UigesturerecognizerIn order to complete gesture recognition, it is necessary to use the gesture recognizer--uigesturerecognizer, using uigesturerecognizer, Easily identify Some common gestures that users make on a view Uigesturerecognizer is an abstract class that defines the basic behavior of all gestures. Use its subclasses to handle specific gestures, to impl
With the action and gesture function, you can achieve body sense dialing, smart tips, flip mute, and palm slide to capture. The specific use of the following methods:1. Under the Standby page, click "Application".2. Click "Set".3. Slide up the screen and click "Action and Gesture".4. Slide left or right to the top half of the screen, you can display different actions and gestures instructions and operations, you can according to your needs of the corr
ios7.0.3 official version still defaults to support multitasking gesture, in the settings-general can be seen. After the multitasking gestures feature is turned on, you can use four or five fingers to manipulate.
1, the finger kneading back to the main screen.
2, four point to push to display the multi-task bar.
3, four fingers push switch application.
This feature can also be used on the iphone, but with a smaller screen and less operation th
In the development process, often use, need to close a page of the gesture return function.//Disable return gestures- (void) Viewdidappear: (BOOL) animated{[Super viewdidappear:animated]; //Disable return gestures if([Self.navigationcontroller respondstoselector: @selector (Interactivepopgesturerecognizer)]) {Self.navigation Controller.interactivePopGestureRecognizer.enabled=NO; }}//Turn on
Seven major iOS gestures (translation, kneading, scanning, and screen edge scanning)Gestures are easy to use and can be divided into two steps:
(4) Translation gestures
(5) kneading gestures
(6) Scanning gestures
Change the image on the view by swiping the g
Today for everyone to introduce the iOS seven gestures, gestures in the development of often used, so simple and easy to understand the next, words do not say, directly look at the code://initialize a uiimageview uiimageview *imageview = [[uiimageview Alloc]initwithframe:cgrectmake (100, 100, 300, 300)]; Imageview.image = [uiimage imagenamed: @ "12.jpg"]; //Uiimageview user interaction is turned off by defa
Introduced
Re-imagine the Windows 8 Store Apps gesture
Monitoring Edge gestures
Gesture manipulation-Application of Manipulate (displacement gestures, scaling gestures, rotating gestures)
Gesture recognition-the application of Gesturerecognizer
Example
1. Demonstrate how to monitor edge
The appearance of clear led to the enthusiasm for gesture operation, Google's new patent using "continuous gestures" also let us see the prospect of personalized gestures. Indeed, gesture operation can reduce the interface elements, improve efficiency, but its visibility, abstraction, memory and other characteristics also determine its drawbacks. How to avoid weaknesses, according to the characteristics of
Objective
In iOS, you can use the system's built-in gesture recognition (Gesturerecognizer), or you can create your own gestures. Gesturerecognizer converts low-level to high-level execution behavior, the object you bind to the view, and when a gesture occurs, the view object that is bound to it responds and determines whether the action corresponds to a particular gesture (swipe,pinch,pan,rotation If it recognizes this gesture, it sends a message
Steps:
1. Use gestures builder in the simulator to create a gesture. If the simulator does not have this, create an android sample project, select gestures builder, and run it.) create several gestures.
2. Export the created gestrues file in the SD card directory in ddms.
3. Create a raw directory and copy the gestrues file.
4. In the layout xml, use the
Article as long as you have a little foundation should be able to read, the article only for learning communication#import"ViewController.h"@interfaceViewcontroller ()@property (Nonatomic,RetainUiimageview *imageview;@property (Nonatomic,AssignNsinteger index;Subscript@property (Nonatomic,RetainNsmutablearray *images;Image name Array@end@implementationViewcontroller#加载视图-(void) viewdidload{[super Viewdidload]; Layout imageview[selflayoutimageview]; 1. Create a pat gesture [selftapgesturerecogn
Tap (TAP), loogpress (Long Press), Rotation (rotate), Pinch (pinch), swipe (swipe), pan (drag)If you do not respond to gestures, there are several reasons for this1, see if added to the ImageView, if the userinteractionenabled is set to Yes2. Check if background color is set, if not set, set background color3, gesture conflict, then you need to set the priority of gestures, (intercept trigger events,
movement)· Uitouchphaseended (Touch end)· Uitouchphasecancelled (Touch Cancel)Tapcount: Properties, tap the number of screensTimeStamp: Properties, the time the touch occurredView: Properties, touch starts from that viewWindow: Properties, which windows the touch starts fromLacationinview: Method, touch the current position in the specified viewPreviouslocationview: Method, touch the previous position in the specified view--uieventThe Uievent object contains a set of related Uitouch objects, co
movement)· Uitouchphaseended (Touch end)· Uitouchphasecancelled (Touch Cancel)Tapcount: Properties, tap the number of screensTimeStamp: Properties, the time the touch occurredView: Properties, touch starts from that viewWindow: Properties, which windows the touch starts fromLacationinview: Method, touch the current position in the specified viewPreviouslocationview: Method, touch the previous position in the specified view--uieventThe Uievent object contains a set of related Uitouch objects, co
Code:1 #import "ViewController.h"2 @interfaceViewcontroller () 4@property (Weak, nonatomic) Iboutlet Uiimageview *ImageView;5 @end7 @implementationViewcontroller8- (void) Viewdidload {9 [Super Viewdidload];Ten //as long as the gesture, the default is relative to the original location, and the default control only support a gesture!! If you want to support multiple gestures, see the proxy method below One //[self setuprotation]; A //[self setuppinc
/** Tap gestures */FuncTapgesturedemo() {Create a gesture recognizerLet gesture =UITapGestureRecognizer (target:Self, Action:"Viewtap:")Attaching a recognizer to a viewSelf.view1.addGestureRecognizer (Gesture)}/** Zoom gesture */FuncPinchgesturedemo() {Create a gesture recognizerLet gesture =Uipinchgesturerecognizer (target:Self, Action:"Viewpinch:")Attaching a recognizer to a viewSelf.view1.addGestureRecognizer (Gesture)}/** Rotation gesture */FuncRo
Provide clear visual feedback for your gestures
After a click or gesture is completed, visual feedback is provided to the user, which gives the user a sense of satisfaction that is about to achieve the expected effect. However, when a user faces a new application and a new gesture, visual feedback not only exists to confirm the user action, it is more important to clearly tell users what the effects of such gestur
handling.In order to complete gesture recognition, it is necessary to use the gesture recognizer----Uigesturerecognizer, using Uigesturerecognizer to easily identify some of the common gestures that users make on a view, Uigesturerecognizer is an abstract class that defines the basic behavior of all gestures and uses its subclasses to handle specific gestures:(1
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