unity accelerometer

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Unity 4.6 Upgraded to Unity 5, encountered 3 Gettrianglestrip related warning solutions

Reprint: http://weibo.com/p/1001603906313603156948 Yellow highlight is the error warning, the severity of error is high, 1 respectively Assets/standard assets/scripts/ MeshCombineUtility.cs (27,74): Error cs1061:type ' Unityengine.mesh ' does not contain a definition for ' gettrianglestrip ' a nd no extension method ' Gettrianglestrip ' of type ' Unityengine.mesh ' could is found (are you missing a using directive or An assembly reference?) 2) Assets/standard Assets/scripts/meshcombineutility.

Unity four element rotation (beginner level) (Unity Moe New Memo)

public void Bossrotaition () { quaterion loktion=quaterion.lookrotation ( player.instrance.transform.position-transform.position); Transform.localrotion=quaterion.lerp (transform.rotation,looktion,0.2f); } (Simple four-element rotation)* I wrote a boss rotation attack player method, with four elements, Quaterion.lookrotation () method to fill in a direction (player coordinates-boss coordinates to get boss to the player direction);And then assign a value to the loclrotion, to look like a spin

"Komatsu teaches you to tour the development" "Unity practical skills" when unity mesh update adds memory

Tag: no 51ctoUnity adds memory when the mesh is updated, and the general method is to use an array to fill in. Vector3[] vertices = new Vector3[segmentCount * 4]; Vector3[] normals = new Vector3[segmentCount * 4]; Vector4[] tangents = new Vector4[segmentCount * 4]; Color[] colors = new Color[segmentCount * 4]; Vector2[] uvs = new Vector2[segmentCount * 4]; int[] triangles = new int[segmentCount * 6]; mesh.vertices = vertices; mesh.normals =

"Komatsu teaches you to tour the development" "Unity practical skills" purpose of unity all special folders (go from the Momo of rain pine)

resource will compress the file, but it will not compress the package in its entirety. And it is a read-only folder, that is, the program can only read and write when it is running. It has different paths under each platform, but you can use Application.streamingassetspath to select the corresponding path based on the current platform.Some games in order to let all the resources use Assetbundle, will put some initial assetbundle in the Streamingassets directory, Run the program when you copy th

"Komatsu teaches you to develop" unity practical skills "Unity performance problem Finding method

Let's talk about this. How to find the performance problem of mono memoryMono is primarily a code problem, and various solutions will be addressed elsewhere, starting with the resolution of each spike, which can lead to Gc,mono heap memory requests.1. First Use cube to measureRun a game on the phone, look at the data.You can see that you have applied for memory here. This time there was a downward spike, and this was a GC. Then Mono discovers that the memory you have applied for in your code has

Unity Practical skills Unity replaces the shader of characters in the game, such as adding a streamer

Originally thought of this function how to realize, just in the project see here record.First of all, there will be a basic material in the model of the project, which is the material of the model that the art gives you.There may be a need to trigger an event in the game, add a streamer or stroke to your body.We know that these effects should be shown in the body, with special effects is not good-looking, to use shader to express.That's when you need to change a shader.In fact, we will not direc

"My book" Unity Shader's book-Catalogue (2016.1.29 Update)

Write in frontThanks to all the friends who came in to see. Yes, I'm currently going to write a book about unity shader.The purpose of the book is to have the following several: Summarize my experience with unity Shader and give others a reference. I am very aware of the difficulties of learning shader, and I have seen many questions raised by people in the group. I think learning shader is still a

The Pit of Unity

http://dearymz.blog.163.com/blog/static/20565742013341916919/ Editor: Hierarchy window is the Game object list in the scene The Project window is the contents of the Assets folder on disk that you can use to create a game Object Debugging: Debug Log with Debug.Log () or Print function At present completely unable to use VisualStudio to debug, can only use MonoDevelop. Because unity is u

The world's top content creation engine, unity for creation

May 11 Evening, Unite Beijing 2018 Keynote keynote speech at the National Convention Center successfully ended. This year's keynote keynote address brings together 12 heavyweight guests, presenting a technology feast for the participants in Unity 2018.The world's top content creation engine, unity for creationKeynote opening guest Unity CMO Clive Downie says that

[Unity3D] research on interaction between Unity and Android in Unity3D game development, unity3dandroid

[Unity3D] research on interaction between Unity and Android in Unity3D game development, unity3dandroid Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. In the previous article, we studied Unity3D gesture operations on the Android platform and implemented functions such as gesture rotation and scaling. Today, we will continue to study the extended content of Un

"My book" Unity Shader's book-Catalogue (2015.09.04 Update)

Write in frontThanks to all the friends who came in to see. Yes, I'm currently going to write a book about unity shader.The purpose of the book is to have the following several: Summarize my experience with unity Shader and give others a reference. I am very aware of the difficulties of learning shader, and I have seen many questions raised by people in the group. I think learning shader is still a

[Unity] 2.3 project browser and resource organization, unity2.3

[Unity] 2.3 project browser and resource organization, unity2.3 Classification: Unity, C #, VS2015 Created on: 1. Project-Project Browser As we mentioned earlier, the Project View (called the Project browser) in Unity is equivalent to the Solution Resource Manager (Solution) in VS2015. Each Project in Unity can contain

[Unity3D] Unity3D game development: embedding Unity view in Android view, unity3dandroid

[Unity3D] Unity3D game development: embedding Unity view in Android view, unity3dandroid Certificate --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csdn.net/qinyuanpei. Reprinted please indicate the source, Author: Qin Yuanpei, the source of

Grilled. NET,. NET Framework, mono, and unity

ZhaichaoTags:. net.net frameworkc#monounity2017-04-23 14:39 425 people read comments (0) favorite reports Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced.The Unity project has been around for more than a year, knowing that Unity uses mono for cross-platform, but the. NET. NET Framework and mono have been just smattering. Recently working on a

Organization of the "Unity" 2.3 Project Browser and resources

Categories: Unity, C #, VS2015Date Created: 2016-03-29 First, project-Engineering browserAs we said earlier, project View in unity, called the Engineering Browser, is equivalent to Solution Explorer (solution) in VS2015, where unity can contain multiple levels (*.unity) per project, each of which is a project that can

Unity compiled Android's principle parsing and apk packaging analysis

Bruce ZhangRecently, because I wanted to invoke the interface of Android's activity in the script component of scene, we needed to figure out the actual correspondence between scene and activity, and studied some of the principles that unity calls Android.This article focuses on the relationship between scene and activity, and where is the difference between Unity Pack apk and Android Studio pack apk? When

"Turn" Unity Resource management Fundamentals knowledge (dry not too long)

Recent unity how to reduce memory when you need to create objects frequently. Here, write about Unity3d for memory management and optimization.There are two kinds of dynamic loading mechanism in Unity3d: One is Resources.load, the other is assetbundle, but the difference is not very big. Resources.load is from a default into the package Assetbundle loading resources, and general Assetbundle files need you to create, run-time dynamic loading, you can s

Ubuntu14.04LTS: Custom Unity

Although Unity Desktop Manager has shown strong performance since its first release with Ubuntu11.01 and has made significant strides in availability, some people are disgusted with the restrictions imposed by custom appearance and behavior. Now let's take a look at how to customize Unity so that you can regain your control over the desktop. Available custom items in Un

Unity Application Block released

ArticleDirectory Summary Summary Today, unity Application Block is released in advance. Let's take a look at my documents on Castle. Open-source framework : Castle This helps you understand and use the unity Application Block. Original article: http://msdn2.microsoft.com/en-us/library/cc468366.aspx Summary Unity Application Block (

Unity Memory Understanding

not copied, just a simple pointer to the asset object that has already been load. This vague reference-plus-clone mix is probably the main reason to confuse most people.Specifically to mention is a special thing: script Asset, looks strange, unity in each script is a closed class definition, and did not write the calling code, the definition of light class script is not working. In fact, the unity engine i

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