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Spectral Clustering Algorithm _ depth Learning

Original address:http://blog.csdn.net/hjimce/article/details/45749757 Author : HJIMCE an overview of the algorithm The spectral clustering algorithm is based on the spectral graph theory, and compared with the traditional clustering algorithm, it has the advantages of clustering on arbitrary shape sample space and converging to the global optimal solution. There are many kinds of methods for solving spectral clustering, among which the nomarlized cut is more simple and commonly used. The algori

The evolution of video technology: current popular techniques

system of sci-fi movies has now been realized, and some 4D cinemas, in addition to the traditional 3D visual shock, also according to the plot of the film carefully designed smoke, rain, photoelectric, bubble, smell, scenery, character performance and so on. Compared with the traditional 3D movies, viewers can feel the sense of touch, smell and so on in addition to sight and hearing in the view of the 4D film. At present 4 D film source is more scarce, the audience selection range is limited, a

TV app design for reference game interface design experience

, channel number, subtitles, scrolling ads, etc., is usually in the TV screen corner, in the TV itself settings, The channel number can also be hidden; on the other hand, because the content provider--the profit model of the TV station, these rolling ads can not be hidden or shrunk, even the users need to endure their TV full screen, are occupied by advertising, of course, the user may also choose-change channels. Unlike TV, computer apps are inherently not exclusively full-screen, it's designe

Unity3d--Platform macro definition

Official Document URL: https://docs.unity3d.com/Manual/PlatformDependentCompilation.html This article is translated from the official documentation Property : Function: Unity_editor Unity Editor Unity_editor_win Windows operating system. Unity_editor_osx MacOS Operating System Unity_standalone_osx Defined specifically for MacOS (including Universal, Ppc,intel architectures) platform Unity_standa

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