This tutorial is based on the Child Dragon Mountain Man translation cocos2d iPhone tutorial, rewrite with cocos2d-x for xNa engine, plus some of my processing and production. In the tutorial, most of the text images are from the original author and the author of the translation, Long Shan, and many others are my own understandings and processing. I would like to thank the original author for his tutorial and the translation of Zilong shangren. This tu
This article practice from Ray wenderlich's article "How To Make A tile-based game with cocos2d", the article uses cocos2d, I am here to use Cocos2D-x 2.0.4 for learning and porting. This game is about a ninja searching for watermelon in the desert.In this section, you will learn how to use
This tutorial is based on the Child Dragon Mountain Man translation cocos2d iPhone tutorial, rewrite with cocos2d-x for xNa engine, plus some of my processing and production. In the tutorial, most of the text images are from the original author and the author of the translation, Long Shan, and many others are my own understandings and processing. I would like to thank the original author for his tutorial and the translation of Zilong shangren. This tu
, based on a series of parameters previously calculated for the final conversion.5.2.4.1 Tile starting row number (FIXEDTILELEFTTOPNUMX, fixedtilelefttopnumy)After knowing the geographic extent of the request, the conversion of this starting row and line number is the same. But here's a little bit of a supplement, the geographical range we've worked out does not guarantee that the geographical coordinates o
, based on a series of parameters previously calculated for the final conversion.5.2.4.1 Tile starting row number (FIXEDTILELEFTTOPNUMX, fixedtilelefttopnumy)After knowing the geographic extent of the request, the conversion of this starting row and line number is the same. But here's a little bit of a supplement, the geographical range we've worked out does not guarantee that the geographical coordinates o
Http://discussion.forum.nokia.com/forum/showthread.php? S = db67f2a788859f04447a0e9bfd9f05e9 threadid = 33852 perpage = 15 pagenumber = 2
Frame Rate Test for tile-based games
Hi, all.
Recently there were pretty much discussions on which method is faster and more efficientFor using in tile-based games.I was also int
of non-continuous integration is not automated, so here is the automation integration based on Jenkins, in fact, uiautomator do integration is very easy, just put the jar package in a fixed directory, and then the shell command execution is done.Then the scheduled task to choose their own, build a failed email alert here is set, above my custom exception class, when the console output my exception class, then will think not to pass, and then trigger
Navigation mode-Tile Navigation: Content does not have hierarchical relationship, in fact, on a main screen, just using a split-screen paging controller to navigate, you can swipe up and down the screen to view content. (such as: The system comes with the weather)-Tag navigation: content is divided into several function modules, but these features actually have no relationship. Manage with tags. There are too many tags to apply ...-Tree navigation: Hi
Example of jsp-based word game and jsp-based word game
Make a recall childhood game, the game code is relatively simple, mainly to master the principles of algorithms, but there are some points to note.
Python age-based game, python age-based game
Guess the age of the game:
Game rules:
1 age = 18 2 count = True 3 while count: 4 5 for I in range (3): 6 guess_age = int (input ('Guess how old I am: ') 7 if guess_age View Code
(No. 00005) iOS-based pop-up game (8): Game leader (1)
The original or translated works of the giant panda and pig hope. You are welcome to reprint them. Please indicate the source for reprinting.If you think it is not easy to write, Please give more comments. If you think it is good, please give more support. Thank you! Hopy ;)
I have been playing another RP
Mini run game based on MFC design (game development, MFC explaining, threading and process communication)Course Lecturer: The Wind is tonightCourse Category: Game developmentSuitable for people: BeginnerNumber of lessons: 36 HoursUpdate level: CompleteType of Service: Class C (General Service class course)Using the tec
Mini run game based on MFC design (game development, MFC explaining, threading and process communication)Course Category: Game developmentSuitable for people: BeginnerNumber of lessons: 36 HoursUse of technology: MFC involves the project: Mini run gameConsulting qq:1840215592First, Module introduction1, MFC Basic artic
Three-branch fund student Scientific research project Application formResearch on the social cooperative behavior of college students based on game theorySubject Classification: Natural Science classCommitment Unit: Wenzhou University network engineeringPerson in charge: Steve JiangGame software that needs the entire C implementation can contact me
Project name
Research on college s
backward form because the initial game was affected by the hardware level, the conversion system is one of the most discounted methods. From this point of view, the conversion system is not lagging behind, but it is also a bit elegant and classical. This is why domestic standalone games like to use the conversion mode, we do not envy foreign game masterpiece, we do not envy foreign
(No. 00005) iOS-based pop-up game (7): Game data serialization presentation
Use plist list files to represent game data
Because there are many different levels in this bombing game, and the difficulty increases in turn, we have to store data for each level somewhere, ther
I recently learned from a technology salon that a game engine (construct2) has completely changed the impression of Game Development in my mind. I have read some books on game development in the past, basically from the canvas, from the coordinate system, coupled with complex drawing programming, so that I do not dare to have hope for
In the previous article, I recorded the framework of the game based on the react native Tetris games, which is a record of how to achieve the shape,shape of Tetris to represent a moving and falling figure. Art Drawing Basics
To complete the shape of Tetris, you must first understand the drawing base in the lower react native. React native built a gallery of art for drawing purposes, the following is a simpl
The scenario editor is powerful and flexible. From the very beginning of its design, I have clearly positioned it to the height of "making Silverlight game scenario setup simpler and faster. After the source code is published, many friends are eager to know how to apply it to actual game production. In fact, in order to make it easier for everyone to master the architecture principles and applications of th
called Gamelevellayer that will handle the work of most physics engines for you. It is still empty, waiting for you to fill it. a subclass of Ccsprite, a class called player, that will contain the koala's logic. At the moment it waits for you to let it fly up. (Sorry to have made so many metaphors.) )
Once you've browsed through the project and have a clear idea of what's inside, you can read on and we'll discuss some of the philosophy about the physics engine. the nature of the physics engine
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