Beginner Swift But there's only a lot of Swift's cell created with Xib, and that's not what I want. Today, I got a code that doesn't have to be written xib pure code.Custom cellHere's the controller.Exception to say a little lazy loadingLazy Loading of OC@property (nonatomic, Strong) Nsmutablearray * DATASOURCE;-(Nsmutablearray *) DataSource {if (!_datasource) {_datasource = [Nsmutablearray array];}return _
The following is the iOS code specification problem, if you feel good, you can directly use the project, there are different views can be discussed below.Believe that many people work the most annoying is the code is not standardized, naming is not standardized, have seen a VC has 3 buttons are named Button1, Button2, Button3, the full text No comments, to see the code
Swift-implemented Dont Tap the Red Button game iOS source code, tapios
Author l800891, source code The-Red-Button-Swift, Swift code to achieve The self-abuse game The-Red-Button-Swift
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Shake a ShakeSOURCE Download: http://code.662p.com/view/11652.htmlFor more effects, please use the Xcode7.0 official version to run the program to viewThis project is relatively simple, previously written in Swift1.2, September 18, Apple released the Xcdoe7.0 official version, the Cubs also updated the
Objective
First of all model or the use of OC to write-see this sentence is not to close the page--#, in Swift directly to write the error so will be written by OC, here is mainly to share the experience with Alamofire use.
Body
This does not discuss Jsonmodel and alamofire these two items, directly on the code,BaseModel.h
#import "JSONModel.h"
@interface basemodel:jsonmodel
-(Instancetype) Ini
Apple announced yesterday the new language Swift (SWIFT), need to install XCODE6 and Mac OS system for more than 10.9.(Xcode6 Beta is available for official download.) You need to log in to the developer account, and the Mac OS system updates directly. It is not explained in detail here)After the installation is complete, open xcode6, create a new project, compile normally, but execute error. Emulator does
, but you need to overload the Func prepareforsegue (segue:uistoryboardsegue!, Sender: anyobject!) method, as follows:Override Func Prepareforsegue (segue:uistoryboardsegue!, sender:anyobject!) { var channelc:channelcontroller=segue.destinationviewcontroller as Channelcontroller channelC.delegate= Self Channelc.channeldata=self.channeldata}These methods should be the main way to achieve jump after storyboard, note to implement Prepareforsegue, and corresponding parameters oh.5. By Navig
Set the language to display in Info.plist 1. Standard translations of common strings (OK, delete, cancel), etc.Nslocalizedstring ("Delete", TableName: "", Bundle: bundle (for: UIButton. Classforcoder ()), Value: " ", Comment: "delete for ...") 2. Ordinary string translationNslocalizedstring("Delete", Comment: " ") Swift user interaction Translation, localization of strings in code
Swift Loading BrowserPull a control on the page
@IBOutlet weak var web:uiwebview!Override Func Viewdidload () {Super.viewdidload ()Do no additional setup after loading the view, typically from a nib.var url = nsurl (string:http://www.111cn.net);var request = Nsurlrequest (url:url!);Web.loadrequest (Request);}Pure Code Implementation
var webview = UIWebView () webview.delegate = self var url = nsu
= AVLAYERVIDEOGRAVITYRESIZEASPECTF Ill layer.frame=self.view.layer.bounds self.view.layer.insertSublayer (layer, atindex:0)//Start capturing video data Session.startrunning ()}//Implement Avcapturemetadataoutputobjectsdelegate member method to process QR code information func C Aptureoutput (captureoutput:avcaptureoutput!, didoutputmetadataobjects metadataobjects: [AnyObject]!, Fromconnection connection:avcaptureconnection!) {session?.
= UIImage (CIImage:colorFilter.outputImage.imageByApplyingTransform (Cgaffinetransformmakescale (5, 5)) )Usually, the QR code is customized, the middle will put the image that wants to express the meaningIf Let Iconimage = UIImage (named:qrimagename!) {Let rect = CGRectMake (0, 0, codeimage!. Size.width, codeimage!. Size.Height)Uigraphicsbeginimagecontext (Rect.size)codeimage!. Drawinrect (Rect)Let avatarsize = Cgsizemake (Rect.size.width * 0.25, Rec
will put the image that wants to express the meaningIf Let Iconimage = UIImage (named:qrimagename!) {Let rect = CGRectMake (0, 0, codeimage!. Size.width, codeimage!. Size.Height)Uigraphicsbeginimagecontext (Rect.size)codeimage!. Drawinrect (Rect)Let avatarsize = Cgsizemake (Rect.size.width * 0.25, Rect.size.height * 0.25)Let x = (rect.width-avatarsize.width) * 0.5Let y = (rect.height-avatarsize.height) * 0.5Iconimage.drawinrect (CGRectMake (x, Y, Avatarsize.width, avatarsize.height))Let Resulti
Detailed Address: Http://www.code4app.com/forum.php?mod=viewthreadtid=9133#lastpostWhen I saw my code yesterday, I found my comment was too messy, and I couldn't see it clearly.Before using OC's time also used a simple comment, and then went to find a bit of information to see, Swift under a few comment key words have changedis mainly[Objective-c]View Source file copy c
-Colorfilter.setvalue (Ciimage, Forkey:"Inputimage") + //Set foreground color (note only with Cicolor, use Uicolor will collapse) -Colorfilter.setvalue (Cicolor (red:0, Green:0, Blue:0), Forkey:"InputColor0") + //Set Background color AColorfilter.setvalue (Cicolor (red:1, Green:1, Blue:1), Forkey:"InputColor1") at //enlarge picture, enlarge five times times -Let transform = Cgaffinetransformmakescale (5,5) - //Zoom in -Let Transformiamge =colorFilter.outputImage.
= bounds.origin.y + bounds.size.height-textrect.size.height; Break Case VertiCalalignmentmiddle://Fall through. DEFAULT:TEXTRECT.ORIGIN.Y = Bounds.origin.y + (bounds.size.height-textrect.size.height)/2.0; } return textrect;} -(void) Drawtextinrect: (CGRect) requestedrect {CGRect actualrect = [Self textrectforbounds:requestedrect LimitedToNumberOfLines:self.numberOfLines]; [Super Drawtextinrect:actualrect];} @endIf this is the first. m file that you imported, Xcode will prompt you t
Some children's shoes may not be known, and the abbreviated point symbol in Swift is valid for any static member of any type.Let's actually write an example to look at:import UIKitclass CFoo{ staticlet sharedInstance = CFoo()}struct SFoo{ staticlet sharedInstance = SFoo()}let foo:CFoo = .sharedInstancelet f:SFoo = .sharedInstanceAs you can see in the code above, the Foo type is Cfoo, and cfoo happens
Get the namespace before you use the classUsing JSON to get the class name of the character type and then create the class object, it is necessary to use the character to turn classGets the namespace from the info dictionary to the character typeLet NS = Nsbundle.mainbundle (). infodictionary! ["Cfbundleexecutable"] as! StringLet Clss:anyclass? = nsclassformstring (NS + ".") + Character class name)Let Vcla = Clas as! Uiviewcontroller.type//Convert the class type to the appropriate typeLet VC = V
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