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Using Python to analyze the Game of Thrones five Kings battle data

The Game of Thrones is one of my favorite American dramas, so I downloaded the dataset and analyzed it through Kaggle. The data name is interpreted as follows:Name: War of names, character variables. Year: The number of years that the war occurred, a numeric variable. Battle_number: Unique ID in this data, corresponding to each of the independent battles, numeric variables. Attacker_king: The king of the at

A Game of Thrones (9)-Jon

pots if I keep Uncle Ben waiting any longer. "Arya ran to him for a last hug. "Put down the sword first," Jon warned her, laughing. She set it aside almost shyly and showered him with kisses.When he turned back at the door, she is holding it again, trying it for balance. "I almost forgot," he told her. "All of the best swords has names.""Like Ice," she said. She looked at the blade and her hand. "Does This has a name?" Oh, tell me. ""Can ' t you guess?" Jon teased. "Your very favorite thing."Ar

A Game of Thrones (9)-Tyrion

differ. Death is, and terribly final, while life was full of possibilities. "Jaime smiled. "You're a perverse little imp, aren ' t you?""Oh, yes," Tyrion admitted. I hope the boy does wake. I would is most interested to hear what he might has to say. "His brother's smile curdled like sour milk. "Tyrion, my sweet brother," he said darkly, "There is times when you give me cause to wonder whose side is on."Tyrion ' s mouth is full of bread and fish. He took a swallow of strong black beer to wash i

A Game of Thrones (+)-Edard

much attention to the names the children had picked, but looking at she now, he knew that Sansa had chos En well. She is the smallest of the litter, the prettiest, the most gentle and trusting. She looked at him with bright golden eyes, and he ruffled her thick grey fur.Shortly, Jory brought him Ice.When it is over, he said, "Choose four men and has them take the body north. Bury her at Winterfell. ""All that?" Jory said, astonished."All that," Ned affirmed. "The Lannister woman shall never has

Js game characters running performance code sharing, js game characters

Js game characters running performance code sharing, js game characters This article describes how JavaScript game players run on top, bottom, and right. Share it with you for your reference. The details are as follows:The Running Effect of js

JS game characters up and down running effect code sharing _javascript Skills

This article describes the JS game characters up and down running effect. Share to everyone for your reference. Specifically as follows:JS game characters up and down the running effect is a jquery UI produced by clicking on the button grid layout avatar picture animation switch effects. It's interesting that you're ma

Unity Practical skills Unity replaces the shader of characters in the game, such as adding a streamer

Originally thought of this function how to realize, just in the project see here record.First of all, there will be a basic material in the model of the project, which is the material of the model that the art gives you.There may be a need to trigger an event in the game, add a streamer or stroke to your body.We know that these effects should be shown in the body, with special effects is not good-looking, to use shader to express.That's when you need

2D game engine Allegro series tutorial (4) text rendering and display of Chinese Characters

Document directory Step 1: declare a pointer to the allegro_ustr type Step 2: Create a string for a UTF-16 Step 3: render a string Step 4: destroy the resources occupied by the string at the end This series of articles is written by Sky. For more information, see the source. Http://blog.csdn.net/qq573011406/article/details/8263966 Author: Yuan quanwei mail: qq573011406@126.com welcome mail exchange programming experience Index of this series of tutorials:Tutorial series of 2D

JavaScript game development "Kingdoms Cao Chuan" parts development (a) Let static characters move up _javascript skills

done! In order to let the picture Show is not an instant thing, we have to give it a wait seconds, wait for the end of the next picture. So I used the following code to make a function call: Copy Code code as follows: var time = 150; Time interval (milliseconds) SetInterval (changeimg, time); Make pictures switch over time This will make the picture move. I also added a function here: when you press the left mouse button in the green frame, the

JS game development, let your static characters move

not an instant, we need to give it a waiting time in seconds, and then display the next image after it is finished. Therefore, I use the following code to call a function: Var time = 150; // time interval (MS) SetInterval (changeImg, time); // enables the image to be switched over for a certain period of time In this way, the image can be moved. I also added a feature here: When you press any key, the characters in it will attack, and the pr

Javascript game development-component development of "Three Kingdoms Cao Zhuan Chuan" (1) Let static characters move

image after it is finished. Therefore, I use the following code to call a function:Copy codeCode: var time = 150; // interval (MS)SetInterval (changeImg, time); // enables the image to be switched over for a certain period of time In this way, the image can be moved. I also added a feature here: When you press the left mouse button in the Green Border, the characters in it will attack, and the principle is also very simple. Let's study it slowly!For

Cocos2d-x 3.2 Monopoly game project development-Part 2 internationalization-solve Chinese garbled characters, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 2 internationalization-solve Chinese garbled characters, cocos2d-x Project Development Solve the Chinese Garbled text first. cheyiliu, a netizen, provides a simple solution as follows. If you have a better solution, please provide it. 1. Compile the plist file string_zh.plist to display Chinese characters i

Unity camera smooth Follow game characters

); Posfollow = new Smoothfollowerobj (0.5f,0.5f); Lookfollow = new Smoothfollowerobj (0.1f,0.0f); Posfollow.update (transform.position,0,true); Lookfollow.update (character.transform.position,0,true); Lastvelocitydir = Character.transform.forward; Lastpos = character.transform.position; }//Update is called once per frame void lateupdate () {Lastvelocitydir + = (character.transform.positio N-lastpos) *8; Lastpos = character.transform.position;

Game development UE4 Adding characters to the scene

character ' s Propertiesaavatar ();//Called when the game is starts or when spawnedvirtual void is Ginplay () override;//called every framevirtual void Tick (float deltaseconds) override;//called to bind functionality T o inputvirtual void Setupplayerinputcomponent (class uinputcomponent* playerinputcomponent) override;Both Uclass () and Generated_uclass_body () are UE4 defined macros, and the Uclass () macro makes your C + + code available in the UE

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