Texture compression and texture compression formats
As the core processing function of cocos2dx texture, CCImage includes a wide range of underlying API calls and texture format operations, I think it is easier for us to use CCIm
Reprint to: http://blog.csdn.net/ynnmnm/article/details/44983545 by Night WindSimple Texture format
RGBA8888 4 bytes per pixel, 8-bit for RGBA channels
RGBA4444 2 bytes per pixel, 4-bit for RGBA channels
RGB888 3 bytes per pixel, 8-bit RGB channels, no transparent channels
RGB565 per pixel 2 bytes, RGB channels occupy 5/6/5 bit, no transparent channel
RGBA5551 each pixel 2 bytes, RGB channel each occupies 5 bits, transparent c
Turn: http://blog.csdn.net/lhc717/article/details/6802951We know that the most important performance of 3D objects in the game is through textures. The higher the Resolution, the more real-color textures, the more expressive the texture, but at the same time, the problem is that the memory occupied will multiply, and memory saving is very important in the current game. Therefore, texture
Original: HTTP://WWW.JIANSHU.COM/P/F7C3741F22AFThe Unity3d engine handles textures intelligently: Whether you put in png,psd or TGA, they are automatically converted into Unity's own texture2d format .In the texture2d settings option, you can set different compression formats for different platforms, such as iOS set to Pvrtc4,android platform set to RGBA16, etc.Well, it's very smart.However, in some advanced use, some situations are difficult to meet.
When we save the picture to the serverDoesn't just keep the original.A thumbnail image is usually saved separatelyLoad thumbnails only when folders are loadedWhen you click the thumbnail to open the pictureReload the original thumbnail imageTo save time and memoryThe following is an example of saving a screen to a serverSave the screen and thumbnails to the server Private IEnumerator uploadpng (string id) {yield return new waitforendofframe (); int width = screen.width; int heig
compression to 32-bit integer: A2, B10, G10, R10 you may notice the compression type. first look at gl_unsigned_byte_3_2, all red, green and blue are combined into an unsigned 8-bit integer. In GL_UNSIGNED_SHORT_4_4_4_4, red, green, blue, and alpha values are packaged into an unsigned short type. **************************************** **************************************** *****************//**********
The Advanced Texture Importer Settings Dialog Premium Texture Importer Settings dialog box
Non power of 2 is not a power of 2: If the texture size is not a power of 2, this defines the scaling behavior at the time of import (see the Texture dimensions section below for more information):
None None: The
compression texture format, which is specially designed for the PowerVR graphics chip on iOS devices. They are very useful on iOS devices, because they can be directly loaded to the graphics card without intermediate computation.PVRTC4A. 4-bit PVR compressed texture format with Alpha channel.PVRTC2. 2-bit PVR compression
= THREE. math. generateUUID (); // texture uuid (universal unique identifier code) attributes // this. name = ''; // texture name attribute; optional // this. image = image! = Undefined? Image: THREE. Texture. DEFAULT_IMAGE; // Texture image. The most important attribute is Image, which is a JavaScript image type obje
Compressed Mode.Determine whether the texture is compressed: glgettexlevelparameteriv (gl_texture_2d, gl_texture_compressed, bool compressed );The texture compression mode OpenGL is not specified. The specific implementation will define, load the compressed texture glcompressedteximage * D ()
3. The mipmaps
Unity texture summary, unity texture
Reprinted please indicate the source
We know that the performance of mobile games is inseparable from Art. Abuse of art resources often leads to a large amount of art rework. Therefore, it is very important to develop reasonable art specifications based on game needs. This article aims to solve two problems. First, what kind of specifications are there for art plotting?
// this. name = ''; // texture name attributes, optional /this. image = image! = Undefined? Image: THREE. Texture. DEFAULT_IMAGE; // Texture image. The most important attribute is Image, which is a JavaScript image type object. /// * // Mipmap // In the 3D world, the size of an image is related to the camera position. In the near area, the actual pixel size of t
1. Understanding Texturesthe textures in OpenGL can be used to represent images, photographs, and even fractal data generated by a mathematical algorithm. Each two-dimensional texture consists of a number of small texture elements, which are small pieces of data, similar to the fragments and pixels we discussed earlier. The most common way to use textures is to load data directly from an image file. each
1. Understanding Texturesthe textures in OpenGL can be used to represent images. Photos, even fractal data generated by a mathematical algorithm. Each two-dimensional texture consists of a number of small texture elements. They are small pieces of data, similar to the fragments and pixels we discussed earlier. The most common way to use textures is to load data directly from an image file. 0 0 " to anot
English Original: http://developer.android.com/guide/topics/manifest/supports-gl-texture-element.htmlAcquisition (update) Date: 2014-7-3Moved from the original blog: http://blog.sina.com.cn/s/blog_48d491300100zmvg.htmlGoogle Play filtering mechanismGoogle Play Filters The application's supported texture compression formats to ensure that the application is instal
The zbrush Texture Editor is specifically designed to adjust the surface texture of the model, which is also a very important and essential link. Today I will give you a detailed introduction of the various controls inside. The object texture must be loaded separately, after the object is imported, enter the texture (
Research on d3d texture parameters and d3d texture parametersD3DTEXTURESTAGESTATETYPE
The texture Level State defines multi-texture compound operations. Set vertex operations for some sampling statuses and set pixel operations.The texture level status can be saved and return
In this article, we'll learn how to use texture mapping in OpenGL.Textures in Pengl can be divided into 1d,2d and 3D textures, and we need to specify the kinds of textures when binding texture objects. Since this article will take a picture as an example, we bind a gl_texture_2d texture to our texture object.This artic
Tags: android http io ar use sp strong file data1. What is UV?For a 3D model, there are two most important coordinate systems. One is the coordinate of the vertex position (X, Y, Z), and the other is the UV coordinate. What is UV? To put it simply, it is the basis for the texture to film on the model surface. To put it completely, it should be UVW (because XYZ has already been used, so it should be represented by three other letters ). U and V are the
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.