steam game development

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HTML5 physical game development and html5 Game Development

HTML5 physical game development and html5 Game Development Since the last chapter was released to the present day, it has passed April, so you can't help but wait for a long time ~ It is not that I don't pay attention to my blog, but that it takes less time to write more blogs. When I got free today, I looked back at m

How the data in the C # Unity game development--excel is in the game (i)

IntroductionNow do the game development of the few without Excel, with the most is planning. In particular, numerical planning, Excel provides users with powerful tools, a variety of shortcut keys, a variety of plug-ins, various functions. But as a program, it is not Excel but the final form of data, and in the program data is actually binary, such as an int is 4 byte, a letter of 2 byte. However, it is not

Unity3D game development: quickly creating a popular level system, unity3d Game Development

Unity3D game development: quickly creating a popular level system, unity3d Game Development Dear friends, welcome to my blog. I am Qin Yuanpei and my blog address is blog.csdn.net/qinyuanpei.Today I want to share with you the more popular checkpoints on mobile platforms, the level system is usually used for stand-alon

Online game development One (game art)

collision diagram are as followsCapture the steam game "Stardew Valley"The picture on the right is the collision diagram, where all white parts are the road and can be used.The final map and its collision chart due to the format is BMP, blog Park is not supported and is too big to 50M, temporarily don't put it up put a barLanding Screen Drawing:The bottom left is the g

GameBuilder Game Development Series (AA), gamebuilder Game Development

GameBuilder Game Development Series (AA), gamebuilder Game Development Today we will introduce a game called "AA". It is a game that has just become popular on IOS recently. It is very abusive but very fun, now we will talk about

[Game Development] iOS game development tutorial Resources

IOS game development tutorial Resources Luo chaohui (Http://blog.csdn.net/kesalin) This article follows the"Signature-non-commercial use-consistentCreate a public Protocol Cocos2d Getting Started: How to Use cocos2d to create a simple iPhone game-1 How to Use cocos2d to create a simple iPhone game Part 1-A ro

Learn wp7 XNA Game development together (II. XNA Game development architecture)

To create an XNA for WP7 project, you can see that the project files include Initialize (), LoadContent (), Update (), and Draw () from these main functions, we can see a basic architecture of XNA game development: Loading: it is used to load all resources that ensure the normal operation of the game. This state is only run before the

Unity3D game development from zero single row (9), unity3d Game Development

Unity3D game development from zero single row (9), unity3d Game DevelopmentAbstract What we want to learn today is some Shader examples, from simple to difficult. Let's go. A large wave of examples Use the project used in the previous article. Click to download Red crab Test1.shader Shader "Custom/Test1" { SubShader { Tags { "RenderType" = "Opaque" }

Unity3D game development path-my one-week work summary, unity3d Game Development

Unity3D game development path-my one-week work summary, unity3d Game Development Hello, everyone. Welcome to my blog. I am Qin Yuanpei. My blog address is http://blog.csdn.net/qinyuanpei. It has been a week since I went to work in the company. Taking the weekend off, I want to write down my recent feelings and thoughts

Unity3d game development: unity3d Game Development

Unity3d game development: unity3d Game Development The game engine must have been heard by everyone. For example, when you are drinking cola and staring at the computer screen, you can see that the role in the game scenar

Flash Game Development Series One: The Enemy in the Game 1

For the current Flash, it's not strange to develop some really big games. I am involved in the content and development of the game related, but are some of the more basic knowledge. If you are a master of game development, you can completely ignore what I have described here. My plan is to do a series of tutorials, whi

Online ghost game development and ghost Game Development

Online ghost game development and ghost Game Development As a beginner in C #,. net, object-oriented, design pattern, and refactoring, he hopes to use some defined projects to strengthen the consolidation of development technology. I used to play games on the Russian side

[Unity3D] Unity3D game development-Summary of Three-hitting effects of ACT games and unity3d Game Development

[Unity3D] Unity3D game development-Summary of Three-hitting effects of ACT games and unity3d Game Development Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. After studying the redirection feature of the Unity3D Mecanim animation system, let's continue to explore m

Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development

2d cocos2d-x cocostudio UI Game DevelopmentZookeeper Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development Lecture 1 Introduction to game demos and tools... 1 2. Create a project... 2 Third lec

learn wp7 XNA game development (two. XNA Game Development Architecture)

For a new XNA for WP7 project, you can see in its engineering files: Initialize (), Loadcontent (), Update (), Draw () The main functions, It is also possible to see a basic architecture for the XNA Development game: Loading: Used to load all the resources that guarantee that the game will work, this state runs only before the

[Unity3d] Unity3d Game Development of Act game three-combo effect implementation overview

to enter the Attack2 state, otherwise return to the idle state; Assuming the role is in the Attack2 state, assuming that the player presses the attack key to enter the ATTACK3 state, otherwise it returns to the idle state, and when the Attack3 state ends, it returns to the idle state, waiting for the player to trigger the next attack. Thus we can sum up the state change of three combos:(1) Idle->attack1->idle(2) Idle->attack1->attack2->idle(3) Idle->attack1->attack->attack3->idleWe can consider

Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development

Zookeeper Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development Lecture 1 Introduction to game demos and tools... 1 2. Create a project... 2 Third lecture interface display... 3 Fourth, the generation of Number 2... 7 V. Judgment of input

[Android game development 27] describes the hdpi, mdpi, and ldpi resource folders under game development and projects.

[Android game development] explains the hdpi, mdpi, and ldpi resource folders under game development and projects, as well as the game HD version settings. Today, a developer asks me why I want to delete the hdpi under the game

Cocos2d-x 3.2 Monopoly game project development-Part 1 skill improvement and game end judgment, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 1 skill improvement and game end judgment, cocos2d-x Project DevelopmentThis section focuses on the increase of skill escalation events and game end judgment. The game judgment is simply handled. If there is a role whose c

Unity3d game Development Combat Original video lecture Series 7 of the Elimination of music game development

Commentary FolderIntroduction to the first game and brief introduction of resourcesSecond, the setting of the background of the game sceneThe third talk about the production of the game special Effect precast bodyThe display of the game scene foregroundFifth Lecture Tile Background block Sixth lecture Elimination

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