swift playground code

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Swift's pure code creates a cell

Beginner Swift But there's only a lot of Swift's cell created with Xib, and that's not what I want. Today, I got a code that doesn't have to be written xib pure code.Custom cellHere's the controller.Exception to say a little lazy loadingLazy Loading of OC@property (nonatomic, Strong) Nsmutablearray * DATASOURCE;-(Nsmutablearray *) DataSource {if (!_datasource) {_datasource = [Nsmutablearray array];}return _

iOS code specification (OC and Swift)

The following is the iOS code specification problem, if you feel good, you can directly use the project, there are different views can be discussed below.Believe that many people work the most annoying is the code is not standardized, naming is not standardized, have seen a VC has 3 buttons are named Button1, Button2, Button3, the full text No comments, to see the code

Swift-implemented Dont Tap the Red Button game iOS source code, tapios

Swift-implemented Dont Tap the Red Button game iOS source code, tapios Author l800891, source code The-Red-Button-Swift, Swift code to achieve The self-abuse game The-Red-Button-Swift

High imitation truly client application Swift version source code

Detective Shop Explore the Store Details page Nearby map Experience Classification It's mine Search Shake a ShakeSOURCE Download: http://code.662p.com/view/11652.htmlFor more effects, please use the Xcode7.0 official version to run the program to viewThis project is relatively simple, previously written in Swift1.2, September 18, Apple released the Xcdoe7.0 official version, the Cubs also updated the

Use Jsonmodel instance code in Swift _ios

Objective First of all model or the use of OC to write-see this sentence is not to close the page--#, in Swift directly to write the error so will be written by OC, here is mainly to share the experience with Alamofire use. Body This does not discuss Jsonmodel and alamofire these two items, directly on the code,BaseModel.h #import "JSONModel.h" @interface basemodel:jsonmodel -(Instancetype) Ini

Install Xcode6 Beta after debug appears unable to boot the IOS simulator and compile Apple official Swift Demo error failed with exit code 1 workaround

Apple announced yesterday the new language Swift (SWIFT), need to install XCODE6 and Mac OS system for more than 10.9.(Xcode6 Beta is available for official download.) You need to log in to the developer account, and the Mac OS system updates directly. It is not explained in detail here)After the installation is complete, open xcode6, create a new project, compile normally, but execute error. Emulator does

[100 Day Swift] fifth day: Implementing view jumps with code

, but you need to overload the Func prepareforsegue (segue:uistoryboardsegue!, Sender: anyobject!) method, as follows:Override Func Prepareforsegue (segue:uistoryboardsegue!, sender:anyobject!) { var channelc:channelcontroller=segue.destinationviewcontroller as Channelcontroller channelC.delegate= Self Channelc.channeldata=self.channeldata}These methods should be the main way to achieve jump after storyboard, note to implement Prepareforsegue, and corresponding parameters oh.5. By Navig

Swift-UINavigationController: use of the code-only custom navigation controller and the toolbar at the bottom, ledcontroller Controller

Swift-UINavigationController: use of the code-only custom navigation controller and the toolbar at the bottom, ledcontroller Controller Step 1: Customize a class NTViewController, which inherits UITabBarController: /// NTViewController. swift // Housekeeper /// Created by Lu Yang on 15/10/20. // Copyright©November 2015. all rights reserved. // import Foundationim

Swift user interaction Translation, localization of strings in code

Set the language to display in Info.plist  1. Standard translations of common strings (OK, delete, cancel), etc.Nslocalizedstring ("Delete", TableName: "", Bundle: bundle (for: UIButton. Classforcoder ()), Value: " ", Comment: "delete for ...") 2. Ordinary string translationNslocalizedstring("Delete", Comment: " ") Swift user interaction Translation, localization of strings in code

Swift loads the browser's instance code

Swift Loading BrowserPull a control on the page @IBOutlet weak var web:uiwebview!Override Func Viewdidload () {Super.viewdidload ()Do no additional setup after loading the view, typically from a nib.var url = nsurl (string:http://www.111cn.net);var request = Nsurlrequest (url:url!);Web.loadrequest (Request);}Pure Code Implementation var webview = UIWebView () webview.delegate = self var url = nsu

iOS QR Code scan implementation (SWIFT)

= AVLAYERVIDEOGRAVITYRESIZEASPECTF Ill layer.frame=self.view.layer.bounds self.view.layer.insertSublayer (layer, atindex:0)//Start capturing video data Session.startrunning ()}//Implement Avcapturemetadataoutputobjectsdelegate member method to process QR code information func C Aptureoutput (captureoutput:avcaptureoutput!, didoutputmetadataobjects metadataobjects: [AnyObject]!, Fromconnection connection:avcaptureconnection!) {session?.

Swift: Two-dimensional code scanning and generation using system avfoundation

= UIImage (CIImage:colorFilter.outputImage.imageByApplyingTransform (Cgaffinetransformmakescale (5, 5)) )Usually, the QR code is customized, the middle will put the image that wants to express the meaningIf Let Iconimage = UIImage (named:qrimagename!) {Let rect = CGRectMake (0, 0, codeimage!. Size.width, codeimage!. Size.Height)Uigraphicsbeginimagecontext (Rect.size)codeimage!. Drawinrect (Rect)Let avatarsize = Cgsizemake (Rect.size.width * 0.25, Rec

Swift: Two-dimensional code scanning and generation using system avfoundation

will put the image that wants to express the meaningIf Let Iconimage = UIImage (named:qrimagename!) {Let rect = CGRectMake (0, 0, codeimage!. Size.width, codeimage!. Size.Height)Uigraphicsbeginimagecontext (Rect.size)codeimage!. Drawinrect (Rect)Let avatarsize = Cgsizemake (Rect.size.width * 0.25, Rect.size.height * 0.25)Let x = (rect.width-avatarsize.width) * 0.5Let y = (rect.height-avatarsize.height) * 0.5Iconimage.drawinrect (CGRectMake (x, Y, Avatarsize.width, avatarsize.height))Let Resulti

Swift code Comment analysis Xcode hints for improved readability

Detailed Address: Http://www.code4app.com/forum.php?mod=viewthreadtid=9133#lastpostWhen I saw my code yesterday, I found my comment was too messy, and I couldn't see it clearly.Before using OC's time also used a simple comment, and then went to find a bit of information to see, Swift under a few comment key words have changedis mainly[Objective-c]View Source file copy c

Two-dimensional code generated in "Swift" iOS

-Colorfilter.setvalue (Ciimage, Forkey:"Inputimage") + //Set foreground color (note only with Cicolor, use Uicolor will collapse) -Colorfilter.setvalue (Cicolor (red:0, Green:0, Blue:0), Forkey:"InputColor0") + //Set Background color AColorfilter.setvalue (Cicolor (red:1, Green:1, Blue:1), Forkey:"InputColor1") at //enlarge picture, enlarge five times times -Let transform = Cgaffinetransformmakescale (5,5) - //Zoom in -Let Transformiamge =colorFilter.outputImage.

A line of code implemented in the SWIFT Environment Uilabel aligned in the center

= bounds.origin.y + bounds.size.height-textrect.size.height; Break Case VertiCalalignmentmiddle://Fall through. DEFAULT:TEXTRECT.ORIGIN.Y = Bounds.origin.y + (bounds.size.height-textrect.size.height)/2.0; } return textrect;} -(void) Drawtextinrect: (CGRect) requestedrect {CGRect actualrect = [Self textrectforbounds:requestedrect LimitedToNumberOfLines:self.numberOfLines]; [Super Drawtextinrect:actualrect];} @endIf this is the first. m file that you imported, Xcode will prompt you t

Automatic generation of two-dimensional code with small heads in swift

Creatimage (Bgimage:uiimage, iconimage:uiimage), uiimage{Open Picture ContextUigraphicsbeginimagecontext (Bgimage.size)Draw a background pictureBgimage.drawinrect (CGRect (Origin:cgpointzero, size:bgImage.size))Drawing an AvatarLet Width:cgfloat = 50Let Height:cgfloat = widthLet x = (bgimage.size.width-width) * 0.5Let y = (bgimage.size.height-height) * 0.5Iconimage.drawinrect (CGRect (x:x, Y:y, Width:width, Height:height))Take out the drawn pictureLet NewImage = Uigraphicsgetimagefromcurrentima

How to simplify the lengthy class instance initialization code in the standard library in Swift

Some children's shoes may not be known, and the abbreviated point symbol in Swift is valid for any static member of any type.Let's actually write an example to look at:import UIKitclass CFoo{ staticlet sharedInstance = CFoo()}struct SFoo{ staticlet sharedInstance = SFoo()}let foo:CFoo = .sharedInstancelet f:SFoo = .sharedInstanceAs you can see in the code above, the Foo type is Cfoo, and cfoo happens

Swift character to class, Code creation control

Get the namespace before you use the classUsing JSON to get the class name of the character type and then create the class object, it is necessary to use the character to turn classGets the namespace from the info dictionary to the character typeLet NS = Nsbundle.mainbundle (). infodictionary! ["Cfbundleexecutable"] as! StringLet Clss:anyclass? = nsclassformstring (NS + ".") + Character class name)Let Vcla = Clas as! Uiviewcontroller.type//Convert the class type to the appropriate typeLet VC = V

Pure code creation in Swift Tableviewcell

}override Func layoutsubviews() { super.layoutsubviews () setupviews ()}override func setselected (Selected:bool, Animated:bool) { super.setselected (selected, animated:animated) //Configure the view fo R the selected state} }Func TableView (Tableview:uitableview, Cellforrowatindexpath indexpath:nsindexpath), uitableviewcell{If indexpath.section = = 0 {Let cell = Mineinfocell.cellwithtableview (TableView)Cell.delegate=selfreturn cell} Let Indentifier ="Minecentercell"var cell:

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