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Reprint: http://www.cnblogs.com/shanhaobo/articles/1065380.html
To talk about coordinate system transformation, what is the coordinate system? In order: Object coordinate system, world coordinate system, camera coordinate system, projection
From the local/object space of the model we constructed to the screen space after a series of processing, there are 6 coordinate systems.
I. World coordinates)
Learning name: Right-hand Cartesian coordinate system.
In OpenGL, the world coordinate
This article Reprinted from: http://anony3721.blog.163.com/blog/static/511974201132244451/
What are the basic steps to use OpenGL in a Windows program?
Getting a device context (DC) for the rendering location
Selecting and setting a pixel format
OpenGL coordinate system can be divided into: World coordinate system and current drawing coordinate system.World coordinate system : In OpenGL, the world coordinate system is at the center of the screen as the origin (0, 0, 0), and is always the
Overview
The global coordinate system is the coordinate system where three-dimensional objects are located. The vertex coordinates of the model are expressed based on the coordinate system. The local coordinate system is a hypothetical coordinate
Http://blog.csdn.net/bailang71/article/details/1966158
Windows form programming coordinate system type
GDI + uses three coordinate spaces: World, page, and device. World coordinates are the coordinate systems used to establish special world models
For the following code (from OSG Navy tutorial, Section 10, use a custom matrix to place the camera, but the data is changed ):
Tankxform-> setposition (OSG: vec3 (0, 60, 8 ));
// The camera has 60 units at the rear of the tank and 7 units at the
QT Development (15)--qt coordinate system Introduction ofQT coordinate system Every window in QT has a coordinate system, the upper left corner of the default window is the origin of the coordinates, then the horizontal to the right, then the
Bytes. Understanding the content of coordinate transformation, even if it truly enters the wonderful 3D world.
1. display of 3D objects in OpenGL
(1) Coordinate System
In the real world, all objects have three-dimensional characteristics, but the
1.Basic graphics problems (15Points)
In the right Coordinate SystemAInner,PThe coordinate of the point is(1, 1, 1), mCoordinate is(3, 4, 5), nCoordinate is(6, 7, 8)
A)PleasePPoint 1MPoint as the center, aroundYAxis rotation30°.ZAxis rotation--
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