Vanishing Time"); Particle.particleEmitter.maxEnergy = Guilayout.horizontalslider (Particle.particleEmitter.maxEnergy, 0.0f, 10.0f, Guilayout.width (150));//Drag to set the maximum number of particles generated guilayout.label ("Maximum number of particles generated");p article.particleEmitter.maxEmission = Guilayout.horizontalslider (Particle.particleEmitter.maxEmission, 0.0f, 100.0f,guilayout.width (150));// Drag to set the particle x-axis movement speed Guilayout.label ("Particle x-axis move
in the game. In this example, a ray is sent to the point where the mouse moves at the camera position. It is like shooting a shot at the target to determine whether to hit the target. Using unityengine; using system. collections; public class script_06_09: monobehaviour {// target texture public texture; // message private string Info; void Update () {// create a Ray from the camera position to the mouse position = camera. main. screenpointtoray (input. mouseposition); raycasthit hit; // dete
" in their plot and Bo master of the Basic agreement, perhaps this is the "Chinese Paladin Biography" series of games so that bloggers have been willing to optimistic, and strive to go down the reason, we are ordinary people, but we are not because of ordinary and ordinary, but we chose not to act. Before Bo Master heard of a game launched by the Paladin player "Paladin four: Back to the beginning", at that time to see the game propaganda animation ex
http://hunterwang.diandian.com/post/2012-10-21/40041523890Recently do things need to increase the effect, a simple use of the particle effect, really feel more difficult to adjust the effect. At the same time also encountered some problems, share.If a gameobject that is bound to the partical system wants to destory, sometimes the unity console will make an error and will automatically prompt you with the Destroyimmediate (Gameobject,bool) method, You
We control the end to send a lot of commands to the terminal equipment, which have speed, direction, open door, switch lights .... Method of thousands of species, I only take a scoop. I'm too young to know what other people are writing about. I like to put the regular things together to write! For my obsessive-compulsive disorder! usingUnityengine;usingSystem.Collections;usingSystem; Public classJson:monobehaviour { PublicJsontype msg =NewJsontype (); PublicSpeed speed =NewSpeed (); [Serializa
After half a year of efforts, the debut of "Unity 3D Combat Core technical Details" finally came out, the purchase URL:Http://www.broadview.com.cn/article/70From December 5 to 12th, on the basis of discount discount, the book content is all dry goods, purchase method: You can view the page "How to Buy."This article is from the "Kaiyukan mobile" blog, so be sure to keep this source http://jxwgame.blog.51cto.
1, study notes, every night to see the Unity 3d Tutorial Learn something, first on a picture this is the system of script execution sequence diagramAwake () is called immediately after Monobehavior is created, and the awake function executes only once during the entire life cycle of the script instance, and if the initial state of the game object (that is, gameobject) is off, the awake function does not exe
I want to communicate between classes now.
I will not talk about the concept. I will first write a small demo in unity3d.
Create a cube, a cube script, and bind it to the cube. Script content:
Using unityengine; using system. collections; Public Delegate void delegate (); public class Cube: monobehaviour {// Public Delegate void delegate (); // define the delegate. Pay attention to the return type and parameter Public Delegate delegatefun; // define the delegate variable (the delegate is a data
monitoring
Role controllers can sense the collision between game objects. When monitoring the collision between them, you need to call the oncontrollercolliderhit () method of the parent class.
Using unityengine; using system. collections; public class script_06_07: monobehaviour {// role controller object private charactercontroller = NULL; // the speed at which the role moves private float movespeed = 3.0f; // role rotation speed private float rotatespeed = 3.0f; // collision game object pri
After the upgrade to Ubutu 12.10, the Unity 3D desktop does not display the solution Description: After the upgrade from Ubuntu12.04 to 12.10, the following symptoms occur: there is no title bar in the window and no border. After you log on again, the desktop is blank. www.2cto.com. Solution: in fact, the amd independent video card driver is not correctly installed. You need to install the video card driver
assigned to the main realization point m_transform.eulerangles = new Vector3 (Eulerx, eulery, 0); }}This is a four-dollar rotation function.public class Quaternionlookat:monobehaviour { //define Transform Transform M_transform that are directed to the subject ; Defines the Transform public Transform target;//of the object to be directed to , Initializationvoid Start () { // Initialize to the principal transform m_transform = this.transform;} Update is called once p
Passing data in unity is a very broad use of JSON.There was a small problem with learning to use JSON, but the problem was not easy to find, so I listed the issue to help other beginners.Problem Description:Jsontypecoercionexception:only objects with the default constructors can be deserialized. (people)JsonFx.Json.TypeCoercionUtility.InstantiateObject (System.Type objectType, System.Collections.Generic.Dictionary ' 2 Membermap)JsonFx.Json.JsonReader.
1. Locate the Fonts folder under the Windows folder of your computer and drag the selected font into the Unity project.2. Select Ngui>open>fonts MAKER3. Select the font (type to select static or dynamic as needed.) The use of less words generally use static fonts, rather than dynamic fonts--static fonts are generally very limited, only a very small number of words, dynamic fonts contain almost all words.4. Click Create the font will save a preset5. Th
1. If you just change the transparency of the model: click on the model, you can see the properties of many models in Inspector. Find the place where you want to change the transparency, change the way shader renders by selecting the diffuse of transparent (transparency), and then adjusting the A (transparency) value in Maincolor, [where 255 is opaque and 0 is transparent]2. If the other model software has been made transparent (or also have light processing!) This may not be important to the pr
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.