Previously wrote a 4.11 version full screen, high version of useless so also not clear the situation, recently out of 4.13, just the new project to be packaged out later found that the console command fullscreen no use,Replaced by stereo on, but still no full screen, visually deduced to put the following character in the project directory/config/defaulteditorperprojectusersettings.ini inside.[/script/engine.gameusersettings]Busevsync=falseresolutionsizex=1280resolutionsizey=1024lastuserconfirmed
in order to be ready to learn to use unity to develop VR applications, we first check whether our computer hardware and software configurations meet the requirements. Simply put, the graphics card to Nvidia GTX970 or AMD290 above, the CPU to Intel i5-459 above, more than 8GB of memory, to have two USB3.0 interface, a USB2.0 interface, an HDMI 1.3 interface. be careful to connect the DK2 and turn it on before you open unity. Before continuing, open the
mode, as for UE4, I am involved in this platform is not deep and daydream support for it is limited, the number of API poor, here do not do too much discussion. Click Learn more to enter the Daydream Android Developer website: Https://developers.google.com/vr/android/, you can see here is the basic Google VR SDK Android platform Introduction, The main concerns a
If you are not a VR game or app developer, you can choose to ignore the following content, this is not for ordinary users to see ~If you have previously developed for Oculus Rift DK2 or Gear VR, there must have been thousands of grass and mud horses running back and forth in the heart. While Unity has supported VR applications and game development since the 5.1 r
the render scale is as follows:The default render scale for unity is 1.0, with the following effect:If you set the render scale to 1.5, you can see that the display looks sharper:Next set the Renderscale to 0.5, you can see the pixel is very serious:Depending on the game scenario, you might consider lowering the render scale to improve the performance of your game, or by increasing the value of the render scale to make the picture sharper, but at the expense of running performance at the expens
UE4 Tutorial-custom Mesh Component over the last few weeks I ' ve been working on a old idea which I had and ended up star Ting from scratch. In my me ended up finding the "Custom Mesh" component. This is a great component so can be used in your blueprints because of this I ' ve decided to do a short tutorial going ovEr how can use the component to create a custo
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