Original post address: http://ogldev.atspace.co.uk/www/tutorial05/tutorial05.html
In this tutorial, we will be exposed to a new shader variable uniform variables. The difference between this variable and the attribute variable is that when each
1. Uniform variable
The uniform variable is the variable passed by the external application to the (vertex and fragment) shader. Therefore, it is assigned by the application through the gluniform ** () function. In the (vertex and fragment) shader
Be honest: http://blog.csdn.net/jackers679/article/details/6848085
1. Uniform variable
The uniform variable is the variable passed by the external application to the (vertex and fragment) shader. Therefore, it is assigned by the application
PHP7 up and runningThe original link of the park learningReal-Park Learning videoUniform Variable SyntaxBefore PHP 7 proposed uniform Variable syntax, most of us probably didn't realize how "inconsistent" the previous version of PHP syntax was. And
OpenGL es Shader language variables and data types (i) (Official document fourth)all variables and functions must be declared before they are used. Variables and function names are identifiers .Without a default type, all variables and function
The movement of a div is actually a change in its distance from the browser's border. If the rate of change is certain, it is uniform motion; if the rate of change is not necessarily, then it is variable motion. When the rate of change is
1.uniform variablesThe uniform variable is a variable that the external application program passes to (vertex and fragment) shader. So it was application throughThe function gluniform** () function is assigned a value. Inside the shader program
The author introduces: Jiang Xiewei, IT company technology partner, it senior lecturer, CSDN Community expert, guest editor, best-selling author, national patent inventor; published books: Teach You architecture 3D game engine, electronic industry
Career development, code 100 days--2018-04-23I. BASIC framework of movementThe motion of JavaScript can be broadly understood as the gradient effect, the direct movement effect, etc., the common "share to", the banner, the transparency change and so
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