Category:
After learning about such a multi-mode model, many behavior patterns have also been designed during the learning process. What are the behavior patterns? One by one.
Iterator Mode
Http://blog.csdn.net/huo065000/article/details/24352437
Intermediary Mode
Http://blog.csdn.net/huo065000/article/details/22856883
Memorandum Mode
Http://blog.csdn.net/huo065000/articl
= 100.0f; Private floatdiameter = 10.0f; /*** Growth behavior, each call length and radius increase by one times*/ Public voidgrow () { This. diameter *= 2; This. Height *= 2; } /*** Reduce the behavior by half the length and radius of each call*/ Public voidshrink () { This. diameter/= 2; This. Height/= 2; }}View CodeClient class: Packageprototype;Importjava.util.Date; Public classClient {PrivateMonkey Monkey =NewMonkey (NewDate (),NewGoldringedstaff ()); Public voidChange () {//
Design Patterns-understanding of appearance patterns
Appearance mode: provides a consistent interface for a group of interfaces in the subsystem. This mode defines a high-level interface, making the subsystem easier to use.
In the data room charging system, the appearance mode is used to remove the coupling between the U layer and the B layer. According to the pr
developers, never care about these behaviors. The code is as follows:JavaScript var address = (function// address module function(obj) { Address.refresh (obj); }); return { function(avatar) { console.log (' Refresh receipt address List ');} } ;}) ();Advantages and Disadvantages
Supports simple broadcast communication and automatically notifies all subscribed objects;
After page loading publishers can easily have a dynamic association wi
. the difference between equals and = = Earlier we saw that both the Clone object and the equals and = = of the original object return false, whether it is a shallow copy or a deep copy. So what is the relationship between equals and = =? For basic data types, = = compares their values. For non-primitive types of objects, = = comparison is their address in memory, such as the previous oldobject and newobject the same address, while the Equals method, if it does not overwrite the quilt class, it
void Decrator (person component) {this.component = component; public override void Show () {if (component!=null) {component. Show (); }}}///base. Show ();}} class Jonson:finery {public override void Show () {Console.WriteLine ("Jeans"); Base. Show (); }} class Shose:finery {public override void Show () {Console.WriteLine ("Bull Shoes"); Base. Show (); } }}* Each functional layer is loaded together, then the inner function is called by the topmost instance
is the new Pegadapter, called Two-way adapter:1 Public classPegadapterImplementsiroundpeg,isquarepeg{2 3 Privateroundpeg roundpeg;4 Privatesquarepeg squarepeg;5 6 //Construction Method7 PublicPegadapter (Roundpeg peg) { This. roundpeg=peg;}8 //Construction Method9 PublicPegadapter (Squarepeg Peg) ( This. squarepeg=peg;)Ten One Public voidInsert (String str) {roundpeg.insertintohole (str);} A -} There is also a kind of called pluggable adapters, can dynamically
observers, that is, dependent objects, each time data changes, these 2 view will changeclassHexviewer (object):defUpdate (self, subject):Print 'hexviewer:subject%s has data 0x%x'%(Subject.name, Subject.data)classDecimalviewer (object):defUpdate (self, subject):Print 'decimalviewer:subject%s has data%d'%(Subject.name, Subject.data)if __name__=='__main__': Data1= Data ('Data 1') Data2= Data ('Data 2') View1=decimalviewer () view2=hexviewer () Data1.attach (view1) Data1.attach (view2) Data2.attach
Java classic 23 design patterns: behavioral patterns (4)
This article describes the policy mode, template method, and visitor mode in 11 behavioral design patterns.I. Policy Mode
Define a series of algorithms, encapsulate each of them, and make them replaceable. This mode allows algorithms to change independently of cu
Java implementation of structural design patterns-appearance patterns
I. Description
The appearance mode is also called the facade mode, which is to package a complex system. The external interfaces of the system are provided by the appearance class. When a complex system needs to provide external interfaces, it needs to encapsulate the interfaces provided extern
20170312: The reason for learning is that companies use Sprint.net, managed methods, prevent multiple instances of classes, waste space. NET Design Patterns:NET design Pattern Example Singleton pattern (Singleton pattern)One: Introduction to the Singleton mode: (Brief Introduction)Singleton mode (Singleton pattern), which guarantees that a class has only one instance, and provides a global access point to a
I. Introduction to the Model
Appearance patterns (façade pattern) can wrap a series of complex classes into a simple, closed interface. Also called the façade mode.
Second, the mode of intent
Each design pattern has its purpose, and we look at how the design patterns of the patriarch say it. According to Gof, the fa
This article references:: Geekband classroom content, Instructor: Li Jianzhong: Network information: http://blog.csdn.net/hguisu/article/details/7556625This article only as own study note, does not represent the authority, because is the beginner, has the mistake to please everybody correct, thanks.1, what is the Observer mode, where are the application sites?The Observer pattern (sometimes called the publish-subscribe subscribe> mode, model-view view> mode, source-listener listener> mode, or sl
The essentials and patterns of software design (version 2nd) is the book on software design and design patterns published by Zhang Yi of garden in April this year. I got it in late May and read a chapter every night, after reading chapter 28 of the book on and off last night
Design Patterns notes-Abstract Factory patterns
Abstract:Design Pattern learning-abstract factory patternThis paper introduces the basic concepts of the abstract factory model and provides the C # Programming LanguageProgramExample
Abstract Factory mode provides an interface to the client, so that the client creates objects in multiple product families withou
1. Adapter mode1) Class of Adapter mode 2) The adapter mode of the object 3) adapter mode for the interfaceThe adapter for the interface is this: sometimes we write an interface with multiple abstract methods, and when we write the implementation class of the interfaces, we must implement all the methods of the interface, which is obviously sometimes wasteful, because not all methods are needed, sometimes only some, here in order to solve this problem, We introduced an interface adapter patte
(); Stockquotation.setvalue (2090.9);}}We found that the main class calledBillboard.deletethisdisplay ();Then the bulletin board Billboard was no longer an observer, and all it could not receive was any stock market.This simple code implements the Observer pattern.We can find out. When a new type of observer appears. The code for the theme does not need to be changed.The subject does not care about anything else, just sends a notification to all objects that implement the Observer interface.The
of the Object.defineproperties or Object.defineproperty method type. It allows you to set properties such as enumerable, writable, or configurable. If you want to implement prototype mode yourself, instead of using object.create directly. You can use code like the following to achieve the above example:varVehicleprototype ={init:function(Carmodel) { This. Model =Carmodel; }, Getmodel:function() {Console.log (' Vehicle mould is: ' + This. Model); }};functionVehicle (model) {functionF () {}; F.pr
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