Reprint Please specify source: http://www.cnblogs.com/fangkm/p/4374668.htmlThe previous blog introduces the local video collection, this article introduces the audio capture process, but also introduces WEBRTC native audio collection, and then introduces chromium source to its customization.1. WebRTC native Audio captureLet's first introduce the interface concept
Today, as mobile QQ or MSN enters the mobile phone, mobile users begin to enter the new era of video chat or video conferencing, but due to mobile environments (such as elevators, roads, squares, restaurants, bars, trains, and automobiles) mobile phone users are increasingly eager for HD Audio due to various noisy noises or interference. This is why HD Audio has already ranked first in the mobile phone mark
Transferred from: http://www.cnblogs.com/fangkm/p/4374668.htmlThe previous blog introduces the local video collection, this article introduces the audio capture process, but also introduces WEBRTC native audio collection, and then introduces chromium source to its customization.1. WEBRTC native Audio captureLet's first introduce the interface concepts in WEBRTC t
Web Audio is also a relatively new JavaScript API, which is different from the General Web applications should not fall into these APIs, but some types of web sites such as game engines or online music editors should be used.The Web audio API is tightly wrapped around a conceptual design: audio context, which is like a graph, each node in the way is an
The unique index is essentially no different from other indexes. The only difference is that the unique index does not allow the same value in the index key. Because each entry in the index corresponds to the row in the table.
The unique index is essentially no different from other indexes. The only difference is that the uni
Today see very good introduction audio development articles, reproducedOriginal address: http://msching.github.io/blog/2014/07/07/audio-in-ios/PrefaceMusic-related app development has been for some time, in the process of the app's player several changes I also therefore for iOS audio playback implementation has been a certain research. Write this series of blog
from the theoretical height of analysis, if you are experiencing problems, through the search engine came here, please directly read the article "Summary", this part of the reference post is basically Ubuntu audio problem Daquan.Now let's take a bottom-up analysis of this problem from the bottom up.First of all, the Linux community is facing the biggest and most realistic status quo, is to get too little support. From the chip level, each OEM has the
Bowen from Http://blog.csdn.net/droidphone Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx1. Origin of Asoc
Asoc--alsa system on Chip is built on a standard ALSA drive layer to better support a software system for embedded processors and audio codec in mobile devices. Before ASOC, the kernel had some support for
Record: Question: How can I play a WAV, WMA, or MP3 audio in wince? What is the specific function? I use playsound (text ("\ Sounds \ bell.wav "), null, snd_sync | snd_nodefault); why not? I put \ Sounds \ bell.wav directly under the root directory of the project folder.
After I remove snd_nodefault, I only play a "beep" sound. It is estimated that it is a system sound. You can also use sndplaysound () to answer the same question. Why: if you can play
In a big aspect, the android audio system architecture has not changed much compared with Android. The analysis of the audio architecture of 2.2 still applies to 2.3. Many people have already elaborated on this aspect in detail and I will not repeat it here. The storage location of files in each module has changed, so you need to understand this.
1. A major improvement is the introduction of the mixable
Transferred from: http://www.cnblogs.com/javawebsoa/archive/2013/05/20/3089511.htmlThe students who have been in touch with iOS audio development know that core audio is the basis for the digital audio processing of iOS and MAC, which provides a set of software frameworks that the application uses to process audio, and
*/public static final int stream_ring = 2; /* Ringtones and SMS Tips */public static Final intstream_music = 3; /* Music Playback */public static Final intstream_alarm = 4; /* Alarm Bell */public static Final intstream_notification = 5; /* Notify Sound *//* The following are hidden types, not open for upper application */public static Final Intstream_bluetooth_sco = 6; /* Call when connecting to Bluetooth */public static Final intstream_system_enforced = 7; /* Mandatory system sounds, such as t
1. The principle of audio and video synchronization
2. A more positive method for audio and video synchronization
3. Audio and video synchronization problems encountered
Disclaimer: All content Below is reproduced
1. Original from: http://bbs.chinavideo.org/viewthread.php?tid=1183extra=page%3D1%26amp%3Bfilter%3Ddigestpage=1
The following sections are posted:
1. The principle of audio and video synchronization
2. A more positive method for audio and video synchronization
3. Audio and video synchronization problems encountered
Disclaimer: All content Below is reproduced
1. Original from: http://bbs.chinavideo.org/viewthread.php?tid=1183extra=page%3D1%26amp%3Bfilter%3Ddigestpage=1
The following sections are posted:
First, digital audioAudio signal is a continuous change of the analog signal, but the computer can only process and record binary digital signal, from the natural sound source audio signal must undergo a certain transformation, become a digital audio signal, can be sent to the computer for further processing.The digital audio system realizes the reproduction of t
Tags: LSA generated audio span describe ATI channel Ann correctAudio ClockingAudio clock==============This text describes the audio clocking terms in ASOC and digital audio inGeneral. Note:audio clocking can be complex!This article describes the audio clock terms in ASOC and digital
Http://www.cnblogs.com/haibindev/archive/2011/12/29/2305712.htmlRTMP (Real time Messaging Protocol) is a streaming protocol specifically designed to transfer audio and video data, originally created by Macromedia and later owned by Adobe, a proprietary protocol used primarily to contact Flash Player and Rtmpserver, such as FMS, Red5, crtmpserver , etc. The RTMP protocol can be used for live streaming, on-demand applications, and FMLE (Flash Media live
Skills | optimization
Like Macromedia Flash has changed the way we experience the Web, Macromedia Flash Lite has the same effect on mobile devices. Sound effects are part of this rich experience. In fact, sound is an integral part of any mobile device, providing warnings, ringtones, audio prompts, and background music for a variety of entertainment uses. In this article, I'll introduce you to the Killersound tip-an innovative way to use sound in Flash
Audio this aspect is very profound, I certainly can not speak what advanced things, at most also just some basic knowledge, first, we want to introduce Android he provided the recording class, in fact, he has two, one is Mediarecorder, There is another one that we are going to use today, what is the difference between them? Audiorecord
I. Distinction
Mediarecorder and Audiorecord can record audio, the dif
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