Iupdateselectedhandler-onupdateselected-called on the selected object each tick
iselecthandler-onselect-called when the object becomes the selected object
Ideselecthandler-ondeselect-called on the selected object becomes deselected
imovehandler-onmove-called When a move event occurs (left, right, up, down, ect)
isubmithandler-onsubmit-called when the submit button is pressed
icancelhandler-oncancel-called when the Cancel button is pressed
Use event/delegation mechanism (EVENT/DELEGATE) for communication between gameobject in unityWelcome to Unity Learning,Unity training ,UnityEnterprise TrainingEducation Area, there are manyu3d Resources,u3d Training Video,u3d Tutorials,U3d Frequently Asked questions,u3d Project Source code, the "Dog Planing Learning Ne
;
}
}
abstraction of observers-introduction of observerafter joining Notificationcenter, the next problem we have to face is that each of our observers needs to add a callback function to our Start method and cancel the callback function in the OnDestroy method. We can abstract this part of the code in a observer component, using another dictionary to record all of the Gameobject registered callback functions, in the Observer OnDestroy method all at once unsubscribe. The code is as fol
the method or attribute is called, and return the call result again.
7. Unity can read configuration information from the standard configuration system, for example, XML files, and use the configuration file to configure containers.
8. Unity supports developers to implement custom container extensions. For example, you
EventHandler during the call.
If additional parameters are generated, the second parameter is a type derived from EventArgs and provides all fields or attributes to save event data. The advantage of using EventHandler
The following is an example to demonstrate EventHandler's usage:
Using System; namespace ConsoleApplication1 {class Program {static void Main (string [] args) {Counter c = new Counter (new
(); // gets the configuration section unityconfigurationsection = (unityconfigurationsection) configurationmanager for the specified name. getsection ("Unity"); // default method. By default, the container configuration information under the "Unity" configuration section is obtained. loadconfiguration (); // obtain the configuration information container under the named configuration section
To configur
Address: http://www.cnblogs.com/kyo-yo/archive/2010/11/01/Learning-EntLib-Tenth-Decoupling-Your-System-Using-The-Unity-PART2-Learn-To-Use-Unity-One.html
In the previous article, I briefly introduced some background knowledge about Unity, why should we use Unity, and what a
verification
Step 7: Simple Analysis of the cryptographer encryption module, custom encryption interfaces, and usage-Part 1
Step 7: Simple Analysis of the cryptographer encryption module, custom encryption interfaces, and usage-Part 2
Step 8. Use the configuration setting module and other methods to classify and manage enterprise database configuration information
Step 9: Use the policyinjection module for AOP-PART1-basic usage
Step 9: Use the policyinjection module for AOP-PART2
Unity Animation SystemThe Unity animation system, also known as "Mecanim", provides the following features:
A simple workflow that sets all the elements of an animation, including objects, roles, and attributes.
Support for importing animated segments created externally and animated segments made with the built-in animation editor.
Human-type ani
data verification
Step 7: Simple Analysis of the cryptographer encryption module, custom encryption interfaces, and usage-Part 1
Step 7: Simple Analysis of the cryptographer encryption module, custom encryption interfaces, and usage-Part 2
Step 8. Use the configuration setting module and other methods to classify and manage enterprise database configuration information
Step 9: Use the policyinjection module for AOP-PART1-basic usage
Step 9: Use the policyinjection module for AOP-
design is very good, with the previous shader editor thought, each node contains its own input,shaderconst,vscode,pscode, each node through the input and output connection. There are a lot of problems: 1, too bad to expand, I have tried to add a hook-and-shadertree in the light of the calculation node, a great effort. 2, the arrangement is too many combinations, the last generation of shader through a variety of switch mappings called GUIDs to local, compiled into 2 files, this mechanism I have
First, the summary
in Unity, the serialization of "things" is a very central thing of unity, and many features are built on a serialized system: Like a view panel, a prefab (prefabs), an instantiation (instantiation), a save scene, Load (loading), the thermal reload of the editor code (hotReloading of editor, Code), Unity's own garbage collector ( Resource.Garb
system will peel off the assetbundlename and pack it all alone, leaving the remaining unity into a scene packageThis basically completes the packing work.Next comes the unpacking.Load panel1. Load Assetbundle (Assetbundle.loadfromfileasync (path))2. Put in memory3. When you open the interface, instantiate the interface class and restore the data. For example, CDialog is the interface class, cpanel the data
Learning Unity3d, it is important to feel the order of events. Please translate the official documents.Execution Order of Event FunctionsOrder of execution of event functionsIn Unity scripting, there is a number of event functions that get executed in a predetermined order as a script executes. This execution order is
Unity game development-Custom Event test demo, unitydemo
In the previous article, we wrote the unity game development custom message event. Click to open the link.
The following is a test demo.
First, punch in unity, create a new scenario, and then create an empty game objec
object meters per second! var translation = Time.deltatime *; Transform. Translate (0, 0, translation);}The 2.ongui-ongui and corresponding event implementation principles are not based on time.timescale and are therefore unaffected.Reference:
Http://gamedevdocket.blogspot.com
http://answers.unity3d.com/
https://unionassets.com/blog/playing-animation-with-time-timescale-0-339
Copyright NOTICE: This a
The common event to capture Android in unity development is actually simple.
Input.getkey (Keycode.escape)
Input.getkeydown (keycode.home)
Return key
if (Application.platform = = Runtimeplatform.android (Input.getkeydown (keycode.escape))
{
//....
}
Home key
if (Application.platform = = Runtimeplatform.android (Input.getkeydown (keycode.home))
{
//.....
The above is a smal
Put this class in editor for use.
1 using unityengine; 2 using system. collections; 3 using system. collections. generic; 4 using unityeditor; 5 6 ///
Add a right-click event in Unity
Above wrote Unity game development Custom Message Event Click Open LinkHere is the test demoFirst, punch in unity, create a new scene, and then create a new empty game object, in the eventobjThe second step, the test code eventtest.as, directly dragged to the above empty game object EentobjThe test code is as follows:Using unityengine;using System.collections;pub
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