[Unity skills] Optimization Technology in Unity and unity skills Optimization Technology
Preface
This article is based on a series of tutorials by Digital Tutors and summarizes the extended content ~ Digital Tutors is a great tutorial website. It contains many materials in the multimedia field and is very cool! In addition, we also refer to a tutorial in
[Unity] Chapter 1 Unity Script Development basics, Chapter 2 unity Script Development
Classification: Unity, C #, VS2015
Date created: 1. Introduction
The attraction of a game lies in its interactivity. If the game has no interaction, the scenario will be more beautiful and exquisite, and it is difficult to call it a g
[Unity] Chapter 2.0 Unity editor and basic operations, Chapter 2nd unity
Classification: Unity, C #, VS2015
Created on:
Key points of this chapter:
1. Master the Unity 5.3.4 editor view and menu items and their meanings. This is the most basic part of getting started a
SOURCE Candycat http://blog.csdn.net/candycat1992/article/OverviewIn general, we need to work with the materials and unity shader in unity to achieve the desired results. One of the most common processes is.1) Create a material2) Create a Unity Shader and assign it to the material created in the previous step3) Assign the material to the object to be rendered4) A
As the first sentence of this book, in this eye-catching position again, I want to tell you that my idea is that you read this book as a deliberate come, but also want to inspire readers, so the directory structure only preserves chapters, no further subdivision. Important concepts are presented in a special way.This chapter should be boring, and readers who know something about unity can skip it by themselves. Given the completeness of this book has
Today, we will continue to learn about Microsoft enterprise database 5.0. Today we will introduce the important module of Microsoft enterprise database-Unity.
This articleArticleWe will mainly introduce:
1. Basic knowledge about the unity module.
2. Why should we use unity?
3. Under what circumstances should u
From Fengle, "Unity Shader Essentials of Getting Started"In Unity 3 in 2010, Surface Shader appeared.An example of a surface shader.Let's do the following preparatory work first.1) Create a new scene to remove the Sky box2) Create a new material, create a new shader, and assign it to the material.3) Create a capsule body in the scene and assign it to the upper step materialThen we modify the shader code:
Write in frontThis article is based on Digital tutors a series of tutorials to summarize the expansion of the ~digital tutors is a very good tutorial site, contains a wide range of multimedia information, very cool! In addition, a tutorial in unity cookies is also referenced. There are many other references in the links below.This article is intended to briefly describe the various optimization strategies that are common. However, each foundation has
write in frontKnowing unity knows that unity can perform basic fog simulations. The so-called fog effect, is in the direction away from our perspective, the object appears to be covered with a certain color (usually gray). The implementation of this technique is actually very simple, which is to mix the color of the fog and the color of the object according to the distance of the object from the camera.Ther
Before Unity (i): From the ObjectBuilder, introduced the unity of the bottom frame objcetbuilder. At the same time, I said a little: they (patterns practices) Once again made the old habit of stalling (to be fair, this problem is one of the Enterprise Library team most prominent). Unexpectedly, today see Unity's Masters Grigori said: Unity Release the date is mo
"Lan Unity Development Fundamentals Three" lesson 5 unity Component DevelopmentRecommended Video Lecturer Blog: http://11165165.blog.51cto.com/Unity Component DevelopmentLet's learn this lesson. Unity , you first need to look at Unity 's Engineering and application relations
In the previous article, I briefly introduced some background knowledge about unity, why should we use unity, and what are the advantages of using unity. We will continue to learn about unity today, mainly to understand some common usage methods of unity.
This articleArtic
Original: "Unity" Bezier curve about point, length, tangent calculation in Unity C # implementationWrite in frontRecently, a path to the project has been edited, the basic idea is to meet several basic needs:"Additional instructions" in fact this article and this does not matter, you can skip the "write in front" section, cross to the body partWhen editing:① arbitrarily increase or decrease, insert, delete
Address: http://www.cnblogs.com/kyo-yo/archive/2010/11/01/Learning-EntLib-Tenth-Decoupling-Your-System-Using-The-Unity-PART2-Learn-To-Use-Unity-One.html
In the previous article, I briefly introduced some background knowledge about Unity, why should we use Unity, and what are the advantages of using
Root questions U3D-view Unity memory management from Profile, u3d --- unity
What does this article contain?
This article starts with the Profile component of Unity and explores some differences between memory usage of Unity in the development environment and formal environment,
And provides the best way to control the
This is the first part of Unity 1.0 document translation. For more information, see http://forum.entlib.net.cn/showtopic-235.aspx.
Unity ApplicationProgramUnity is a lightweight and scalable dependency injection container that supports constructor, attribute, and method call injection. It has the following advantages:
Simplified object creation, especially hierarchical object structure and depen
We will continue to introduce unity today.ArticleIn, I introduced the use of unitycontainer to register the relationship between objects, register the relationship between existing objects, and focuses on the use of various built-in Life Cycle managers in unity, today, we will mainly introduce some advanced applications of register and resolve in unity.
This ar
Write in frontThis article is based on Digital tutors a series of tutorials to summarize the expansion of the ~digital tutors is a very good tutorial site, contains a wide range of multimedia information, very cool! In addition, a tutorial in unity cookies is also referenced. There are many other references in the links below.This article is intended to briefly describe the various optimization strategies that are common. However, each foundation has
Unity comprehensive interview questions (including answers) and unity interview questions
1. What is a collaborative program?
Enable another logic processing when the main thread runs to assist in the execution of the current program. The coroutine is like multithreading, but not multithreading, the Unity coroutine checks whether the yield conditions are met afte
Unity Technical Preview for HoloLens the latest release: Beta 24, posted on 09/07/2016Before you start using unity to develop HoloLens apps, make sure you've installed the necessary tools, including Unity HoloLens Technical Preview. The Unity HoloLens Technical Preview is built based on the
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