Cat learning IOS (6) UI-popular iOS games _ super guess pictures (source code) and popular ios games
CAT/CAT sharing, must be excellentMaterial address: http://download.csdn.net/detail/u013357243/8523193Address: http://blog.csdn.net/u013357243/article/details/44538955First
The Neon City (Neon) released Neon City is a very classic racing mobile phone game, the game has a new racing, cool special effects and beautiful game lighting screen design. Interested in the small partners to download the Neon City hand tour Try it! This is a good game yo! Game Introduction "Neon City" is a beautiful light-screen racing mobile phone games. In this game, you will be a pilot flying a space fighter. This game uses the famous film Tron'
Source code for iOS games, ios games
Game source code: the game is a multi-level cocos2d-based iPad mouse game source code, which is also a high-quality mouse game source code, can have a gradually rising level settings, you can set up some commercial models at the level to make a profit. It is a perfect full version
Cat and cat learning IOS (15th) UI-once hot brick-hitting games, ios bricks
CAT/CAT sharing, must be excellent
Material address: http://blog.csdn.net/u013357243/article/details/44814523Original address: http://blog.csdn.net/u013357243? Viewmode = contents
! The material code contains all the code I have written and has complete annotations for easy learning.Firs
OGEngine: Java programmers can also develop iOS games, ogengineiosAccording to statistics, the total sales of the game industry last year was 837 yuan, of which the mobile parade amounted to 11.2 billion yuan. This year, the entire game industry will exceed 25 billion yuan, and mobile games are expected to reach yuan. The rapid development of the mobile game indu
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Content IntroductionHow do I record games on my Android and iOS devices?
How do I record games on my Android and iOS dev
Here are some interesting books that are valuable to anyone who has just started Android and IOS Mobile development on flash or flex platforms. Some of the following headers are updated later than others, and one of them has not yet been published. Whether online or in real bookstores, they seem very noteworthy.Professional flash mobile development: Creating Android and iPhone application
Download:Wrox.professional.flash.mobile.development.dec.2010.r
If HTML5 applications can emerge in the short term, Microsoft's WP7 will not benefit a lot or even succeed. If HTML5 applications can emerge in the short term, Microsoft's WP7 will not benefit a lot or even succeed. Reply: Technically, it is unlikely that HTML5 applications and games will be smooth and integrated into native applications within one year. HTML5 can only be used for simple applications (such as browsing). native apps have great advantag
java programmer, reduce the cost of hand-tour development. Ogengineis based onJavaSupport cross-platform (Android,IOS) to develop an open source engine with a hand tour. OgengineMain UseJavalanguage development, but inWhen dealing with the time-consuming functions of large computations,Ogengineused aC + +Local code for development. such as physical engine and audio processing. As aDeveloper, you just need to focusJavaend, it already encapsulates all
action, the time slows down, is like the movie inside scene, is very cool. Players who like bullet time may feel it. Personally feel this game picture slightly monotonous, draw the wind general, but the bullet time did play very readily, died also very readily ... Yes, this game can be played on the ipad two people, like party students can also feel.AltoThe screen is very very beautiful skiing game, play a bit like before a very popular skiing game, but this game of the entire design, painting
Basic
1: image memory size Summary
A: Images: Large Memory users, especially mobile game image resources. Computing the usage of image resources in memory has become a frequent task for developers of j2s games. CoCoMo explains how to calculate the usage of images in memory: memory usage = width * height * pixel bytes, the number of pixel bytes varies by model.For example, the memory usage of a 64*64 image on 7210 = 64*64*1.5 = 6144 (bytes) = 6 K. memo
. For example, we discuss how to make ideas into work and then discuss game rules together.
5. Understand the game rules. A clear understanding of the game type ensures that you do not deviate from the track. This is a puzzle game? So why should we design a level for the first-person shooting game? Is this casual and easy-to-use game? So why are so many control devices integrated? For more information, see "sneeze Bubbles", "graffiti jump", and "airport traffic control": they are simple, casual
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Games ---- some open-source IOS projects, controls, and marks are constantly being updated.
Google it by name
Thanks again to all open-source communiti
(Unfinished)
1. The most memory occupied by 2D games is undoubtedly image resources.
2. different platforms of cocos2d-x read different texture mechanisms. Cgimage is used in iOS, While PNG is directly called in Android and windows. I tested that using the PNG Library to directly read PNG would save about 1 MB of memory than cgimage (4 MB of memory for images), but the speed would be twice slower than t
(No. 00005) iOS pop-up games (6): Game data initialization (3)
Now let's take a look at the randomCreateMap Method for initializing the map:
// Create a level map randomly based on the current level data on the blank map // The total number of blocks on the map is 30x10 = 300, and the Wall that cannot be moved is discarded (48) 252 spaces left. // subtract the space occupied by the player and the enemy.
(NO.00003) iOS games simple robot projection game forming notes (14th)
First, we must store all the robots in the Level in an array, because the array will be accessed in different places. We put it in the LevelRestrict class, and we should put it in the GameState class in principle, here is a simple example.
Open LevelRestrict. h and add two new attributes to the interface:
@property (nonatomic,strong) Rob
(NO.00003) iOS games simple robot projection game forming notes (15th)
Open the Robot. h file in Xcode and add the following two methods:
-(Void) moveArm :( MoveDirection) direction;-(void) armShoot;
Implement these two methods in Robot. m:
-(Void) armShoot {[_ arm armShoot];}-(void) moveArm :( MoveDirection) direction {[_ arm moveArm: direction];}
The touchBegan method must be added because you need t
(No. 00003) iOS games simple robot projection game forming notes (21)
Return to Xcode and add the collision protocol to the MainScene. h Interface:
@interface MainScene : CCNode
//...@end
Then enable the collision proxy in the MainScene. m initialization method:
_physicWorld = (CCPhysicsNode*)[self getChildByName:@physicWorld recursively:YES]; NSAssert(_physicWorld, @physicWorld must not nil);
(NO.00003) iOS games simple robot projection game forming notes (6)
Why do I need to put the code for arm movement in a single method?
In fact, this is the version after multiple reconstruction. The original mobile code is placed in the touchMoved method. Later, we found that in addition to the mobile method of the touch arm, we also needed to implement the second method of moving the arm on the touch scree
from many experiments. Finally, the torque is applied to the arm.Note that I did not use the previous Applyforce: method, but using a similar method, is the overloaded method. This method has a parameter that sets the torque to the point on the arm. If you do not, the torque is applied to the average point of the arm by default (where the cat is not clear ;), it makes it difficult to rotate the arm.Note that the parameter is CCP (20,5), which is approximately 20 and 10 high, which is located ju
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