tetris console

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HDU 3647 Tetris (violent DFS)

Question: I will give you ten Russian squares and ask if you can splice them into a rectangle with a specified length and width. The order of the falling blocks is strictly determined, and the falling blocks cannot fall under the first falling blocks. Each square is made up of smaller squares. You can use a one-dimensional array to record the number of squares on each column. DFS follows the principle of filling at the bottom. If it can be seamlessly spliced with an existing square, it will be

"Hdoj" 1813 Escape from Tetris

("Data.out","W", stdout);102 #endif103 104 while(SCANF ("%d", n)! =EOF) { them =0;106 for(i=0; ii)107scanf"%s", Map[i]);108 for(i=0; ii) {109 for(j=0; jj) { the if(Map[i][j] = ='1') {111DIS[I][J] =INF; the}Else {113 if(Isend (i, J)) { theDIS[I][J] =0; the}Else { theDIS[I][J] =BFS (i, j);117X[M] =i;118Y[M] =J;119++m; - }121 }122 }123 }124 if(t++) theprin

H5 version Tetris (5)---requirements Evolution and product iterations

fate stay night four characters to act as the " Great Devil ".  Each level of battle mode, is within the specified time, score more than the other side. Then go to the next level of challenge.   My friend told me that when he was playing, he didn't feel the change of time. I thought about it, and then I thought about it, and I thought that if I could join the music, it would make the user feel the tension of the countdown. Another idea is to use a funnel-like display in the score bar, because t

Qt Tetris One

The program is mainly composed of Onebox, Boxgroup and MyView three classes, and realizes small squares, block graphics and game scenes respectively.Class Onebox:public Qgraphicsobject{PublicOneBox (const qcolor color=qt::red);QRECTF boundingrect () const;void Paint (Qpainter *painter, const qstyleoptiongraphicsitem *option, Qwidget *widget);Qpainterpath shape () const;PrivateQcolor BrushColor;};Onebox::onebox (const Qcolor color){}QRECTF Onebox::boundingrect () const{Qreal penwdith=1;Return QRE

Bzoj 1513 POI2006 Tet-tetris 3D Two-dimensional line segment tree

(R1returnMax (Re, Ls->query (X,MID,L1,R1,L2,R2));if(L1>mid)returnMax (Re, rs->query (mid+1, Y,L1,R1,L2,R2));returnMax (Max (Ls->query (X,MID,L1,MID,L2,R2), Rs->query (mid+1, y,mid+1, R1,L2,R2)), re); }}*tree=NewAbcdintMain () {intI,x1,y1,x2,y2,h;Cin>>n>>m>>q; Tree->build_tree (1, n); for(i=1; iscanf("%d%d%d%d%d", x2,y2,h,x1,y1); x2+=x1;y2+=y1;x1++;y1++;intHeight=tree->query (1, n,x1,x2,y1,y2); Ans=max (ANS,HEIGHT+H); Tree->update (1, n,x1,x2,y1,y2,height+h); }coutreturn 0;} Bzoj 1513 POI

Updates to the Tetris source code parsing Series

Mid-Autumn Festival in the Tetris SeriesArticleTo be honest, I want to cook a dish. I never thought that an article could have more than clicks in a day. I used to write more than a dozen drops for over half a month. Baidu searched for it and gave it to other websites. Hey I really appreciate the help of the blog administrator. Thank you very much. The blog Park is a good place for talents to gather, share, and learn freely. Last tha

Use shell to implement Tetris

#! /Bin/bash # Tetris game #10.21.2003 xhchen Powerful. You can study it.

C # edition Tetris

C ++ is the preferred language for game programming, but I believe that C # can also do what C ++ can do. This article describes how to use C # To compile a Tetris program and how to play the sound and save the game settings in C. Game interface preview: Menu preview: Customize the color interface of each small square: The game consists of four main components: Square, Block, gameField, and game engine. Square:The object described in this class is

Design and Implementation of a midp Tetris game

Source: csdn Author: Chen wanfei Author Profile Chen wanfei, male, a bachelor of software in China South University, former Senior Programmer and system analyst of Beijing Great Wall software. He has rich j2se and j2ee development experience. At present, we are committed to the research work of j2s. Contact him via chen_cwf@163.net Summary This article provides a design scheme for a Tetris game based on MIDP1.0 and provides all the source code. The

Js' Tetris

Last week, I had nothing to worry about. I suddenly remembered the classic game Tetris. As a result, I spent some time writing a file using JS Code. Do not dare to exclusive, we provide the source code for everyone. Please read the official comments! Bin (to write to me) original blog (http://blog.csdn.net/binbinxyz), reprint please indicate the source! Source code (: Http://download.csdn.net/detail/binbinxyz/5152877): Download source code: http://

HDU 1813 Escape from Tetris

HDU 1813 Escape from Tetris Escape from TetrisTime Limit: 12000/4000 ms (Java/Other) Memory Limit: 32768/32768 K (Java/Other) Total Submission (s): 1 Accepted Submission (s ): 1 Problem Description Lele was finally beaten by fire because it was facing the Board all night. When he goes to bed every day, he will dream that he will be thrown into a board and cannot find a way out. Then he will wake up from his dream. Over time, Lele has become mentally w

Experience in creating single-host tetris games (4)

. Add (this. nexttextlabel ); This. toolpanel. Add (box. createverticalstrut (10 ));This. toolpanel. Add (scoretextbox );This. toolpanel. Add (box. createverticalstrut (10 ));This. toolpanel. Add (scorebox );This. toolpanel. Add (box. createverticalstrut (10 ));This. toolpanel. Add (leveltextbox );This. toolpanel. Add (box. createverticalstrut (10 ));This. toolpanel. Add (levelbox );This. toolpanel. Add (box. createverticalstrut (15 ));This. toolpanel. Add (this. resumebox );This. toolpanel. Add

JS Implementation Tetris (i)

I wanted to try to write a game when I was in school, but all the time I was thinking about some of the more advanced games that didn't work for you (it took a lot of learning to learn the engine, art, etc.).Recently suddenly want to write the use of spare time to write a Russian box JS write a picture is relatively simple:Interested can go to the demo:) (score calculation also a bit of a problem, will be resolved later)The next article will do the requirements analysis and logical collation. Th

hdu1811 rank of Tetris and search set + topological sort

() >1)//Keep running even if you find the information incomplete, because if the information is incomplete and the conflict is conflict theFlag =1; - intpos =S.front (); WuS.pop (), sum--;//number of times the record was run - for(inti =0; I) About { $ inch[map[pos][i]]--; - if(inch[Map[pos][i]] = =0) - S.push (Map[pos][i]); - } A } + if(sum>0) printf ("conflict\n");//conflict, that is, there are multiple degrees of zero and ances

Plain JavaScript Implementation Tetris (detailed comment

Learn from the course "WebSocket-based Rush of Russia (stand-alone version)" Although the changes are more, but still the core part has not changed, adding some less pleasant sound, and look not good-looking interface.The CSS part is basically blind write, because for HTML and CSS really incompetent (say, like JS will be the same ...)Because the use of ES6, there should be a lot of browsers do not support it, anyway, I only in the chrome test ...A more detailed comment is added to the code.Sourc

Shell 2 Tetris

declare-inoar= (1111); Br= (111 1111111100000 0001100000000 11200000001 103000000110 0445000110000 0000111111111 11) echo "[][]|" echo "|" A= "echo-en\\033[0;32m" b= "echo-en\\033[1;31m" c= "echo-en\\033[1;33m" D= "Echo -en\\033[0;39m "echo----oldboytrainning----- $Aecho ----oldboytrainning----- $Becho ----oldboytrainning----- $Cecho ----oldboy Trainning----- $Dsshow () {for (i=0;iShell 2 Tetris

Tetris Games (c + +)

Took a few days to finally put the Russian block finished, I would like to change the black box and then make a good interface, but feel bad to get it first.#include Tetris Games (c + +)

HDU 1811 rank of Tetris "and search set + topology Sort"

i=0;i{scanf ("%d%s%d", AMP;N[I].U,AMP;N[I].C,AMP;N[I].V);cin>>n[i].u>>n[i].c>>n[i].v;if (n[i].c[0]== ' = '){Union (N[I].U,N[I].V);sum--;}}for (int i=0;i{if (n[i].c[0]== ' = ') continue;A=find (N[I].U);B=find (N[I].V);if (a==b){Flag1=true;}if (n[i].c[0]== ' > '){Add (A, b);in[b]++;}Else{Add (B,a);in[a]++;}}queuefor (int i=0;i{A=find (i);if (!in[a]i==fa[a]){Q.push (a);}}while (! Q.empty ()){A=q.front ();Q.pop ();if (! Q.empty ()) flag2=true;sum--;for (int i=head[a];i+1;i=e[i].next){in[e[i].to]--;

Design and implementation of a MIDP Tetris game _java Programming

Article Source: csdn Author: Chen Wanfei Author Introduction Chen Wanfei, Male, South Central University, a number of soft department of Bachelor, has been Beijing Great Wall software senior programmers, systems analyst. Have a wealth of j2se,j2ee development experience. Currently committed to J2ME research work. You can contact him through the chen_cwf@163.net. Summary This paper gives a design scheme of Tetris game based on MIDP1.0, and gives

Using C + + to implement Tetris _c language under Linux

This example for everyone to share the C + + implementation of Tetris game code, for your reference, the specific content as follows 1.block.c #include 2.block.h #ifndef _block_h_ #define _BLOCK_H_ #define P_X//init postion row; #define P_Y 5//init postion col; #define X//game_window_size #define Y #define LEVEL_SCORE//need scores to upgrade Jmp_buf E Nv static int x, y; Current diamonds postion

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