Original address:http://blog.csdn.net/hjimce/article/details/45749757
Author : HJIMCE
an overview of the algorithm
The spectral clustering algorithm is based on the spectral graph theory, and compared with the traditional clustering algorithm, it has the advantages of clustering on arbitrary shape sample space and converging to the global optimal solution. There are many kinds of methods for solving spectral clustering, among which the nomarlized cut is more simple and commonly used. The algori
system of sci-fi movies has now been realized, and some 4D cinemas, in addition to the traditional 3D visual shock, also according to the plot of the film carefully designed smoke, rain, photoelectric, bubble, smell, scenery, character performance and so on. Compared with the traditional 3D movies, viewers can feel the sense of touch, smell and so on in addition to sight and hearing in the view of the 4D film. At present 4 D film source is more scarce, the audience selection range is limited, a
, channel number, subtitles, scrolling ads, etc., is usually in the TV screen corner, in the TV itself settings, The channel number can also be hidden; on the other hand, because the content provider--the profit model of the TV station, these rolling ads can not be hidden or shrunk, even the users need to endure their TV full screen, are occupied by advertising, of course, the user may also choose-change channels.
Unlike TV, computer apps are inherently not exclusively full-screen, it's designe
Official Document URL: https://docs.unity3d.com/Manual/PlatformDependentCompilation.html
This article is translated from the official documentation
Property
:
Function:
Unity_editor
Unity Editor
Unity_editor_win
Windows operating system.
Unity_editor_osx
MacOS Operating System
Unity_standalone_osx
Defined specifically for MacOS (including Universal, Ppc,intel architectures) platform
Unity_standa
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