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Unity 3D uses Terraincompose to invoke RTP error:

Unity 3d:5.2 Versionterraincompose:1.92 versionRtp:3.2d versionUnity 3D uses Terraincompose to invoke RTP error:Can ' t access alphamaptexture directly ...UnityEngine.Debug:LogError (Object)Reliefterrain:getcontrolmaps () (at assets/reliefpack/scripts/reliefterrain/reliefterrain.cs:465)Reliefterrain:refreshtextures (Material, Boolean) (at assets/reliefpack/script

Unity 3D Game opening screen fade implementation

texturelend:texture; Left side of Full texture (non stretching part) var Offsetlend:vector2; Left side of the full texture (non stretching part) Start position var texturecenter:texture; Center of timer ('ll be stretched across width) var offsetcenter:vector2; var texturerend:texture; var Offsetrend:vector2; var timerperct:float = 1; Percentage (0 to 1) This stretches the center var desiredwidth:float = 403; Max width of the timer in pixels function settime (newtime:float) {timerperct

[Unity 3D] Study Notes: Physical engine-collision and sleep

to the five physical materials in the Unity standard resource package, you can also create physical materials on your own. Click Create -- physic material in the project view. For example: Dynamic Friction: Dynamic Friction. The value ranges from 0 to 1. The value 0 is the minimum and the value 1 is the maximum. Static Friction: static friction. The value ranges from 0 to 1. The value 0 is the minimum and the value 1 is the maximum. Bounciness: coll

The relationship between Intantiate Transform empty objects and ontologies in the process of creating new game objects in Unity 3D

we use an example experiment to draw a conclusion (many times, it's a great way to experiment with unity in order to remember deeply). , we've created a new two-object blue cylinder. We call it the cannon-red ball. Our goal is to achieve a simple launch of the Shell's demo request is that the shells appear at the top of the cylinder and are automatically generated and emittedIn the face of such a request, the first thought is to use instantiateThe

"Unity 3D" Learning note 36: Physics engine--rigid body

System.collections;public class script_06_02:monobehaviour{//The object that exerts a common force gameobject ADDFRCEOBJ = null;//object Gameobject addposobj = null;//target object Gameobject cubeobj = null;//Use this for initializationvoid Start () { Gets the object that exerts the normal force addfrceobj = Gameobject.find ("Sphere0");//Gets the object that applied the target position force addposobj = Gameobject.find ("Sphere1");// Gets the target object cubeobj= gameobject.find ("Cube"); voi

"Unity 3D" Learning note 40: Ray

the camera's position as the origin, and a ray emitted to the mouse moving point. It's like hitting a bull's-eye and inferring if it's hit.Using unityengine;using System.collections;public class Script_06_09:monobehaviour {//Bullseye map Public Texture texture;// Hint Information private string info;void Update () {//create Ray Ray Ray = Camera.main.ScreenPointToRay from camera position to mouse position ( Input.mouseposition); Raycasthit hit;//Infers if the ray is hitting the game object if (

How does Unity 3d sound set up?, near big far small

How do I set the imported audio file to "3D sound"? This is the audio file I imported:Now the 3D sound settings are not in place to import sound files,Instead of the Spatialblend attribute in Audiosource, 0 means that 2d,1 represents 3DSo far from the Audiolistener, the sound is small, near the big,The Audiolistener component is added by default on the camera and can be added to other objects, but only one

"Unity 3D" Learning Note 35: Game example--camera switch lens

.active = false;//Open camera2camera2.active = true;} if (Guilayout.button ("Panorama projection", Guilayout.height (50))) {//close Camera0 with camera1camera0.active = false; Camera1.active = false; camera2.active = false;//Open camera2camera.active = True;}} After execution:Projecting the front:Projecting side faces:watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqvdtaxmzi4ote4oa==/font/5a6l5l2t/fontsize/400/fill/i0jbqkfcma==/ Dissolve/70/gravity/center ">Projecting above:Panorama projection:waterm

"Unity" is programmed with shader for 3D Hearts

Some shapes, even if no 3D art designers provide models, can be generated in code.This is a very important way for independent developers who want to remain original and do not want to borrow a model from others.Today is dedicated to you with shader programming to achieve a heart, pinned down a faint feeling of homesickness.Post-starter Address:http://blog.csdn.net/duzixi/article/details/41221647Finally:Development environment:

Unity with shader programming for 3D Hearts

Some shapes, even if no 3D art designers provide models, can also be generated in code.This is a very important way for independent developers who want to remain original and do not want to borrow others ' models.Today is dedicated to you with shader programming to achieve a heart, pinned down a faint feeling of homesickness.Eventually:Development environment: Unity 4.5.5First step: Create a standard sphere

Unity 3D Cool Opening animation

2015/07/07//////////by xbw////////////////Environment Unity 4.6.1///Playing a cool animation before the game is not very attractive to add;Unity supports video formats with Mov. Mpg. Mpeg. MP4. Avi. Asf.We dragged the needed video directly into project,The next is the code;Using unityengine;using System.collections;public class Cameramoveplay:monobehaviour {public movietexture Movtexture; Public Audio

Unity 3D physics-Rigidbody Rigid Body

, use the drag parameter. The low resistance makes the object look heavier, and the high resistance makes the object look lighter. The typical drag value is between 0.001 (solid metal) and 10 (feather. If you want to use both transformation and physics to control objects, give it a rigid body component and set it to kinematic. If you want to move an object through transformation and receive the collision message of the object, you must give it a rigid body component. Original article, reprinted

Unity 3D Seawater Implementation 2 refraction and reflection off-screen camera rendering

Version: Unity 5.4.1 Language:C #In the last blog post implementation, I added some elements of the scene, the effect of seawater is probably like this:The next goal is to realize the refraction and reflection of seawater, which is used in the book Unity should be in the 4.x era, unity comes with the basic package is 5.x, and then I read an example on the Interne

Unity 3D Game Scene Conversion

2015/07/07////////by xbw///////////////Environment Unity 4.6.1//When more than one scene is needed, a scene conversion is used,Here, I have two scenes, one move (opening shot), another second (game scene);If you want to run the game scene after opening a long shot, you need to use a function;;;Application.loadlevel ("second"); quotes change is the scene that needs to be run, that is, the scene to be converted;Of course this is the CSharp script;Here,

"Illustrated" Eclipse works with Unity 3D

Original address: http://blog.csdn.net/h570768995/article/details/9355313There are always a lot of challenges in the eclipse development process, and it's important to use good tools to help us develop faster.Here's how eclipse works together with unity 3D:1, first in the Unity3d to create a simple project file2, OK, next click "File", "Build setting"3, then click "Build" to remember the name of the. apk th

Unity 3D Learning Prime31 Game Center plugin usage

button on the prime Game Center. The order is verified first, and then you can see the game Center leaderboard interface after clicking on the Show Leaderboard button. After that, if you want to upload your current score to the leaderboard, load leaderboard data (download the rankings) before you can perform the post score function. After getting RAW score data and get score for me, it is time to get the leaderboard ranking information, and get the leaderboard of my ranking information, which i

"Unity 3D" Learning Note 42: Particle effects

Vanishing Time"); Particle.particleEmitter.maxEnergy = Guilayout.horizontalslider (Particle.particleEmitter.maxEnergy, 0.0f, 10.0f, Guilayout.width (150));//Drag to set the maximum number of particles generated guilayout.label ("Maximum number of particles generated");p article.particleEmitter.maxEmission = Guilayout.horizontalslider (Particle.particleEmitter.maxEmission, 0.0f, 100.0f,guilayout.width (150));// Drag to set the particle x-axis movement speed Guilayout.label ("Particle x-axis move

[Unity 3D] Study Notes forty: Rays

in the game. In this example, a ray is sent to the point where the mouse moves at the camera position. It is like shooting a shot at the target to determine whether to hit the target. Using unityengine; using system. collections; public class script_06_09: monobehaviour {// target texture public texture; // message private string Info; void Update () {// create a Ray from the camera position to the mouse position = camera. main. screenpointtoray (input. mouseposition); raycasthit hit; // dete

Unity-3d particle aperture effect

-muller //float sita = 2 * mathf.pi * random.range (0, 1); //float R = mathf.sqrt ( -2 * MATHF.LOG (0.7f)); //float Z = R * Mathf.cos (SITA); //float Randomradius = (Minradius + Maxradius)/2 + Z * 2.5f; //print (Randomradius); //debug.log ("R =" + R); //debug.log (Randomradius); //Particle property settingsParticleattr[i] =NewParticleclass (Randomradius, Randomangle); Particlesarray[i].position =NewVector3 (R

A little experience with Unity 3D particle systems

http://hunterwang.diandian.com/post/2012-10-21/40041523890Recently do things need to increase the effect, a simple use of the particle effect, really feel more difficult to adjust the effect. At the same time also encountered some problems, share.If a gameobject that is bound to the partical system wants to destory, sometimes the unity console will make an error and will automatically prompt you with the Destroyimmediate (Gameobject,bool) method, You

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