1. ReviewThe previous implementation:(1) Ontouchlistener Realization of the upper and lower left hand gesture recognition(2) Ontouchlistener + Simpleongesturelistener + gesturedetector to realize the upper and lower left hand gesture recognition2.
Add the result image, update the code, and change the template to 6 (0-5)
1. Principle: Read the depth data of Kinect, convert it to a binary image, find the contour, compare it with the profile template, and find the matching result with the
Welcome to Unity Learning,Unity training ,UnityEnterprise TrainingEducation Area, there are manyu3d Resources,u3d Training Video,u3d Tutorials,U3d Frequently Asked questions,u3d Project Source code, the "Dog Planing Learning Network" Unity's
Light Sweep1. If you want to turn on the Super button, swipe from the right side of the touchscreen to the middle.2. If you want to open a recently used application, swipe from the left side of the touchscreen to the middle.3. If you want to display
1, in all the system built-in programs and adaptation IOS7 app, can be from the left side of the screen to the right to return to the previous level menu. (Fingers need to start sliding from the edge of the screen)
Gesture return
2, in the
In looking at embarrassing things encyclopedia source code learned, very simple thing, if you do not know there is this, may be really a contribution point, now the paragraph transcribed down:
Adds a right gesture Swip to the current view. Go
First, write a class that inherits Simpleongesturelistener, and rewrite the corresponding function as needed. Here is the function of the corresponding function1, press (Ondown): Just finger touch to the screen of the moment, is the touch of that
This example uses the example in "crazy android handout": paste it in person. The gesture from left to right is enlarged, and the gesture from right to left is reduced.
Package COM. example. demogesture; import android. app. activity; import
Introduction to IOS 6 common gestures//Viewcontroller.m// gestures//Created by Lotheve on 15/6/13.//Copyright (c) years Lotheve. All Rights Reserved.//#import "ViewController.h"@interface Viewcontroller (){UITapGestureRecognizer *_tap;
This example for you to share the Android Answer page paging function, mainly using viewfilpper and gesturedetector to achieve, for your reference, the specific contents are as follows
1. Effect drawing
2. Realize the idea
Gesturedetector the
Very interested in SNS, found some very useful products, good fun
But what if it's used in a business-to-consumer?
This, put in the position of the user after the customer login, tell the user to improve the information, you will give what
to identify the sliding direction, WP7 applications can sometimes distinguish between the sliding direction.
Inertial. Slide trajectory has inertia, when the finger left the touch screen with speed, the sliding effect will not immediately end, such as the Web page's rapid scrolling effect. In the Android system main interface, slow sliding half screen, the interface does not switch, when the fast and short distance between the sliding, the interface will be based on inertia switch, which coinc
Article Description: Explore the sliding gestures.
Nokia N9 just released, sliding gestures take on more functional operations. From the button phone to the iphone's home button, people can not help but Lenovo, the realization of full touch screen mobile phone is already in sight.
The IPhone home button has undertaken too much operation, single repulse out of the program, double-click into mul
Like click (clicks) is the core of the GUI platform, taps is the core of the touch platform, gesture (gestures) is the core of the Kinect application. Unlike digital interactions in a graphical user interface, gestures are a real-life activity. Without a computer we don't need a mouse, but without the Kinect, gestures still exist.
version SDK, So for performance, memory in the end, we will not be very easy to see its effect, if we use the lower version of the SDK will let us obviously feel the performance of the end ~ you think if your game on the 1.5, 1.6 running up very smooth, it is on the newer SDK machine is not to mention it ~
Summary: In game development, if your game does not require a higher API support, then the recommendation is based on SDK 1.5 and 1.6来 development!
In the last article I introduced to you
version SDK, So for performance, memory in the end, we will not be very easy to see its effect, if we use the lower version of the SDK will let us obviously feel the performance of the end ~ you think if your game on the 1.5, 1.6 running up very smooth, it is on the newer SDK machine is not to mention it ~
Summary: In game development, if your game does not require a higher API support, then the recommendation is based on SDK 1.5 and 1.6来 development!
In the last article I introduced to you
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