Android AsyncTask user experience and error handling-UI components can only be changed in the main thread
You will always use the AsyncTask class frequently, especially in network processing. Check the corrected code first: this is the normal code:
Class sendKeyTask extends AsyncTask
{@ Overrideprotected void onPostExecute (Integer resultCode) {// TODO Auto
thing is dont make me thinkThen the original design of the problem is: the overall tone is too refined, go in after not a clear look at the current set of Internet access, and then through the three tab switch to see the respective presentation, the display is not clear and clearLater modified design: Come in directly can see the current set of content, and the introduction of a variety of Internet access at a glance, although the re-set the way to the Internet need to click a step more than th
After hearing a teacher from gdou about user experience and ui, he is also developed by the front-end of meigongjia and has made some notes:
1. Eye: note that the focus of a user's attention is only one point, and the other part will be blurred.
2. Memory: Transient memory. Be sure not to change the user's transient memory, that is, the positions of the buttons
repeated construction of prototypes and user evaluations (testing).
Participate in design--let users join the design team rather than collect user feedback through observation and testing. The Scandinavian region's first approach has the biggest impact, but it is now being criticized because users may become "designers and experts" without providing a new perspective.
Prototyping--compiling the concept o
users, not yourself. Being affected by personal experience, treat the same thing but everyone's feelings may be different. But when we understand the feelings of a group, such as Taobao's buyers score. A buyer's subjective evaluation, may be a special case, but a number of buyers to the evaluation, it has been able to objectively reflect some of the facts. Therefore, although the experience is subjective,
user's use of the product.User Experience is obviously not only a simple interface design and interaction design, but also a reflection of ideas,It is an embodiment of the "user-centered Product Design" concept.
Let's talk about some common user experienceMisunderstanding:
1. User
solve the problem. Because the UI Designer executes the final plan and implements it, he is actually a business designer.
External vs internal
On the one hand, the UI Designer focuses on the external design of the software and what people see when they interact with the software. He makes the software successful by visually attracting users. To achieve this, he must be creative and technical. On the othe
1. clarify some concepts related to user experience
1. Do not abuse "User Experience"The word "User Experience" is already a bit bad, but we do not know what is going on.
Everyone has their own understanding of the
Article Description: a step-by-step user experience design.
I've done two responses to web design, including the concept of responsive web design, components and basic implementation ideas, and how to design and develop through CSS3 Media query; Today, a little retreat. Based on the leader of a user experience
functions. Difficult products are doomed to fail. This is critical.
Baidu's search can be summarized in five words: quick and accurate, brand new and stable. Each word can be broken down into many small items, with all search engine PK, each word is followed by a user experience. A blog has hundreds of links and dozens of functions since it was launched. Many websites say that I can do this, but it is done
"The user experience (username experience, UX or UE) is a purely subjective psychological sensation that is established during the user's use of a product (service)." Because it is purely subjective, there is a certain degree of uncertainty. Individual differences also determine that each user's real experience is not
bad news for many visually poor users. So you are telling your users that you are more concerned about the aesthetic design of the site than the substance of its content.
The following is an example of the effect of color deficiency contrast on sharpness
Only a few CSS tweaks, in which case, just changing the values of
While there are tools to improve clarity, this will help your users to care about these issues. This, of course, is your responsibility as a web designer and is dedicated
The ipad user experience is mostly about content and interaction:
Dilute the program UI so that users can focus on what they want.
Beautiful content form, rich sense of reality.
Leverage the performance of the device to enhance the interactivity of the content.
Support All Directions
One of the key elements of a good ipad program is that it can
features: Excellent user experience. Good products not only meet people's needs, but also bring additional surprises to them. They give users the clearest navigation and the most concise process, and users can use them easily and intuitively.
Of course, these are all theoretical. In fact, there are few products that can achieve this perfection. We often discuss the product
To the users of Photoshop software to talk about mastering the color of the UI design tutorial experience.
Experience Sharing:
We have been skilled in distinguishing colors from childhood, but why when we need to use color for UI design, but often find it difficult to use the right color, to
Amazon's UI sucks, it's not easy to imagine)
Then look directly at how Amazon's CEO understands and interprets the "User experience":
"Internally, customer service is a component of the customer experience," he says. "Customer experience includes has the lowest price, has
become the next great product.
1. Smart UI Design
A good user experience doesn't just refer to the user interface, but the interface does help a lot with the product. Today I opened the path and tried it out briefly. On path, if you like a picture or something, you can click on the smiley face icon (pictured) in t
Design department. For most companies, it is recommended to merge ued with the product department, or a product marketing department called Product Design department.
5, the user experience assessment and measurement is a difficult subject, not enough resources to invest please do not try. But most companies really have to try to do it, that's because the cost is high, because the times have come to this
extraction of design concepts, the proposal can be more emphasis on elements and the overall shape of the source of creativity, deepen persuasion.
4. Hi-Fidelity Demo
An operational high-fidelity demo, can give people a very intuitive feeling, but also can greatly reduce the subsequent communication costs with the developer.
Lean follow up
After most of the day, the product finally has the first preview version, but, however, this is my design, this is the goods who ah, is really miserabl
, anthropological, psychological perspective of a large number of studies. Technicians are then required to simulate the technology of the UI or the technology behind the scenes. Visual experience, but also from the angle of industrial design to see. These things have to be done by people of different backgrounds and different types. At the same time, engineers, product managers. Even some of the company's
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