Baller CEO Microsoft
Interactive technology based on various gestures has now become a new favorite in the business world. Smaller, cheaper, but more efficient microprocessors, internal storage devices, cameras, making it possible for users to manipulate devices by clicking, sliding, and various other complex gestures. The term "interaction" is being redefined and the rules are being rewritten. Even the f
Just as clicks is the core of the GUI platform and taps is the core of the touch platform, gestures is the core of the Kinect application.
The definition of a gesture is centered on the ability of a gesture to communicate. The meaning of a gesture lies in the description rather than execution.
In the field of human-computer interaction, gestures are usually used to send simple instructions instead of
Envious of the cool gesture in the Iron Man movie? In fact, the interactive thinking is far beyond your imagination! The future interaction will be a new disruptive change, and the space-separated gesture is a completely unfamiliar field. Today, this good article from the special study of gesture interaction exipple, not only explain the difference between gestures and touch operation, but also attach 7 actual design experience, the trend is here, the
Article Description: A preliminary study on gesture design of mobile devices.
Hey ~ recently doing a variety of mobile end products, design AH experience ah operation Ah, with the hands of the cocoon, the work has also considered the "hand" this relatively new way of interaction, and its relationship with the interface. This article starts from the type of gesture, the application scene, the usability problem and how to design four parts, so that we can think about it and learn from i
Hey ~ recently doing a variety of mobile end products, design AH experience ah operation Ah, with the hands of the cocoon, the work has also considered the "hand" this relatively new way of interaction, and its relationship with the interface. This article starts from the type of gesture, the application scene, the usability problem and how to design four parts, so that we can think about it and learn from it.
Mobile devices are on the way today,
Gesture recognition is important in iOS, and gesture manipulation is an important feature of mobile devices, greatly increasing the ease of use of mobile devices.
1, Uigesturerecognizer Introduction
Gesture recognition is important in iOS, and gesture manipulation is an important feature of mobile devices, greatly increasing the ease of use of mobile devices.
iOS system after 3.2, to facilitate the development of this use of some commonly used gestures
" and Nielsen "heuristic evaluation of 10 principles" It provides a standard for the evaluation of interactive design, and all of these theories and principles are still common in the design of mobile applications. But the mobile application has its particularity, in the equipment and the scene all is different with the ordinary design. Therefore, on the basis of considering other principles, we have sorted out the pertinence principle of eight mobile application design.
content First: th
Article Description: the design and research of gesture operation used in mobile terminals are discussed.
Gesture refers to a system of language that is built up by a human language center with the position and shape of the palm and finger.
Gestures in handheld devices refer to the integration of a series of multi-touch events into a single event.
The advantages of gesture manipulation
1. Intuition-good gesture design stems from life ex
Today for you to introduce iOS seven kinds of gestures, gestures in the development of often used, so it is simple and easy to understand the next, say not more, directly look at the code:
Initializes a uiimageview
uiimageview *imageview = [[Uiimageview alloc]initwithframe:cgrectmake (MB, m, +]];
Imageview.image = [UIImage imagenamed:@ "12.jpg"];
Uiimageview user interaction is closed by default, an
This is a Leap motion guided article in the C + + language, the original address: HTTPS://DEVELOPER.LEAPMOTION.COM/DOCUMENTATION/LANGUAGES/C++/GUIDES/LEAP_ Overview.html, as before, I use the brackets to mark my thoughts and speculations [I am the translator's word]. Because of my English level where any, translate this article to exercise English, the ability of people should read the full text of English. The article by Guoming.me's Xiao Ming carries on the maintenance work, welcome to correct
IOS Seven gesture operations
Today for you to introduce iOS seven kinds of gestures, gestures in the development of often used, so it is simple and easy to understand the next, say not more, directly look at the code:
1, Uigesturerecognizer Introduction
Gesture recognition is very important in IOS, and he greatly improves the ease of use of mobile devices.
IOS system after 3.2, he provides a number of c
3-4.
Figure 3-4 Use user-centric terms on the application's user interface
Appropriate support gestures
People are used to using their fingers to operate the unique multi-touch interface of the iPhone OS device, using gestures such as tapping, shaking, and clamping to choose, operate, read web content, or use applications. The real advantage of using fingers to operate devices is that finger
I'm swype, slideit, and other brains from high-end Android input keyboards, but today I want to talk about solid keyboards consisting of various touch keys. Yes, it's the kind of physical keyboard. We used these bulky things before, and knocked out the next great masterpiece in a click. I never thought about using this to reply to text messages or emails, but when I decided to go to the cafe next to me and write something seriously, it would be nice t
Before exploring the app's gestures, I'd like to introduce two articles to understand how users use their mobile phones and how touch screens can sense our actions.
How users use their mobile phones
In the article "How do users really Hold mobile Devices" [1], Steven Hoober points out that two months of 1333 mobile users in public places (streets, airports, bus stops, cafes, trains, cars, etc.) The use of customary observations draws the following
This paper analyzes the application of gesture gesture recognition by Android. Share to everyone for your reference. Specifically as follows:
It's nice to see the gesture recognition feature in the Android1.6 SDK, and I've been wondering how to control the role of the game by using gestures (and, more accurately, gestures) in Android for an NDS game. It's a little bit of a light now, but there are a lot of
, sound, etc.) to accomplish a specified task [1]. The main purpose of studying HCI technology is to realize the communication and communication between human and computer, make the computer understand human's intention, help people improve their quality of life and build a more intelligent society.In recent years, with the advent of virtual reality, augmented reality, wearable computing and other technologies, HCI technology (computer-centric, traditional, mouse-and keyboard-based, single inter
Mouse gestures, English is called "Mouse gestures", the first by Opera browser to create, currently mainly in the browser and Desktop window management has been more widely used, is generally holding down the right mouse button, and in the blank to draw a specific trajectory, and then realize the pre-customization function. The mouse gestures on the browser can b
The most eye-catching new feature of Delphi 2010 may be the support for "Touch Screen", which includes a touch-able soft keyboard and recognition of different touch screen gestures.
Because gestures support the mouse at the same time, I can try most of the functions without a touch screen.
Steps for the first attempt:
1. Add the tgesturemanager control, such as the form: gesturemanager1;
2. Set the form at
Feel the need to make a small summary of gesture recognition in iOS development. In the previous iOS development custom emoji keyboard (component encapsulation and auto layout) blog used a flick gesture, that is, when tapping textview from the emoji keyboard back to the system keyboard, in the TextView hand is added with storyboard. We'll show you how to use storyboard to add gestures to the corresponding controls, and then add
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