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Unity_ Two-dimensional texture Texture 2d_2_ advanced Texture

The Advanced Texture Importer Settings Dialog Premium Texture Importer Settings dialog box Non power of 2 is not a power of 2: If the texture size is not a power of 2, this defines the scaling behavior at the time of import (see the Texture dimensions section below for more information): None None: The

Unity texture summary, unity texture

Unity texture summary, unity texture Reprinted please indicate the source We know that the performance of mobile games is inseparable from Art. Abuse of art resources often leads to a large amount of art rework. Therefore, it is very important to develop reasonable art specifications based on game needs. This article aims to solve two problems. First, what kind of specifications are there for art plotting?

Three. js source code annotation (34) Texture/Texture. js

Three. js source code annotation (34) Texture/Texture. js I also just started learning. Sorry for the errors in many places. The following code is a comment on the Texture/Texture. JS file in the THREE. js source code file. /*** @ Author mrdoob/http://mrdoob.com/* @ author alteredq/http://alteredqualia.com/* @ auth

Problem Resolution: Unlink of file '. Git/objects/pack/pack-***.pack ' failed. Should I try again? (y/n) Y

When Git pull met Unlink of file '. Git/objects/pack/pack-***.pack ' failed. Should I try again? (y/n) Y1 So has been the loss of "Y" has always appeared in this way, check the next someone said that the file repeat, delete can (did not try). It is also said that because the file is occupied, the restart of the programming software to enter the following code to

Android OpenGL ES (vii)----understanding texture and texture filtering

1. Understanding Texturesthe textures in OpenGL can be used to represent images, photographs, and even fractal data generated by a mathematical algorithm. Each two-dimensional texture consists of a number of small texture elements, which are small pieces of data, similar to the fragments and pixels we discussed earlier. The most common way to use textures is to load data directly from an image file. each

Android OpenGL ES (vii)----understanding texture and texture filtering

1. Understanding Texturesthe textures in OpenGL can be used to represent images. Photos, even fractal data generated by a mathematical algorithm. Each two-dimensional texture consists of a number of small texture elements. They are small pieces of data, similar to the fragments and pixels we discussed earlier. The most common way to use textures is to load data directly from an image file. 0 0 " to anot

Texture compression and texture compression formats

Texture compression and texture compression formats As the core processing function of cocos2dx texture, CCImage includes a wide range of underlying API calls and texture format operations, I think it is easier for us to use CCImage as the starting point to expand the cocos2dx engine. #define CC_GL_ATC_RGB_AMD

How to use the ZBrush texture (Texture) editor

The zbrush Texture Editor is specifically designed to adjust the surface texture of the model, which is also a very important and essential link. Today I will give you a detailed introduction of the various controls inside.  The object texture must be loaded separately, after the object is imported, enter the texture (

Research on d3d texture parameters and d3d texture parameters

Research on d3d texture parameters and d3d texture parametersD3DTEXTURESTAGESTATETYPE The texture Level State defines multi-texture compound operations. Set vertex operations for some sampling statuses and set pixel operations.The texture level status can be saved and return

iOS-----Opengl--opengl ES iOS Entry 3---> Texture mapping (texture)

In this article, we'll learn how to use texture mapping in OpenGL.Textures in Pengl can be divided into 1d,2d and 3D textures, and we need to specify the kinds of textures when binding texture objects. Since this article will take a picture as an example, we bind a gl_texture_2d texture to our texture object.This artic

Uv texture coordinate settings and texture rules

Tags: android http io ar use sp strong file data1. What is UV?For a 3D model, there are two most important coordinate systems. One is the coordinate of the vertex position (X, Y, Z), and the other is the UV coordinate. What is UV? To put it simply, it is the basis for the texture to film on the model surface. To put it completely, it should be UVW (because XYZ has already been used, so it should be represented by three other letters ). U and V are the

Texture Optimization in Cocos2d-x optimization, cocos2d-x optimization texture

Texture Optimization in Cocos2d-x optimization, cocos2d-x optimization texture1. Texture pixel formatAnother important indicator of texture optimization is the texture pixel format. To maximize the user's fidelity requirements, select the appropriate pixel format, this greatly improves the processing speed of textures.

Directx11 tutorial (43) Texture ing (13)-dynamic texture ing

In this tutorial, we will add texture ing to the Terrain Based on illumination and the water surface program, and we will dynamically change the texture coordinates of the water surface based on time to achieve the effect of water surface texture fluctuation. The terrain (Valley) and water surface are all grid-based planes. For terrain, modify the vertex type: S

Cocos2d development and learning 5: spritebatchnode rendering and texture set texture atlases Memory Optimization

This chapter mainly introduces the concept of Sprite nodes and texture sets. The simplest way to generate ccsprite is to use a texture map. CCSprite *_firstSp = [CCSprite spriteWithFile:@"icon.png"]; CGSize wins = [[CCDirector sharedDirector] winSize]; _firstSp.position = ccp(_firstSp.contentSize.width/2, wins.height/2); [self addChild:_firstSp z:1]; Animation Frame The above is a basic method to ge

Common texture and texture compression formats

Reprint to: http://blog.csdn.net/ynnmnm/article/details/44983545 by Night WindSimple Texture format RGBA8888 4 bytes per pixel, 8-bit for RGBA channels RGBA4444 2 bytes per pixel, 4-bit for RGBA channels RGB888 3 bytes per pixel, 8-bit RGB channels, no transparent channels RGB565 per pixel 2 bytes, RGB channels occupy 5/6/5 bit, no transparent channel RGBA5551 each pixel 2 bytes, RGB channel each occupies 5 bits, transparent c

OpenGL 4.0 GLSL implement projected texture mapping (projective Texture Mapping) (RPM)

http://blog.csdn.net/zhuyingqingfen/article/details/19331721Category: GLSLProjected texture mapping (projective texture mapping): It is the projection of a texture onto the object of the scene, like a projector projecting a slide onto another object.such as: projecting onto a teapot with the texture image on the leftHo

CUDA Texture Texture Memory Sample Program

Original link1 /*2 * Copyright Xu Hongzhi (northwest. School of Information Engineering). All rights reserved.3 * data:2012-4-204 */5 //6 //This program demonstrates the use of 1D and 2D texture memory7#include 8#include 9#include Ten using namespacestd; One Atexturefloat> texref1d;//1D Texture -texturefloat,2> texref2d;//2D Texture - the //1D

Unity_ Two-dimensional texture Texture 2d_4_ summary Details

supported Formats supported formatsUnity supports the following file formats:PSD, TIFF, JPG, TGA, PNG, GIF, BMP, IFF, PICT。 It should be noted that unity can import multiple layers of PSD and TIFF files, and the layer will automatically collapse when imported, so you don't have to waste time using the source file type directly. This is important, allowing only one texture copy to be imported into unity using a three-dimensional modeling program from P

(21) Texture cache (Texture cache)

Brief introductionTexture caching is a drawing work that caches textures easily. The size, color, and area range of each cached image can be modified. This information is stored in memory and is not sent to the GPU every time it is drawn.CctexturecacheCocos2d caches the sprite's texture by calling Cctexturecache or Ccspriteframecache.When the genie calls the Cctexturecache or Ccspriteframecache method, COCOS2DX uses the

D3d implements bitblt capturing texture UV texture addressing

This article from Baidu space-Tianya crazy man space http://hi.baidu.com/crazyonline/blog/item/e27312d58eb815cd50da4b03.html Thanks to the original author S. D3d implements bitblt capturing texture UV texture addressing I was dull and always thought that d3d textures could only be based on the entire slip texture. Instead of selecting a part of the

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