lionfresh reply: android4.0 later versions, do not allow network operations in the UI thread, network operations should be placed in sub-threads, or asynctask execution. Top ~============ Solution 4====

Leetcode Notoginseng Sudoku Solver java

Seek Sudoku, only ask to make an answer.Just beginning to understand test instructions wrong, think the answer is unique, so did not do it for a long time, found that the answer is not unique after using backtracking. (or a reference to others)public class Solution {public void Solvesudoku (char[][] board) {hashset[] HashSet = new Hashset[27];for (int i = 0; I Backtracking is still relatively simple, that is, in the implementation of the time, if you want to improve the speed and space for the o

HDU1898: sepr = The Best Problem Solver?

Problem DescriptionAs is known to all, sepr (Liangjing Wang) had solved more than 1400 problems on POJ, but nobody know the days and nights he had spent on solving problems.Xiangsanzi (Chen Zhou) was a perfect problem solver too. Now this is a story about them happened two years ago.On March 2006, sepr Xiangsanzi were new comers of hustacm team and both of them want to be "The Best New Comers of March", so they spent days and nighthts solving problem

The crack of the Verification code 2-image Restore and slider position solver

have been processed several times there is a certain pixel difference, or there may be a watermark.After solving the target position of the slider, are we just going to follow the displacement to drag the slider? The answer is no, look:You can see that there is a distance between the slider and the background image before sliding, it is necessary to make a displacement adjustment, after observation, this value is about 7 pixels, so: the final sliding displacement = the number of left pixels of

"Matrix fast Power + cyclic section" HDU 5451 best Solver

ChannelTest instructions: Calculation (5+26√)1+2^x .Idea: The cyclic section is (p+1) * (p-1), then the bare matrix fast power.Code:#include #include#include#include#includeusing namespaceStd;typedefLong Longll;Const intN =2;intMOD;structmatrix{ll Mat[n][n]; Matrixoperator*(Constmatrix m)Const{Matrix tmp; for(inti =0; i ){ for(intj =0; J ) {Tmp.mat[i][j]=0; for(intK =0; K ) {Tmp.mat[i][j]+ = mat[i][k]*m.mat[k][j]%MOD; TMP.MAT[I][J]%=MOD; } } } return

Panax Sudoku Solver (Graph; WFS)

Write a program to solve a Sudoku puzzle by filling the empty cells.Empty cells is indicated by the character ‘.‘ .Assume that there would be is only one unique solution.A Sudoku Puzzle ...... and its solution numbers marked in red.classSolution { Public: voidSolvesudoku (vectorChar>> Board) {Backtracking (board,0); } BOOLBacktracking (vectorChar>> board,intLine ) { //Find first empty cell for(inti = line; i9; i++) { for(intj =0; j9; J + +) {

HDU 5451 Best Solver (Fibonacci)

...All of the M cycle sections are small, direct violence, and then memoryLambda1!=lambda2, so a must be diagonal, and a^n can be expressed ascorresponding characteristic valueand haveSo the answer to the fast power of a matrix is to calculate the trace minus 1.#include using namespaceStd;typedefLong Longll;structmatrix{inte[2][2]; int*operator[](intp) { returnE[p]; }};ll Mod; Matrixoperator* (Matrix a, Matrix B) {Matrix R; for(inti =0; I 2; i++){ for(intj =0; J 2; J + +) {R[

Don ' t be a problem Solver

, or rather has never learned how, to Inter Rogate the problem itself. We must learn, like a telephoto-lens, to-zoom in and zoom out, in order-to-ensure, the question is really framed prope Rly, and that we're not merely accepting "what we ' re given. We must not being passive receptacles for requirements, cheer-fully on our posts, handing off our smartest solutions I n the manner of a Pez dispenser.Instead of immediately working to solve the problem as presented, see if you can change the probl

037. Sudoku Solver

1 classSolution {2 Public:3 voidSolvesudoku (vectorChar>>Board) {4 Sudoku (board);5 }6 Private:7 BOOLSudoku (vectorChar>>Board)8 {9 for(inti =0; I 9; ++i) {Ten for(intj =0; J 9; ++j) { One if(Board[i][j] = ='.') { A for(intK =0; K 9; ++k) { -BOARD[I][J] ='1'+K; - if(IsValid (board, I, J) Sudoku (board))return true; theBOARD[I][J] ='.'; - } - return false; -

Leetcode Oj:sudoku Solver (sudoku game)

for(intCol =0; Col 9; ++Col) { + if(Board[row][col] = ='.'){ - for(inti =1; I 9; ++i) { theBoard[row][col] ='0'+i; * if(checkvalid (board, Row, col)) { $ if(Dosudoku (board)) {Panax Notoginseng return true; - } the } +Board[row][col] ='.'; A } the return false; +

Number of cycles (M-brute force Solver, play table)

Number of CyclesDescriptionwe know that in programming, we often need to take into account the complexity of time, especially for the loop part. For example, if a for (i=1;iInputThere are T group case,t Outputfor each case, output a value that represents the total amount of computation, perhaps the number is large, then you only need to output the remainder of the 1007 left. Sample Input2 1 3) 2 3 Sample Output3 3Test Instructions:calculates the number of runs of a variable in a for loop. Analys

037 Sudoku Solver

037 Sudoku SolverThis problem I pure violence search certainly can optimize, too lazy to see ...classSolution:def __init__(self): self.b= [] defSolvesudoku (self, Board): self.b=board[:] Self.solve (0, 0) forIinchRange (0,9): forJinchRange (0,9): Board[i][j]=Self.b[i][j]defSolve (self, I, j):ifJ >= 9: returnSelf.solve (i+1, 0)ifi = = 9: returnTrueifSELF.B[I][J] = ='.': forKinchRange (1, 10): Self.b[i][j]=str (k)ifSelf.isvalid (i, j):ifSelf.sol

[Leetcode] Sudoku Solver

+'1'; if(IsValid (board,i,j)) DFS (board); if(!flag)//If no workable solution is found, the restorationBOARD[I][J] ='.'; Else //have found a workable solution, return directly, not continue the next cycle return; } if(k==9)//Maintenance If the fill 1-9 is not satisfied, the previous results have a problem return; } if(i==8 j==8)//found a workable solution.Flag =true; } } voidSolvesudoku (vect

[Leetcode] Sudoku Solver

; + } - } + } A return true; at } - - Private BooleanIsValid (Char[] board,intRowintCol) { - //TODO auto-generated Method Stub - for(inti=0;ii) { - if(i!=rowboard[i][col]==Board[row][col]) in return false; - } to for(inti=0;ii) { + if(i!=colboard[row][i]==Board[row][col]) - return false; the } * for(intI= (ROW/3) *3;ii) { $ f

Number of rectangles (N-Brute force solver, table)

Number RectangleDescriptiongive you a grid with a height of N and a m column, and calculate how many rectangles are in this grid, a grid with a height of 2 and a width of 4. InputThe first line enters a T, which indicates that there is a T-group of data, and then each line enters N,m, representing the height and width of the grid (N Outputthe number of rectangles in the output grid per row. Sample Input2 1 2) 2 4 Sample Output3Test Instructions:a n*m grid that calculates how many rectangles

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