crosshairs.png into the source image property of the crosshairs node's image component, adjust the position of the crosshairs to (0,0,0), the center of the screen, Set Native Size9. Configure a first-person camera, the eyes of human beings. is to drag the main camera to the person under person as a child node renamed eye, so you can follow the protagonist to move. Then set the camera's position to (0,1.5,0), just in the headFire shot.10. Create a script open_fire, mounted under the person node,
still feel that it is not fun, you can try to decompile some of the popular Unity3d game to get the code, after all, the real production environment code is the most worthy of deep research, in this Part I would like to recommend the code of the three countries, quite neat.My Unity3d Blog and Project indexIn the completion of the above learning process, to see some third-party blog is also quite useful means, here shameless to promote my blog and my mini-project.
"Unity3d Basic
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series grid meshesThis article shares a 5th completed video, the Beginner Graphics–lessons series grid meshes. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high-definition video of the classmate trouble to praise and leave your email~There'
Wang Xuan Yi, Source: http://www.cnblogs.com/neverdie/ Welcome reprint , please also keep this paragraph statement. If you like this article, please click "Recommend". Thank you!IntroductionIn the first article "Unity3d Basic Tutorial" for beginners See Unity Tutorial (a): Gameobject,compoent,time,input,physics I've already talked about the relationship between r
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of cameras introduced camerasRecently got some of the official Unity video tutorials, all in plain English, without any subtitles or speeches or anything. Although basically understand, but it is difficult to hear some of the detailed knowledge points. So the idea of do
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series Grid renderer and filter mesh renderers and filtersThis article shares a 4th completed video, the Beginner Graphics–lessons series Grid renderer and filter mesh renderers and filters. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high
C # Developing Unity Game Tutorial property variables for Game objects Unity game object Properties--variablesBy learning from the previous chapter, the reader should be aware that the properties on the game object and the variables in the script, the way to establish a connection is to give the script to the game object. The previous chapter simply introduced th
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of textures texturesThis article shares a 6th completed video, the beginner Graphics–lessons series of textures textures. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high-definition video of the classmate trouble to praise and leave
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of materials to understand materialsAfter sharing the Chinese subtitles in the light introduction lights, this chapter share a 3rd completed video, that is, "beginner graphics–lessons series of materials to understand materials." Listen to the translation, the time axis, suppress the person is oneself. Do not use
C # Developing the game object's behavior logic method of Unity game tutorial The behavior logic of game object--methodmethod, the reader in the 1th chapter of the new script has been seen, and in the 2nd chapter on the overall introduction of the script is also introduced, then the last chapter, although the main content is variable, but at the end of the chapter in order to show the game effect, also used
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of Light introduction lightsAfter sharing a Chinese subtitle video camera Introduction cameras, this chapter share a 2nd completed videos, namely "Beginner Graphics–lessons series of Light introduction Lights". Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illeg
in the corresponding floating-point number, representing a Vecto4
Then look at the "default" notation:
Range and float, a floating-point number
Color and vector,4 A comma-separated number, wrapped in (). corresponding to color, these four are the normalized values of R, G, B, and a (values range from 0 to 1, representing the common range of color values from 0 to 255). Corresponds to the vector, which is the x, Y, Z, w values.
A null string or a default map name inside
Original address: Http://www.raywenderlich.com/78675/unity-new-gui-part-1The Sharoth translation group: Proofreading: Glory.
There's no denying that unity is a great game engine, and in order to be able to meet the needs of independent developers, but also to provide high-quality AAA engine features, not surprisingly, unity now occupies the mainstream position
same as Lambert). But behind this, unity does use our lighting model "basicdiffuse" instead of using the "Lambert" it provides.Unity uses #pragma this precompiled directive (indeed, this is its official name) to let us choose the lighting model. There are 3 types of care model prototypes we can choose from:
Half4 Lightingname (surfaceoutput s, Half3 lightdir, half atten) {}
Half4 Lightingname (surfaceoutput s, half3 Lightdir, Half3 viewd
imported geometry +t4m system.All features are compatible with Unity free and Pro editions.Characteristics:Shader Model (Iphone,ipad,andoid,web,pc,mac,flash naci)Convert terrain to t4m, maintain all textures and blend textures (it uses 4 times-fold textures)Convert your own imported mesh (you are free to make terrain with other 3D software)Draw and place any object you want, under the new drawing systemIntegrated Detail (LOD) systemIntegrated signage
hierarchy.The button is below the image, so the button in the game window obscures the imageIf the image is below the button, the image will mask the button7. Create an interfaceWith the image, button, and text components, you can already implement a number of functional interfaces, and then join a simple music playback interface with what you just talked about.Simple create a solid color background, tentatively gray-black, Width height set to screen width height resolution, screen resolution c
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Reference:http://www.360doc.com/content/13/0923/15/12282510_316492286.shtmlUnity Shader is a shader, the texture, grid information input, get the material of a program, specifically what things, but also need to practice to know. A Unity great God recommended me: If you want to learn computer graphics programming (the basis of game programming), you can learn unityshader, and then learn OpenGL and DX. Do not say nonsense, according to my style, are d
in order to be ready to learn to use unity to develop VR applications, we first check whether our computer hardware and software configurations meet the requirements. Simply put, the graphics card to Nvidia GTX970 or AMD290 above, the CPU to Intel i5-459 above, more than 8GB of memory, to have two USB3.0 interface, a USB2.0 interface, an HDMI 1.3 interface. be careful to connect the DK2 and turn it on before you open
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