unity 2d standard assets

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Unity Standard Assets Profile Utility

script action is triggered every time ontriggerenter, and when repeat trigger is unchecked, ontriggerenter count minus 1 per trigger when trigger Count is reduced to 0 o'clock to trigger the script action.Trigger: Broadcast "Doactivatetrigger" message to target game objectReplace: Replaces the target game object with an instance of the source presetActivate: Activating target Game ObjectEnable: Activates the target script (I do not know why the test was unsuccessful)Animate: Play an animation o

Other resources from the Unity standard Assets profile

There are other resource packages, or there is already a unity official introduction, or the resources are not the number of scripts, and finally concentrated on the description.Effects Resource Bundle: Contains various image effects, unity Official document address http://docs.unity3d.com/Manual/comp-ImageEffects.htmlEnvironment Resource Bundle: Contains resources used by various terrain systemsParticlesys

Unity Standard Assets profile vehicles

This introduction contains resource pack vehicles.  Mainly includes aircraft (aircraft) and car (vehicle) two parts, Two folders there are AircraftGuidelines.txt and CarGuidelines.txt on the related resources for a brief introduction, if you need to use the script in the package, you can take a closer look at the guidance inside. We are still primarily looking at presets and scripts.Aircraft folder:Default:Aircraftjet, Aircraftjetai:  The preset of the jet plane, aircraftjet by the user input co

Unity Standard Assets Profile Crossplatforminput

Buttonhandler script to automatically map the press and lift of a touch or mouse pointer to the state change of a specific virtual axis. The gravity-sensing data is also mapped to horizontal and vertical input values.Mobilesinglestickcontrol Presets:  Mainly demonstrates the use of joystick scripts, by sliding or dragging the control input, and the difference between the touchpad is to use the distance from the starting point rather than the previous frame position as the input value.Mobiletilt

Unity 2D Termination Manual (1) (2)-2D project + elf _unity3d Development

project, all the images are flat, but the distance from the camera is different, when the camera moves will produce a parallax scrolling effect, a more hierarchical sense. We were able to develop in 2D mode, just to set the Scene view to 3D, and adjust the camera to a perspective camera. 650) this.width=650; "Src=" Http://s1.51cto.com/wyfs02/M02/86/40/wKioL1e6Xy2BlaEZAAuJAzPg_3Y196.png-wh_500x0-wm_3 -wmp_4-s_3224353602.png "title="

Unity 2D Game Development QuickStart 1th creating a simple 2D game

New Game Project(2) Prepare a picture that will be used as the "ground" of the 2D game, and then import it into Project view of the new game project, 1-2, as shown in this example, the "ground" picture, named platform.Tip 1: An easy way to import resources into a game project is to drag the corresponding resource directly under Project view. This method can be dragged into one or more resources at a time.Tip 2: The process of making the game, will co

Special folder names under the Unity assets directory

Original: Http://wiki.unity3d.com/index.php/Special_Folder_Names_in_your_Assets_Folder1. Hide FoldersFolders with a. Start will be ignored by unity. Resources in this folder will not be imported and the script will not be compiled. Also does not appear in Project view.2.Standard AssetsThe script in this folder is first compiled.The scripts in this folder will be exported to Assembly-csharp-firstpass, Assemb

Special folder names under the Unity assets directory

1. Hide Foldersfolders with a. Start will be ignored by unity. Resources in this folder will not be imported and the script will not be compiled. Also does not appear in Project view. 2.Standard AssetsThe script in this folder is first compiled. The scripts in this folder will be exported to Assembly-csharp-firstpass, Assembly-unityscript-firstpass or Assembly-boo-firstpass projects, depending on the langua

Ubuntu 11.10 Install GMONE3, uninstall unity and Unity 2D

Ubuntu 11.10 Installation GNOME3:1) sudo apt-get install Gnome-shellsudo apt-get install gnome-themes*(or simply choose sudo apt-get install gnome-themes-standard)sudo apt-get install Gnome-tweak-tool2)sudo apt-get install gnome-session-fallback Uninstall Unity and Unity:sudo apt-get--auto-remove purge Unitysudo apt-get--auto-remove purge unity-

Unity 2D game development-Epub + code

Unity 2D game development by Dave Calabrese 2014 | 126 pages | ISBN: 1849692564 Combine classic 2D with today's technology to build great games with unity's latest 2D toolsOverviewBuild a 2D game using the native 2D Developer supp

Unity's 2D Atlas processing, and cutting out a small picture

(Reproduced Please specify Source: http://blog.csdn.net/hongyouwei/article/details/45011315)When we look for resources, sometimes encounter the kind of put a bunch of pictures into a PNG picture inside the situation, in doing 2D games, we often need to be inside a block of small picture cutting out to use, then the problem comes, how to cut it, now we provide a small picture, to show you:So now we're going to import the picture into

Record Spine Skeleton Animation import Unity Step [Unity3d 4.6.6 version 2d animation]

1: Get ready for unity to use the spine required by the runtime, to the following address https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-unityUse git to download, or download the Master.zip file directly.2: Ready to spine export good animation files, just recently occasionally play a game, inside the use of spine made skeleton animation, I will directly use it to do the resources to record the steps, only for the use of notes.Her

Unity 2D gallery processing, and cut out a small image, unity2d gallery Cutting

Unity 2D gallery processing, and cut out a small image, unity2d gallery Cutting (Reprinted please indicate the source: http://blog.csdn.net/hongyouwei/article/details/45011315) When we look for resources, we sometimes encounter a situation where we put a bunch of images into a png image. When we were playing a 2D game, we often need to cut the small images in the

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