unity 2d sprite animation

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"Summary" Unity animation module

state transfer of the tag solo is preferred if there is no variable control (the end condition is "exit Time"); If there are multiple state transitions selected for solo, then preference is given to those selected solo's state transitions, which are transferred in the previous state in the action list; The basic principle is that if a state is marked as solo, then the rest of the state transitions will be considered selected mute, and if the solo and mute are selected at the same time

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