In the low-end router using DISP interface to view the corresponding serial port status information, including DCD, DTR, DSR, RTS and CTS, such as five status indicators respectively mean? DCD (Data Carrier Detect-carrier detection) DTR (data Terminal ready, terminal prepared) DSR (data Set Ready), RTS (Request to send) CT S (Clear to send clean send) in these five control signals, DTR and
The provisional name of this gameGame features (-): COC style, tower defense formation game. An epic battle strategy game. Players need to build villages, thousands of netizens to train players in the army and fight.Players in the game need to constantly improve the Army's combat strength. And be able to complete a certain task after the creation of the tribe. Players can also upgrade to a variety of weaponsGame involves the technology: UI class: Scal
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Transferred from: http://blog.csdn.net/zeroboundary/article/details/8966586In RS232 the CTS and RTS have a clear meaning, but since Hayes (HAYES) introduced smart Cat (SmartModem) is a bit confusing, but now this meaning for the mainstream, the main chip manufacturers of the UART controller flow control basic use HAYES Modem flow control interpretation.In RS232, the RTS and CTS are used to switch direction
I. RTS and CTS in the RS232 standardrts,cts------Request Send/clear send, for half-double hours of transceiver switching, belongs to the auxiliary flow control signal. Half-duplex means to say that when the hair is not received, when the collection is not sent. So how do you differentiate between sending and receiving? By default, the DCE sends data to the DTE, and when DTE decides to send data to DCE, the RTS
Recently too busy, there is no time to write about the ucos-ii transplant, first of all the work is easy to make a mistake in the knowledge points recorded, about the CTS and RTS.
In RS232 the CTS and RTS have a clear meaning, but since Hayes (HAYES) introduced smart Cat (SmartModem) is a bit confusing, but now this meaning for the mainstream, the main chip manufacturers of the UART controller flow control
Transferred from: http://www.cnblogs.com/sunyubo/archive/2010/04/21/2282176.htmlI. RTS and CTS in the RS232 standardrts,cts------Request Send/clear send, for half-double hours of transceiver switching, belongs to the auxiliary flow control signal. Half-duplex means to say that when the hair is not received, when the collection is not sent. So how do you differentiate between sending and receiving? By default, the DCE sends data to the DTE, and when DT
Background
The hidden node problem occurs in the Manet and WLAN-infrastructure networks. If node A and Node B no longer transmit the power range of the other party, collision is triggered when a and B initiate communication with AP (or node C) at the same time. the more hidden nodes, the higher the probability of collision, and the lower the throughput.
Solution
Increase the node transmission power and extend the transmission range
Before starting data stream communication, int
Objective:In Linux, when a GPIO is configured as a serial port or other function, it is no longer possible to export the Gpio (echo xx >/sys/class/gpio/export) in the file system, which is not allowed because your PIN is already in use as a function of other functions.when configuring the Linux kernel, make menuconfig configures the serial port Uart2 as a case with RTS pins. Then make compile the kernel, the results run to the board, in the file syste
Communication ProtocolRTS/CTSProtocol: The request sending/allowed sending protocol, which is equivalent to a handshake protocol and mainly used to solve the "hidden terminal" problem. "Hidden terminals" (hidden stations) means that base station a sends information to Base Station B, and base station C does not detect that a also sends information to B, so both A and C send signals to B at the same time, as a result, all signals sent to B are lost. "Hidden terminals" mostly occur in large units
Frame synchronization technology is a kind of synchronization technology used in early RTS games, this article is to introduce the implementation of the frame synchronization in the Rtx game, frame synchronization is a front-end data synchronization method, generally applied to the real-time requirements of the network game, want to learn more frame synchronization knowledge, continue to look down.A BackgroundFrame synchronization technology is a kind
RTS (Require tosend, send request) is an output signal that indicates that the device is ready to receive data, the low level is active, and the low level indicates that the device can receive data. The CTS (Clear tosend, send allow) is an input signal that determines whether data can be sent to the other, low-level, and low-level instructions that the device can send data to each other. Here someone will translate CTS to send permission, I feel reall
Java Design Pattern Strategy pattern strategy and design pattern Strategy
This chapter describes the knowledge points related to policy patterns in java design patterns.1. Rule mode definition
The rule mode, also known as the algorithm cluster mode, defines different algorithm families and can be replaced with each other. This mode allows algorithm changes to be
Strategy mode is a very easy mode.It defines a series of algorithms, encapsulates them one by one, and enables them to replace each other.Considering I'm making a scissors and stone cloth game, I can play against the computer.The difficulty level of a computer is divided into 2 levels: ordinary difficulty and inability to overcome difficulty.Ordinary difficulty refers to the computer will randomly out of stone, scissors, cloth. The inability to overco
Design Mode (18) Strategy Mode strategy (object behavior type)
1. Overview
Similar situations are often encountered in software development. There are multiple algorithms or policies for implementing a function. We can select different algorithms or policies based on different environments or conditions to complete the function. Such as search and sorting, a frequently used method is hard coding in a clas
1. Difference and connection between Strategy Mode and state mode (this part is reproduced from: http://letscoding.cn/java%E4%B8%AD%EF%BC%8C%E7%8A%B6%E6%80%81%E6%A8%A1%E5%BC%8F%E5%92%8C%E7%AD%96%E7%95%A5%E6%A8%A1%E5%BC%8F%E7%9A%84%E5%8C%BA%E5%88% AB)
Policy mode encapsulates a set of related algorithms to provide the client with runtime flexibility. The client can select any algorithm at runtime without changing the context of the algorithm. Examples
Design Mode (18) Strategy Mode strategy (object behavior type)
1. Overview
Similar situations are often encountered in software development. There are multiple algorithms or policies for implementing a function. We can select different algorithms or policies based on different environments or conditions to complete this function. Such as search and sorting. A common method is Hard Coding in a class. To pr
introducing this chapter, we will explain the strategy of passing parameters to function functions in ECMAScript. In computer science, this strategy is generally called "Evaluation strategy" (Uncle Note: Some people say translation into the evaluation strategy, some people translated into the assignment
Three Kingdoms 9 strategy: practice, military strategy
Urban skill practice DetailsThe city that can be practiced isSouth PI infantry fought 100Wuwei cavalry exceeded 100Xiangping bow riding and riding shot 150JianningHui yuan, Shui Jun, Jun 150Xicheng siege Jing Yi 150Runan smart creation 50North Sea Strategy chaos 50Security Policy abuse 50
The following number
The strategy mode is a behavioral design pattern that encapsulates the algorithm one at a time and can use one of the algorithms interchangeably at some point. Conceptually, all of these algorithms are doing the same thing, just realizing the difference.MotivationIn development, we often encounter tasks that are conceptually the same, dealing with different methods, for example, using different tax calculation methods for a product to calculate its pr
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