turn based mobile games

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Development and transplantation of mobile games for DoJa platform

I. Introduction to DOJA Technology Simply put, DoJa is the patented technology of NTT DoCoMo, Japan's largest mobile communications company. I-mode is an application model for the 2.5G phase of mobile communications, which covers many aspects. I-mode was originally in 1999, and I-mode with Java I-appli Service was born in 2001, the Java-developed language I-mode is called DoJa Technology, DoJa technology i

[Android mobile games] Snake (1)

[Android mobile games] SnakeIntroduction I have been learning about android mobile app development, reading books, coding, forums (mainly www.eoeandroid.com), posting, replying, and accumulating a little experience a month ago, familiar with some of the most basic control usage and basic android development ideas.I have posted several posts on the eoe forum, incl

High-performance animations and games based on HTML5

hole" and the eyes of the "visual Persistence", the original "continuous" world abstract into a "discrete" world, and then use a similar "integral" way to accumulate each picture, forming an animation. Here is also worth mentioning is "frame", believe that the movie, play games of children's shoes have a certain understanding of this frame. In layman's terms we refer to how many frames per second (FPS), such as 24 frames or more we will not feel the

Testbird is frequently used by Chinese mobile games as a "Feast" for developers.

. This report uses the scoring model to intuitively see whether the game can pass the test of the market terminal. Based on Customer feedback, Liu Yu found that the companies that provided the mobile game test score report in the industry had a very large gap after several tests. Some companies may score 20 different scores for the same game, while the test results for the same game in testbird do not score

Eclipse Development J2ME program sixth talk about making graphical mobile games

   Introduction Now the mobile phone as an entertainment electronic communication equipment, has already exceeded the original call, short message and other basic communication functions, more and more entertainment, leisure software such as mobile phone games, e-books, music editing, photography and image processing are also popular in today's various brands o

In the medium term, if HTML5-based applications and games emerge in large numbers, the advantages of iOS over Android will be greatly weakened? What measures does apple take? -

better experiences. HTML5 is a cross-platform. It is supported by all three platforms and cannot be promoted to a certain platform. Currently, IOS also has many HTML5 WEB apps. It will take another year for HTML5 games to reach the general effects of native applications. It is estimated that many games are ready to play. I think the more impact is the emergence of HTML5-

Using J2ME to develop the 3D graphics API for mobile 3D games

Briefly Now, mobile games and mobile apps are very popular! The game needs to have fashionable and beautiful graphics, its design standard is higher than any time before. This article will show you how to use the cool mobile 3D graphics API to develop 3D graphics games for

Chat about online mobile games (1)

(1) HTTP-based mobile online gamesBecause all MIDP specifications stipulate that HTTP must be supported. According to industry insiders, China Telecom will only support HTTP in the future, therefore, many mobile online games are built on HTTP. But because of the integrity of HTTP protocol encapsulation, it brings benef

Access Android sensors via Plyer extension when developing Python mobile games with Kivy

This is an article published inKivyspacegameThe article on how to use python to access the sensor on your Android device. This tutorial is written for the development of Python mobile apps with Kivy . The Kivy runs very fast and is easy to use. Visit the blog for more tutorials on developing games with Kivy . You can also look at the Google Play Store helios:mining AdventureGame program. This tutorial will

Development of flying and shooting mobile games like thunder fighters-resource pre-loading and thunder fighters

Development of flying and shooting mobile games like thunder fighters-resource pre-loading and thunder fighters Most games first appear in a "loading" scenario after startup, this scenario is used to read the images, music, data, and other resources required by the game from the memory card (or disk, flash) into the memory. In this way, when these resources are u

"HTTP text of c/s communication interaction" COCOS2DX (Client) uses Curl and jetty (Server) to implement the HTTP communication framework for mobile online games (contains the solution curl.h header file can not find the problem)

Have previously shared a framework based on COCOS2DX and the server using the socket to communicate, but also unfamiliar to the following blog post:"C/S communication interaction Socket" COCOS2DX (Client) use BSD socket and Mina (Server) mobile games Communication Framework!So today Himi to share how to use HTTP in cocos2dx to access the server side and get the d

How to complete the tasks of the 100,000 joke mobile games helper

100,000 joke mobile games helper tasksAfter 28 levels, players can join a consortium to complete the consortium task every day. The completion of the consortium task mainly helps improve the consortium prosperity and activity;There are two main types of helper tasks. One is maintenance tasks, which can be collected every day. Normal players can receive them three times a day. There is also a construction ta

Development and defense of mobile games-II. BASICS (Continuous updates)

= quaternion based on the preceding direction. lookrotation (targetdirection, vector3.up); // creates an incremental rotation increment quaternion newrotation = quaternion from the player's current direction to the target. lerp (Rigidbody. rotation, targetrotation, turnsmoothing * time. deltatime); // modify the player's direction to Rigidbody. moverotation (newrotation );} The code above shows that the player's position is not moved either. Is it im

Card Phone Games service-side design based on HTTP protocol __ Architecture Design

Background: Mobile gaming platform Server design at present there are mainly based on the socket state connection and HTTP stateless connection two kinds of architectures. Because the mobile phone users of the network traffic sensitivity and changes in the network state than the PC environment to be complex, so for card games

Eight-Party mobile games

Description: eight-way block mobile games require starting from the starting state of a matrix of 8 numbers (represented by 1-8) and a space block (represented by 0, move the space block to swap it with the adjacent block until the defined target state is reached. The space blocks can be moved from top to bottom, left to right in the middle. There are two directions on the four corners, and three directio

The most comprehensive method to obtain the enhanced materials of the Fantasy Westward Journey mobile games

Fantasy Westward Journey mobile gamesOne of the required materials for the creation of necklaces, belts, shoes, and other equipment in the Fantasy Westward Journey of mobile games is Yan Shi. The higher the weapon level, the more Yan Shi is required, in addition to the rock, you also need to refine the gold, refine the iron, and make a book to synthesize the equi

Development of RPG games using j2-based technology (2) -- Key Processing Mechanism

Development of RPG games using j2-based technology (2) -- Key Processing Mechanism Author: Chen yuefeng From: http://blog.csdn.net/mailbomb In the game, the key processing mechanism also needs to be carefully implemented. Here we will introduce a practical key processing mechanism. In actual games, we generally do not write logic Code directly in the keypresse

IOS memory optimization and debugging skills (based on cocos2d Games)

Basic 1: image memory size Summary A: Images: Large Memory users, especially mobile game image resources. Computing the usage of image resources in memory has become a frequent task for developers of j2s games. CoCoMo explains how to calculate the usage of images in memory: memory usage = width * height * pixel bytes, the number of pixel bytes varies by model.For example, the memory usage of a 64*64 image o

Some people say that the mature HTML5 mobile web application is the future, because it saves the development time of app mobile applications on different terminals. Terminal-based mobile applications are also on the stage. What do you think? -

0 reply: native programs will not be eliminated at half past one due to a series of reasons such as execution efficiency and browser security sandbox. I personally think that in the future, HTML5 and nativewill be differentiated based on different application purposes. For example, applications that focus on information, content, and networks may be placed in the browser using HTML5. For some local applications, Native is preferred for execution effic

Today, how can we turn your existing website into a mobile Internet]

Now everyone is fascinated by developing mobile sites. We may not be impressed by the small and outstanding mobile devices in our pockets, but we will be amazed by the experience of our websites. Here are some ways to turn your website into a mobile Internet. The important idea is to find a balance point. You can: Do

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