First, the Basic principles1, User Experience principle UCD, user-CENTRIC design2. Design pattern is a reusable design specification implementation3, anti-pattern is a typical bad design, and strive to avoid the use of4, test mode-beyond the existing concept and mobile status of the design, is expected to become the ne
design patterns are divided into three main types: creation, structure and behavior. This article describes the structural pattern.The structure mode includes adapter mode, bridge mode, combination mode, decoration mode, appearance mode, enjoy meta-mode and proxy mode.Adapter Mode: transforms the interface of a class into another interface that the customer wants. The adapter mode makes it possible for thos
Design Patterns (3) -- Abstract Factory patterns (Absrtact Factory Pattern), absrtactpattern
Definition
The essence of the abstract factory mode is to provide interfaces to create a series of related or independent objects without specifying the specific classes of these objects.
Understanding
In software systems, there are often "a series of mutually dependen
Learning C # design patterns series notes (2) Observer patterns,
I. References
1. Head First Design Patterns (Chinese name: deep dive into Design Patterns)
2. Wikipedia, observer mode,
The structural design pattern solves the coupling problem between the modules from the structure of the program. The following seven modes are included:
Adapter mode: An excuse for the class can be matched to another interface
Combination mode: The combination of objects
Proxy mode: A Simple object instead of a complex object that will be called later
Appearance Mode: A class represents a subsystem
Enjoy meta mode: used to
together, a D A p T e r mode a D A p T e r is usually used after the system design is complete, and b R i d g e mode You must know beforehand that an abstraction will have more than one implementation part, so is used Therefore, it can be seen from the above description that the use of a bridge or The completed code for the adapter pattern can be viewed as a bridging mode from different viewing angles, or as an adapter mode. 6. Combination Mo
Simple Design Mode
Introduction
Gof (Gang of Four, which refers to Erich Gamma, Richard Helm, Ralph Johnson John vlissides)'s design patterns (published in 1995) this is the first time that we have elevated the design pattern to a theoretical level and standardized it. This book proposes 23 basic
sentence may not be easy-to-understand. To put it bluntly, it means the conventional rule. You only need to clearly describe whether the corresponding occasion is really suitable)5. pattern is a means to record the software architecture. (The meaning of this sentence is to tell you which modes are used in this software architecture, and my colleagues have stipulated that your modifications or extensions must follow the general direction of the mode, the steps against these
Chapter 9 of the introduction to PHP design patterns Chapter 9 observation patterns some object-oriented programming methods provide a capability to build complex network interconnection between objects. When objects are connected together, they can provide services and information to each other. Generally, when the status of an object changes, you still need to
or after forwarding these requests. This ensures that additional functionality can be added externally without modifying the structure of a given object at run time. In object-oriented design, the extension of functionality to a given class is usually achieved through inheritance.Application Scenarios for Adorner mode:1, need to extend the functionality of a class.2, dynamic for an object to add functionality, but also can be dynamically revoked. (In
service name map collection to obtain the corresponding servicefetcher object, and then call Servicefetcher object getservice function obtains servicefetcher The service management object that the object creates. In the getService function of the servicefetcher object, first from the list of Cache arrays maintained by the Context servicefetcher whether an index lookup for an object already includes a service management object created by the Servicefetcher object, and if a service manageme
Java design patterns ------- factory patterns
Java design patterns -------- factory patterns
Classification and Definition 1) Simple Factory: Also known as the Static Factory Method mode, which belongs to the class creatio
Design Patterns and concurrent producer-consumer patternsProducer-consumer mode is a classic multithreaded design pattern. It provides a good solution for collaboration between multiple threads.In producer-consumer mode, typically consists of two types of threads, that is, several producer threads and a number of consumer threads. Producer LineProcess is responsi
without modifying the existing code.
The difference between using wrapper mode and using inheritance: Using wrapper mode to dynamically add behavior, using inheritance is static and is determined at compile time. Assuming that the inheritance pattern is used, you must write a special class for each possible combination of behaviors, that is, the kind of behavior that your code can represent is determined by the class you are designing, and the customer cannot get a combination of
Design Patterns-factory method patternsDr. Yan Hong's book "JAVA and patterns" describes the factory method patterns in this way: The Factory method mode is the class creation mode, also known as the Virtual Constructor mode or the Polymorphic Factory mode.The purpose of the factory method mode is to define a factory
. NET, it is often possible to take advantage of the characteristics of events and delegates to implement the observer pattern, which is a more elegant scenario.Iii. examplesWe now use events to implement the Observer pattern. We design a simple example of a credit card consumption that requires a debit to the user's account while the user is being charged, as well as an SMS alert.The credit card class is defined first, and when the consumption amount
.run(); }}The operation requires interaction, first of all, the requirement to enter the H1 model of the Hummer if there is a sound, as follows:-------H1型号悍马-------- H1型号的悍马是否需要喇叭声响?0-不需要 1-需要输入“0”后的运行结果如下所示:-------H1型号悍马-------- H1型号的悍马是否需要喇叭声响?0-不需要 1-需要0悍马H1发动... 悍马H1引擎声音是这样的... 悍马H1停车...-------H2型号悍马-------- 悍马H2发动... 悍马H2引擎声音是这样的... 悍马H2停车...The results of the operation after entering "1" are as follows:-------H1型号悍马-------- H1型号的悍马是否需要喇叭声响?0-不需要 1-需要 1悍马H1发动...悍马H1引擎声音是这样的...悍马H1鸣笛..
change.Beverage.prototype.customerWantsCondiments =function(){ return true;//seasoning is required by default }; Beverage.prototype.init=function(){ this. Boilwater (); this. Brew (); this. Pourincup (); if( this. customerwantscondiments ()) {//If the hook returns true, the seasoning is required this. Addcondiments (); } };Do you really need to "inherit"?The template method pattern is one of the few inheritance-based desig
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