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Unity Shader basic types and structures

Recently saw Siki Teacher's shader tutorial, thank Siki Teacher, lectures really good. Before reading some shader books, because there is no basis for the study of graphics, so look very painful. Then saw the Siki teacher's video, combined with the previous reading of the book suddenly clear.Here I write down the code of notes and videos to make it easy for me to view later.In this article, we mainly introduce the

Unity Learning Note (i)--the basic concept of scenes (scene)

make use of parenting (see below). As objects is added and removed in the scene, they'll appear and disappear from the Hierarchy as well. That is, the hierarchy contains the game objects in the current scene, and if you delete an object from the scene, the object is also deleted in the hierarchy view, see http://docs.unity3d.com/Documentation/Manual/Hierarchy.html Sometimes we don't see any scenes after we open the project, just like this: This is because there is no choice of scene, just sele

C # Developing Unity Game Tutorial property variables for Game objects

C # Developing Unity Game Tutorial property variables for Game objects Unity game object Properties--variablesBy learning from the previous chapter, the reader should be aware that the properties on the game object and the variables in the script, the way to establish a connection is to give the script to the game object. The previous chapter simply introduced th

"Unity" 11.3 Basic collider (box, sphere, capsule, mesh)

Categories: Unity, C #, VS2015Date Created: 2016-05-02 I. INTRODUCTIONA collision component (Collider) is another component that must be added with a rigid body (rigidbody) to allow it to collide with other components. Alternatively, if only two rigid bodies (rigidbody) collide with each other, the physics engine does not calculate collisions unless both objects have a collision component (Collider) attached.Non-collision components (Collider) Rigid b

Unity Client Basic Framework (reprint)

Framework Overview:Framework of the basic system, which includes: UI Framework ( NGUI + MVC ) Message Management ( Advanced CSharp Messenger ) Network Layer Framework ( Socket + Protobuf ) Tabular data ( Protobuf ) Resource Management ( Unity 5.x the AssetBundle scenario) Heat more frame ( tolua ) UI Framework:Use Unity 5.x for t

Unity Rain Ai Plug-in basic use (i)

Chinese)Rain will create 1 root default nodes for us (default is seq[execution of their child nodes in turn), do not understand the query behavior tree node typeCreate a child node of a moveWe find that we are missing a mobile targetCreate a navigation targetModify the navigation target name to tar1We can click this button to make the TAR1 settle on plan.Set goals on the behavior tree (note: Be sure to + "")Face target is the orientation.Specify the behavior tree used for AI objectsClick to run

"Unity" 12.1 Basic concepts

, dynamic changes in physical obstructions (such as closing), and updating of actual destinations. Second, the basic process of navigation seeking road1. Basic stepsThe following steps show you how to set up a navigation grid and how the agent can find a path on the navigation grid:(1) Create some geometry in the level, such as planar (Plane) or terrain (terrain), and then click Static (Static) in the upper

C # Developing the game object's behavioral logic method in Unity game tutorial

C # Developing the game object's behavior logic method of Unity game tutorial The behavior logic of game object--methodmethod, the reader in the 1th chapter of the new script has been seen, and in the 2nd chapter on the overall introduction of the script is also introduced, then the last chapter, although the main content is variable, but at the end of the chapter in order to show the game effect, also used

Unity-2017.2 Official Example Tutorial Roll-a-ball (ii)

Statement:This article is reproduced, due to unity version, there are some minor changes in the text, the original address: http://www.jianshu.com/p/97b630a23234Previous section Unity-2017.2 official Example Tutorial Roll-a-ball (a) we talked about:First, how to create a new project (project)Second, how to create a new game scenario (scene)Iii. How to add a

Simba College-unity-Sword British accompany you 0 basic C # series (i) Hello world

bytecode into separate parts.As for that language, because of the history of J + +, there are features of C + +. So there is a saying, eventually called c++++, four + to become a #.and C # is pronounced C sharp, the Chinese translation of "sharpness C".Now you know, C # is sharp C.What's the relationship between C # and MeAs a result, unity uses mono as the scripting engine, and Mono is an open source implementation of dotnet. The main language of Do

Summary of the "Unity" basic knowledge structure

PrefaceThis paper summarizes and combs the common basic knowledge content of unity engine in the form of knowledge structure diagram.If you learn a bit about unity engine and feel too cluttered, hopefully this will give you some help.Corresponding engine version: Unity 4.6.3(Large map ahead, non-wifi users caution poin

Summary of the "Unity" basic knowledge structure

PrefaceThis paper summarizes and combs the basic knowledge of unity engine in the form of knowledge structure diagram.Let's say you learned a little bit about the unity engine and thought it was too messy, so hopefully this will give you some help.Corresponding engine version number: Unity 4.6.3(Large map ahead, non-wi

The basic idea of the ET Framework Learning-ecs component programming to Unity

summary or feel (not necessarily correct)Having said the basic ECS concept, let's talk about some of the most commonly used ECS concept-based frameworks in unity development:ET--U3D dual-terminal development frameworkentitas-c# Frameunity2018 EcsjobsystemThese three are some of the more common ECS frameworks in unity development. Interested friends can search fo

[Unity3D Basics] Unity tutorials for beginners (2): basic classes of all script Components

Author: Wang Xuan Yi, source: http://www.cnblogs.com/neverdie/Reprinted, Please keep this statement. If you like this article, click [recommendation ]. Thank you! Introduction The last Time we talked about GameObject, Compoent, Time, Input, Physics, where Time, Input, and Physics are global variables in Unity. GameObject is a basic object in the game. GameObject is composed of Component. The GameObjec

Unity Creation Project and basic panel introduction

Welcome to Unity Learning,Unity training ,UnityEnterprise TrainingEducation Area, there are manyu3d Resources,u3d Training Video,u3d Tutorials,U3d Frequently Asked questions,u3d Project Source code, the "Dog Planing Learning Network" Unity's Ultimate Academy, dedicated to building the industry unity3d Training , learning the first brand. A project is created:Creating a project is the first step in developme

Unity Shader Tutorial-Lesson two: Shader's framework and properties in detail

in the corresponding floating-point number, representing a Vecto4 Then look at the "default" notation: Range and float, a floating-point number Color and vector,4 A comma-separated number, wrapped in (). corresponding to color, these four are the normalized values of R, G, B, and a (values range from 0 to 1, representing the common range of color values from 0 to 255). Corresponds to the vector, which is the x, Y, Z, w values. A null string or a default map name inside

Unity 5.3 Official VR Tutorial (ii) Creation of the first VR project

in order to be ready to learn to use unity to develop VR applications, we first check whether our computer hardware and software configurations meet the requirements. Simply put, the graphics card to Nvidia GTX970 or AMD290 above, the CPU to Intel i5-459 above, more than 8GB of memory, to have two USB3.0 interface, a USB2.0 interface, an HDMI 1.3 interface. be careful to connect the DK2 and turn it on before you open

First, three basic types of shader in unity

number)name ("Display Name", Color) = (number,number,number,number)name ("Display Name", Vector) = (number,number,number,number)2), stickersname ("Display Name", 2D) = "Defaulttexture" {}name ("Display name", cube) = "Defaulttexture" {}//cube mapname ("Display Name", 3D) = "Defaulttexture" {}3), detailsthe properties of range and float can only be single-precision values. in the subsequent shader program, the property value is accessed through [name]. Display name is displayed in the material v

Unity Shader Tutorial-fourth lesson: Customizing the lighting model (equation)

same as Lambert). But behind this, unity does use our lighting model "basicdiffuse" instead of using the "Lambert" it provides.Unity uses #pragma this precompiled directive (indeed, this is its official name) to let us choose the lighting model. There are 3 types of care model prototypes we can choose from: Half4 Lightingname (surfaceoutput s, Half3 lightdir, half atten) {} Half4 Lightingname (surfaceoutput s, half3 Lightdir, Half3 viewd

Unity Shader's basic lighting

DirectionFixed3 Worldviewdir = Normalize (Unityworldspaceviewdir (I.worldpos));//Viewing Directionfixed3 Ambient= UNITY_LIGHTMODEL_AMBIENT.XYZ;//Ambient LightFixed3 Diffuse= _lightcolor0.rgb * _color.rgb * MAX (0, Dot (Worldnormal, worldlightdir));//Diffuse Reflectionfixed3 Halfdir= Normalize (Worldviewdir + worldlightdir);//Blinn Model Calculation HFIXED3 specular = _lightcolor0.rgb * _specular.rgb * POW (max (0, Dot (Worldviewdir, Halfdir)), _gloss);//High Light Reflection retu

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