Unity3D game development practices original video Lecture Series 13 hat tricks game development (advance notice), unity3d Game Development
Directory
Lecture 1 game Demo project creation... 1
Ii. Editing of
Video Game Development Series (1): Game Development Process preview .zip
Lecture content: learn C # from an interesting perspective #! In this network broadcast, we will fully introduce the content covered by this series of network broadcast courses,
Commentary FolderIntroduction to the first game and brief introduction of resourcesSecond, the setting of the background of the game sceneThe third talk about the production of the game special Effect precast bodyThe display of the game scene foregroundFifth Lecture Tile Background block Sixth lecture Elimination
Commentary FolderTower Defense Game 0 Basic article ...First game demo and resource introduction ... The second game scene is finished ...The third is about the fabrication of precast bodies ...The four is about the random generation of the enemy and walking by the path ...The generation and design of tower defense tools ... The changes and fractions of enemy
2d cocos2d-x cocostudio UI Game DevelopmentZookeeper
Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development
Lecture 1 Introduction to game demos and tools... 1
2. Create a project... 2
Third lec
Zookeeper
Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development
Lecture 1 Introduction to game demos and tools... 1
2. Create a project... 2
Third lecture interface display... 3
Fourth, the generation of Number 2... 7
V. Judgment of input
FolderFirst speaking Game demo project created ... 1The second talk about the editing of the game scene ... 1The third lecture on the movement of hats ... 2The four is about the production of shells ... 4The game interface is in good condition ... 6Seventh talk about the production of various UI ... 8Eighth speaking score and explosion effects ... TenDepend
Zookeeper
Tutorial directory:
Lecture 1 game introduction includes resourcesLecture 2: Preparation of prefabricated bodies and preliminary map creationThird, improve Map ProductionFourth, we will discuss how to create and control player movements.Fifth, the realization of player AnimationSixth, continue to beautify the scenario7. Four-week alteration and handling of player deviation from the track8. Use of items and creation of player attributes9 sy
here to download the playable. ccgame for PC (~ 77.1 MB )(Link fixed, ccgame is inside the zip) Or
Click here to download the game source without any assets (~ 99.3 KB) (But beware: The game will not compile without them ).
Patience, perseverance and motivation
Better art skills than me.
What you will need:
Microsoft xNa game studio 2.0 (Free Download
??Commentary folderPresentation of the first game and introduction of resourcesThe construction of the second speaking sceneThird, the player's movementTalk about the opponent's AI (let the opponent move up)The management of the game (Part V)The management of the game in the six (next)Seventh announcement on the WIN8 systemEighth announcement to the WIN8 system o
Unity3D game development practices original video Lecture Series 12 U3D new 2D development methods practices, unity3du3d U3D's new 2D development method (New Method and Application of 2D game development for airplane hitting in Unity3d-4.x)
Outline: Without NGUI and TK2d plug-ins, U3D provides the most powerful built
U3D's new 2D development method (
New Method and Application of 2D game development for airplane hitting in Unity3d-4.x)
Outline: Without ngui and tk2d plug-ins, U3D provides the most powerful built-in tools.
The development process is designed as follows:
Extract the genie from the image set. (These are different from the previous methods)
Continuous animation production.
Edit an animation
Use of mecanim animation System
2d physics system an
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