IOS sound effects, ios sound effectsIOS sound effects
Sound effects can also be short audios. Generally, the playback time in the program is 1 ~ 2 seconds.
Embellish the app to improve
formats), and you can play videos on the internet.
V. Invoke and customize instance instances of sound effectsthe demand is roughly divided into three kinds:1. Vibration2. System sound effects (no need to provide audio files)3. Custom sound effects (audio files required)
What is sound quality?
The sound quality is the short name of the music quantity, may say so, you may still be very vague, the music also has the quality cent? Of course, the music we listen to, it's not with any special effects, it makes you sound very comfortable, which means that his
In the previous article, wrote the Cocos2d-x 2.1.6 version of the sound and sound effects of playback, the result is written as follows code:float M_musicvol = 0.5f; (0.0f~1.0f) Volume sizefloat M_wavvol = 0.5f; (0.0f~1.0f) Sound sizeCocosdenshion::simpleaudioengine::sharedengine ()->setbackgroundmusicvolume (M_MusicVo
[Objective]: to create a simple desktop game
I. Game concepts
The idea of a game is a simple flash game. After my work is done, I found that the Android platform also has a similar game called music. The interface is similar to mine clearance. It is a grid array. The selected grid will make a sound with the beat, and some special effects will be displayed when the soun
Let's say play long sound a, and then repeat during a playback: Play short audio b,stop B,play b,... If a is long enough, it will be interrupted by B. The interruption of long sound is the most unacceptable.A is interrupted, the reason is that simpleaudioengine to the sound source of mismanagement, play B, stop B, then play B This process is not repeated use of t
The demand is roughly divided into three kinds:
1. Vibration
2. System sound effects (no need to provide audio files)
3. Custom sound effects (audio files required)
Encapsulation of my tool class:
////WQPLAYSOUND.H//Wqsound////Created by Read Alizarin on 12-7-20. Copyright (c) 2012 __mycompanyname__.
All right
equipment and scientific design, but also years of experience and talent reserves. In order to ensure sound quality stability and excellence, xia Xin electro-acoustic R D team conducts subjective and objective dual evaluation and debugging-in a professional audio-free test room, use a professional audio testing system to test and debug dozens of metrics, including frequency response, reverb, and distortion. After a professional organization tested x
Music and sound in the game are essential, good music can leave us a deep impression also determines the quality of the game. Today we'll learn how to use music and sound effects in cocos2d-x. The functions used are simpler and are now directly on the code.
The header file for the sound pre-processing class
#if
Cocos2d-x 3.0 background music and sound beginner mciplayer class
* *********************************** Please specify the source: bytes ********************************************
Statement:
This article is compiled with vs2012, cocos2d-x version 3.0.
I am also a newbie. If you have any mistakes, please point out and make progress together.
Hmm ~ This time I learned how to use background music and sound
This article introduces the method and technique of adding a PPT built-in sound selection to a friend who wants to use the sound effects to highlight PowerPoint presentation documents.
At the end of the year, PPT will be a worthy protagonist in all kinds of year-end reports. Unfortunately, the PPT built-in sound only
PreviousArticleThis article describes how to add and play sound effects.
Sound Effect instance
Call the play method of the soundeffect object to provide a simple method for playing the sound. In many cases, it will be sufficient. For gunshots, explosions, successful player sounds, and other
Project Summary: audio playback problems, project summary sound effects
Project Summary-audio playback Problems
DionysosLai (906391500@qq.com)
Cocos2dx uses a relatively simple and rough voice system. From the name of The Voice System SimpleAudioEngine, it can be seen that the system itself is not very complex, so when using a sound system, there will be some obs
Dense, short sounds are often required for applications because MediaPlayer has the following drawbacks:1. Resource consumption is high, the delay time is longer.2. Multiple sound effects are not supported at the same time.Soundpool uses the concept of a sound pool to manage multiple short sounds, such as the ability to start with 20
1. Instant sound in the game:In the game, the instant sound effects are short, repeatable, and can be played simultaneously, depending on the situation. Because the MediaPlayer available in Android consumes a lot of system resources and is buffered during playback, there is a greater delay, so using MediaPlayer does not enable instant audio playback. The Soundpoo
Small man (Bill man) Personal Original, welcome to reprint, reprint please indicate the address, small man (Bill man) column address http://blog.csdn.net/bill_man
In the game, music is an indispensable part. Music is divided into two types: long-time background music and short sound effects, which can increase the effect for our game. Cocos2d-x supports multiple music formats MP3, WAV and other music format
Keyword: vb.net DirectSound 9 sound effects echo echo Author: Dong Gangjun
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In fact, this is the legendary mix, Microsoft has added a variety of effects into the mix program
Strictly speaking, this is a special effect that counts as sound.
Microsoft's example of
Whether it's Microsoft Windows or Apple's Mac OS, the system sound effects have left us with a deep impression. Some classic sound effects have long lived in our minds, some fans on the Internet will surely surprise you with the music produced by restructuring the sound
method.
Int resId, // resource ID
Int priority // priority. Set this parameter to 1.
)
3. Playback sound effects:
[Java]
Int play (
Int soundID, // the ID of the music to be played
Float leftVolume, // left audio volume
Float rightVolume, // right audio volume
Int priority, // priority, 0 is the lowest
Int loop, // number of cycles. 0 indicates no loop, and-1 indicates permanent loop.
Float rate // playbac
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