2D animation-trigger
We know that a trigger is a trigger that applies attribute values or performs operations based on conditions.
Note: To make the trigger meaningful, you must specify both the property and value Attributes on the trigger. If either of these two attributes is not set, an exception is thrown.
In addition, there are other types of triggers. Multitrigger is used to apply changes based on
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2D animation
Today, we will focus on 2D animation and the storyboard attributes.
Storyboard is a container timeline that provides target information for the timeline it contains. The dashboard can contain any type of timeline, including other container timelines and animations. A
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: Ease-out from fast to slow
: Ease-in-out from slow to fast to slow
Animation: Animation@-webkit-keyframes (for troubleshooting browser compatibility issues with Google Chrome for example) @-webkit-keyframes Myfirst {0% {width:150px;}30% {width:300px; /* The percentage of excessive animation and the change of pixels over time, the smaller the
Basic training 1 and unity3dpuppet2d of the Unity3d 2D bone animation plug-in Puppet2D
Hello everyone, I am Sun Guangdong. Reprinted please indicate the source: http://blog.csdn.net/u010019717
More comprehensive content please see my game pretty cool address: http://www.unitymanual.com/space-uid-18602.html
1. BONE CREATION
Select a layer for the skeleton.
Click "Create Bone Tool. You will stay in this mode
Summarize:Observer distance Perspective: Specify distances, must have pixel units px[Observer Perspective Perspective-origin: normal Default center]Conversion Transform contains:rotate, translate,scale,matrix,perspectiveChild element 3D effect transform-style : preserve-3d | Flat[Object Transform-origin is typically centered by default][Element back backface-visibility: Generally visible by default]element Rotation Direction rotate:x-axis left hand rule y-axis right-hand ruleTransitions transit
No matter, go first
Code: Only one activity
MainActivity: the code is very simple.
package com.animation.test;import zhuojin.lession15.animation.frame.R;import android.app.Activity;import android.graphics.drawable.AnimationDrawable;import android.graphics.drawable.Drawable;import android.os.Bundle;import android.view.View;import android.widget.ImageView;public class MainActivity extends Activity { ImageView img1=null; @Override public void onCreate(Bundle savedInstanceState) {
Custom view is written in the. m file#import "KKView.h"@interfaceKkview ()/** The Y value of the picture*/@property (nonatomic, assign) cgfloat imgy;@end@implementationKkview- (void) awakefromnib{ //Create Cadisplaylink, default 60 times per secondCadisplaylink *display = [Cadisplaylink displaylinkwithtarget:self selector: @selector (updataimage)]; //adding Cadisplaylink to the message loop[Display Addtorunloop:[nsrunloop mainrunloop] formode:nsdefaultrunloopmode]; }- (void) updataimage{/
Now it is time to introduce how to integrate a * algorithm into the sprite's 2D animation. If you follow my tutorial from the beginning, you will find it is easy.
First, I must introduce a new concept, map. map is the soul of the game, but now in my demo, it is simply a image control. let's add it in our game:
PrivateImageMap;
VoidInitmap () {map =NewImage() {Width = 800, Height = 600, source
About the automatic generation of animation, rain pine Momo has a relatively complete article, links in this click to open the link
Generating Animationclip, controller, and setting state are all references to the code he provides, and here I would like to add an anchor point to the 2d texture.
The main look at the code here, it is worth mentioning that the set custom anchor point must be set to the Sprit
Using unityengine;using System.Collections; public class Anisprite:monobehaviour {private float myTime = 0; private bool Isplay = true; Anisprit. Sprite (4, 6, 0, 0, 1f), meaning: The map is a 4-column, 6-row animation diagram, the graph starts with coordinates (0,0), the total number of frames given 20 frames, frame rate 24, total time 1 seconds public bool Sprite (int columnsize,in T rowsize, float colframestart, float rowframestart, int total
Capturing. Reality. realitycapture. v1.0.3.5753.rc 1cd
CSI SAP2000 ultimate listen 2.0 win32_64 2cd
Opticut pro pp v5.24m Chinese Version board cutting and nesting optimization toolsOpticut is a panel and profile cutting optimization software based on powerful multimode, multi-format and multi-material algorithms. Opticut has the texture direction and can be repaired.Cutting, plating edge and pre-cutting, inventory and reusable drops, panel turnover a
Flash Animation
Broadly speaking, all moving images can be regarded as "animations". But in the case of film practitioners, animation refers to the production of a film. Originally there is no so-called traditional animation, since the computer image software intrusion animation
Standard Model embryo 2D drawing software this program is used in graphic
Mingli standardsThe model embryo is 2D, and the operation environment is AutoCAD2000 ~ In version 2007, the command name should be mlts. This program depends on
Mingli Model Accuracy: QB/ml010 2006/11.
Tool usage instructions
1. Open AutoCAD and run the mlts command to display the followi
First Lecture1. Augmented Reality technology AR:--three-dimensional animation, stereoscopic vision and image processing are fused;-Modeling, rendering, position calibration, image fusion;2. OpenGL is a programming interface for creating real-time 3D images.3. The term three-dimensional indicates that an object being described or displayed has three dimensions: width, height, depth;-Computer 3D graphics are essentially planar;-a two-dimensional image d
This article describes the Android software startup animation and animation after the end of the implementation of the jump. Share to everyone for your reference, specific as follows:
I wrote a small program, software startup, first show a few pictures, every 3 seconds to display a picture, show the end of the jump to
Animation is the best companion of Childhood, such as "Gourd Doll", "Journey to the Monkey" and other fixed animation are accompanied by our growth, left in the memory of childhood. Now to create a childhood animation, has not been anything difficult, I can also action made. So what software is good for stop-motion
1.Easy GIF Animator
Easy GIF Animator Software is the first release of Ulead in 1992, a professional production of GIF animation software, can quickly and professionally create GIF animation on the Web page, create transparent, staggered and active GIF files. Easy GIF Animator is an animated GIF production tool, it is
Huatie gif animation production software features:
1. The GIF animation production software can record the desktop active image into GIF animation, or use several file pictures to synthesize gif animation, or you can manually dr
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