unity basic tutorial

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C # Write the basic GUI of unity-2

1. text input box 1 Public String text; 2 3 void ongui () {4 text = GUI. textfield (New rect (140,140,100, 40), text); 5 6 if (GUI. button (New rect (10, 10,100, 50), text) 7 {8 print ("the user clicked the button"); 9} 10} Effect: 2. switch button control 1 public bool toggleBool;2 3 void OnGUI(){4 toggleBool = GUI.Toggle(new Rect(10, 10, 100, 30), toggleBool, "Toggle");5 } Effect: 3. Horizontal Slider 1 void Update () {2 print(hSliderValue);3 }4 5 private fl

Simba College-unity-with you 0 basic C # series (iii) calculation and type

to say, in C # all use logical operations, you can write a definite bool variable as above.When you write that these questions don't get around at all, you can completely ignore them.Now, if you write code to write a logical operation around it, you can write it down and make it easier to read.As long as you always keep in mind that all operators are trying to say a word, they will not fall into this trap.In fact, more than just operators, high-level language we said, the whole is a tree, each

Unity Android App installs OBB sub-package (basic Apk+obb)

1, first in unity to make a good subcontracting, the method of subcontracting as shownReady to pack and pack the Android installation package (Apk+obb), for example: abc.apk + Abc.obb2. Install the APK to the Android device first, then rename the corresponding Obb file to:Main.and copied to the Android device under the "/android/obb/As in Unity3d editing, you can see the "bundle Version Code" and the package name (i.e. "bundle Identifier") at the loca

Unity Basics Note One (shortcuts, basic concepts)

Shortcut:Flight mode, can be used ALT+WASD, switch, to achieve the user with a first view in the scene roamingALT + left mouse button: Around the focus point convolutional: Toggle Sky Box, fog effect, glow display and hide.Ctrl+6: Can pop up animation viewBasic concepts:Mesh Filter: The mesh filter is used to get the grid information (mesh) from the object and pass it to the grid renderer used to render it to the screenMesh Collider:mesh collision Body, in order to prevent the object from penetr

[Unity Algorithm] A Star pathfinding (i): Basic version

Reference Links:Https://www.cnblogs.com/yangyxd/articles/5447889.htmlI. Principle1. Simplify the scene and divide it into square squares called nodes, and the distance from one node to another is called cost. The cost of a node and a horizontal/vertical adjacent node is 1, and the cost of the diagonal node is 1.4. Here the reference formula F = g + H,f represents the total cost of the node, G represents the cost of the node and the previous path node, h represents the cost of the node and the ta

Unity Client Architecture Design Video Tutorial

architecture (1)Section 19th: Client Architecture Dialogmanger Management class Architecture (2)Section 20th: client-side architecture Util general-purpose Class (1)Section 21st: Client-side architecture Util general-purpose Class (2)Section 22nd: Client-side schema generation Loginpanel scriptSection 23rd: Client-side Architecture-mainpanel Lectures (1)Section 24th: Client-side architecture-mainpanel Lectures (2)Section 25th: Client-side schema JSON save and load (1)Section 26th: Client-side s

Unity Shader Tutorial-First lesson: Writing shader and applying shader processes

This is the first lesson of our Unity Shader tutorial, and in this lesson you will learn how to use a program to write a shader that can be used in unity: the diffuse shader. This lesson focuses on the process of creating shader and applying shader.Preparatory work: Install Unity version 4.6 or more

C # for Unity programming language Quick Start tutorial (serial 8)---Abstract classes and interfaces for C#oop programming

imeasure type, and call the method in which to calculate the area and perimeter of the triangle with an edge length of 10.6.5>: In addition to the design of a new class, while inheriting the following interface Iameasure and the 2nd above the imeasure, in addition to providing a specific length of the equilateral triangle side length and the area of the calculation method, but also realized the iameasure of areas () members, Provides a method for calculating the square area.Interface Iameasure{

Unity-2017.3 Official Example Tutorial Space-shooter (i)

need to be generated dynamically in the script. Open the Playercontroller script and edit the following code:Gameobject is the base class for all entities in a unity scene and is used here to instantiate bullets. Shotspawn is used to obtain the pose information of a bullet mount point. The firerate is used to set the projectile launch rate. The Nextfire is used to determine whether the next bullet can be launched. When the player presses the "Fire1"

"Unity3d plugin" reads and writes file data in Unity: Litjson Quick Tutorial

------------------------------------------ Objectstart PropertyName name System.String String Bill System.String PropertyName Age System.String Int System.Int32 PropertyName Awake System.String Boolean True System.Boolean PropertyName N System.String Double 1994.0226 System.Double PropertyName Note System.String Arraystart String Life System.String String is System.String String but System.String String a System.String String Dream System.String Arrayend Ob

Arkit for Unity Windows Development Tutorial (i)

more scary, so don't repeat it.Step Two:Install black apple (means install Apple system with virtual machine)Https://jingyan.baidu.com/article/59a015e374a45bf795886542.htmlTake a look at this tutorial you may encounter a black screen, blue screen and so do not panic do not busy these tutorials online is as long as you can describe clearly the problem on the line.Note: The best memory in more than 4G hard disk best in more than 60G, eat this loss.Step

"Unity" GLOW11 plugin Getting Started tutorial

"Unity" GLOW11 plugin Getting Started tutorialThe GLOW11 plugin is a very powerful self-illumination plugin in the Unity Asset store, and this article is used to GLOW11 quick start.A Installation Instructions~ Download Unity Asset store Purchase and download Other channels download the GLOW11 package. ~ Installation Import the package i

Unity Rain Ai Plug-in basic use (ii)

ObjectiveIn the previous tutorial, we have basically implemented path navigation and obstacle avoidance .But then we did not let our character learn to think, he just mechanical to complete some steps, this does not reflect the rain plug-in intelligence.A character he should have several different states, standby, patrol, Discovery, chase, attack and so on. and be able to think and react to your own behavior.Transitions between states require signals

Unity Shader Tutorial-Lesson Three: Practice! Same shader, multiple material.

code needs to use these values in the subshader{} block, you must declare a variable of the same name in this block, which links our values on the inspector to the values of the last code to form a whole.Once you declare these variables in the subshader{} block, you can use these variables in the surf () method. In the Surf () method, the Pow () method we used is a method provided by the Nvidia CG language, and unity shader can use the method in CG,

Unity Official Website Tutorial--Multiplayer Networking

, input.getaxis (" horizontal ") NBSP;ANDNBSP; input.getaxis (" Vertical ") allow the player to use the WASD and arrow keys, a controller pad or other device to move the PLA Yer. For more information, please see the page on the Input Manager. 12. Select the NetworkManager object in the hierarchy panel and drag the new script to the "Add Component" button at the bottom of the inspector.13. Return to unity and save the scene.14. Click the uppe

Unity 2D Game Development Tutorial to add multiple ground to a game scene

Unity 2D Game Development Tutorial to add multiple ground to a game sceneadd multiple ground to a game sceneObviously, only one ground of the game scene is too small, there is not enough elves to move around. So, this section introduces a simple way to add multiple floors to a game scene. The specific methods of operation are: ( 1 ) in project View, create a new folder named prefabs hierarchy platf

[Tutorial] Ultimate Unity Terrain maker-blazing-fast creation of gorgeous game terrain

In the Unity workflow, the terrain is an essential element, regardless of whether the game or virtual reality will be used to all kinds of terrain effects, in this teaching we need to understand the basic concept of terrain production, It requires a lot of practice in the Terrain Operations section of unity. After familiar with these functions, I believe that the

Unity (VR) Video player development record (non-tutorial)--Knowledge Point: _unity

Unknowingly into the VR industry also a year, do the app, but also do the game. It feels fresh. See a lot of people in the group asking what is the ability to do VR, what you need to know. VR development requires knowledge points (individual): 1.unity, develop interface. 2.android,ios. You don't need to be proficient, but you have to know some basics, such as Android's XML file permissions, you can understand the JAVA,OC call, there is the base of

The camera tracking feature of Unity 2D game development Tutorial

camera's location in real time. is to make its position consistent with the position of the sprite, but they cannot have the same value in the z direction, as shown in 2-3. Otherwise, the camera and the genie will coincide, so that the game view of the Sprite object disappears, as shown in 2-4. Figure 2-3 the camera and the sprite have different values in the z directionFigure 2-4 the camera has the same value as the sprite in the z direction Q Script 45 line Vector3.lerp () funct

The creation and use of-ugui art font in Unity tutorial

to create the art library,After the build there is a fnt file and more than one text image:This is the data we finally imported into unity.4. Place the above data in Unity's resource directory, right-click on the Fnt file, and in the right-click menu Choose Batchcreateartistfont (described later) to generate the relevant font file:Number.fontsetting is the font file we can get in Ugui.5. Create a text control under the canvas, assign the font file to

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