This article is to share with you the main UI designMedium SceneUiInteractive effect of the relevant content, mainly around the interactive effect of the purpose, role, application rules and a brief introduction, we hope to helpSceneUIThe primary goal of interaction is to support and enhance the user's transition between states. Saffer has proposed the following 6 purposes for the use of dynamic effects: 1, attracting the user's attention to the desi
============ Problem Description ============Android 4.4 Design UI Kit (Nexus 4 version) Open 10 PSD format, see online say the psd inside of the things you need to save the PNG format, and then you want to use the PNG format image as the background of the Android control?What about other tools like that?============ Solution 1============All do not ask is not asked why are all bullying, do not know how you
============ Problem Description ============Android 4.4 Design UI Kit (Nexus 4 version) Open 10 PSD format, see online say the psd inside of the things you need to save the PNG format, and then you want to use the PNG format image as the background of the Android control?What about other tools like that?============ Solution 1============All do not ask is not asked why are all bullying, do not know how you
last re Quests per second. if ((Currenttime-lastran) > 0) { long C Urrentrequestcount = Gettotalrequestcount (); Requestspersecond = (currentrequestcount-lastrequestcount)/ (Currentti Me -Lastran)/1000.0); Lastrequestcount = Currentrequestcount; } Lastran = CurrentTime; 6,gettotalrequestcount () returns the value of RegionServer.rpcServices.requestCount. While RequestCount represents the number of RPC requests recorded in Regionserver, this value is incremented
Article Description: 50 elegant Mobile UI design with super User experience.
In fact, the user interface (UI) and user experience (UX) are just as important as the two sides of a coin. They keep a close relationship between users and their products. The user interface (UI) describes the face of XX and the pr
Article Description: Google Android UI design tips: A new UI design pattern.
This series of articles, originally an Android UI design slide from the official Android developer blog, was translated into 5 translations b
understatement of the morning still in front of the computer to modify the project to do PPT. Although everyone seems to be not so laborious, only we know how hard we are!
Recall in the brother even learning the UI days, every day in addition to serious lectures, teachers and project manager told the knowledge, are patient to do notes, bit by bit can not be omitted. At first I felt very tired, biting my teeth and survived. But all the while copying c
First, the Basic principles1, User Experience principle UCD, user-CENTRIC design2. Design pattern is a reusable design specification implementation3, anti-pattern is a typical bad design, and strive to avoid the use of4, test mode-beyond the existing concept and mobile status of the design, is expected to become the ne
Web page Production WEBJX article introduction: recently because I want to do a small web site, but also struggling to find a suitable art and design, can only own up. So I read some books about the user experience and the UI.
Recently because I want to do a small web site, but also struggling to find a suitable art and design, can only own up. So I r
Article Description: the UI should follow the three major web design principles.
Touch-first design, responsive design, and mobile priority design are the three principles that the UI designer should follow in order to
Do you have an app project in hand? Are there any design plans for the system? Do you design directly, or will you stop to study the real needs of end users? Do you know what the user wants to see when they open the app first?
When considering which user experience related technology, their aesthetic characteristics may be quite worthy of our thinking. The design
Web page Production WEBJX article introduction: Classic Interactive design of mobile phone interface.
Before I saw an article discussing the consistency and difference between iphone interaction design and Android Interactive design, it emphasized the features of the platform itself, not to copy the UI
Do a few years of UI and interaction, this period has been in contact with web design and mobile phone application interface design, now a simple talk about the difference between the two, personal humble make a small summary, different views pat.
First of all, the Web design and mobile
Every WEB designer has worked UI design, and even so, the scarcity of resources, narrow horizons, and often make their painstaking work is not optimistic, in fact, UI design does not need to be behind closed doors, many UI elements are generic. This article collects 20 sets
of the user perspective: If I am a user, here I will need.Competitive Analysis (listen to the voice of the user): Competition products can be listed and by the UI designers know, must have its advantages. This is the so-called three-person line must have my teacher's meaning. Each designer's thinking has its limitations, and seeing other people's designs can have analogy benefits. When there is competition
Article Description: 15 of excellent mobile UI designs inspire your creative inspiration.
As the saying goes, practice makes perfect, the best way for UI designers to quickly improve their design creativity is to keep practicing, but we don't advocate behind closed doors. To have a rich creative imagination, to look at the predecessors of the
Article Description: Mobile interface design drip.
The design of mobile platforms differs from traditional Web pages in many ways, such as unique interactive experiences, visual effects under different lighting, and limited resources for mobile terminals. These are testing the technology of the developer.
By recording the design of mobile interface, t
not be able to respond to screen rotation. In this case, you have to correlate two directions that need to change and allow the user to switch between them until they begin to apply the main task. Start the main task, and then start responding to the device's movement. (WTF, this translation can not understand)
2.3.3 to communicate with layouts (using layout to communicate)The layout is not just a UI element in the interface, but through the lay
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