[Unity-6] Sometimes GameObject cannot be rendered, unity-6gameobject
Problem description:A monster encountered such a problem during the game. It would be okay if he was shown in the center of the screen, but let him appear at the edge of the screen to find that he did not appear.
Cause:After checking, I found that I added an Animator control to this
The Gameobject class is the accumulation of all entities in a unity scene. A Gameobject object is typically composed of multiple component component and contains at least one transform component. Activeself the active identity of the--gameobject property
The function of the Activeinhierarchy property is to retur
In the game development, often because the gameobject,setactive way to open the close, this way the effect is too stiff and give it a tweenIt could be alphatween or scaletween.Plus a playtween to do the control.This needs to be added to each gameobject on each of these component not to say, it is not very usefulSo it's a very, very convenient way to combine a previously used extension function.(Previous exp
documentation support when it is not open-source. At the same time, the Unity community is also very friendly, and stackoverflow also has many issues worth looking.
By the way, we recommend several Unity learning websites:
Unity holy book
Official Unity documentation
Unity's topic
When I learned about Unity3D, I foun
The Efficiency Test of using transform and gameObject directly in Unity, unitygameobject
It is better to believe in books than to have no books, not to mention the blogs of online developers. My blog is also included here. Sometimes I can look back and see what is wrong, but I am too lazy to change it. In many cases, the article we see is not necessarily the original address, but it is converted by seven to
Use event/delegation mechanism (EVENT/DELEGATE) for communication between gameobject in unityWelcome to Unity Learning,Unity training ,UnityEnterprise TrainingEducation Area, there are manyu3d Resources,u3d Training Video,u3d Tutorials,U3d Frequently Asked questions,u3d Project Source code, the "Dog Planing Learning Network" Unity's Ultimate Academy, dedicated to
The letter is better than no book, not to mention the online developer's blog. Here also contains my own blog, sometimes back to see the wrong place, but I also too lazy to change, and many times we see the article is not necessarily the original address, but by the various sites seven turn eight, more impossible to guarantee accuracy.This test says: "Do not use transform or gameobject directly in the script, but should be cached as member variables s
The game is developed on unity and requires game scripting to be combined with 3D modeling to drag a written script into a 3D object to achieve the effect.Here's a small example, using unity 3D to achieve a control of the movement of the villain, the villain can move forward, backward, left and right.1. Create a scene from the File-> New scene;2. Create a gameobject
In unity, camera space does not coincide with the camera Gameobject's local space.In the Camera.worldtocameramatrix document, there is this sentence:Note that camera space matches OpenGL Convention:camera's forward is the negative Z axis. This was different from Unity's convention, where forward is the positive Z axis.This means that the blue axis of the camera Gameobject in
For example: you want to invoke the jump () function in the playjumpto code in the Player object that has already been instantiatedPrivate Playjumpto Playjumpto;Private Gameobject playerobj;void Start (){Playerobj = Gameobject.findwithtag ("Player");Playjumpto = playerobj.getcomponent}void Fun (){Playjumpto.jump ();}So that's it, notice that you want to designate the player object tag as a new player, and the jump () function to be public.Methods for
Welcome to Unity Learning,Unity training ,UnityEnterprise TrainingEducation Area, there are manyu3d Resources,u3d Training Video,u3d Tutorials,U3d Frequently Asked questions,u3d Project Source code, the "Dog Planing Learning Network" Unity's Ultimate Academy, dedicated to building the industry unity3d Training , learning the first brand. What are the drawbacks of a one-to-many observer pattern mechanism?
Use Unity code to generate a GameObject through Xml configuration-a pitfall from the previous two days, unitygameobject
1. Resources. Load (path), path is not an absolute path, but a relative path relative to "Resources! For example:
To Instantiate, the code should be as follows:
string man1Path = "Research/FBX/man1/";GameObject weapon = Instantiate(Resources.Loa
Beginner unity, always do not understand what transform is, in fact, very simpleUnity insideEverything is an object (Gameobject), and transform is a basic property class of objects, including position, rotation, scaling, three basic properties to find objects, can be used Gameobject, can also use Transformgameobject have transform properties, transform inherit fr
Sometimes we want to avoid repeating additions when adding components, so we need to remove the existing components first. Then write the extension method encapsulation addcomponent. Public Static classAssist { Public StaticT addcomponentsingle ThisGameobject gameobject)wheret:component {returnAddcomponentsingle(Gameobject); } Public StaticT addcomponentsingle ThisTransform Transform)wheret:component {r
Reference: https://blog.uwa4d.com/archives/USparkle_Continuous-optimization.htmlImplementation: The copy coordinates information can be pasted when the Gameobject is selected at runtimeImplementation code:Using system.collections;using system.collections.generic;using unityengine;public class Testcopyposhelper: Monobehaviour {private void onenable () {UnityEditor.Selection.selectionChanged + = onselectchanged; }//Use this for initialization void St
Tag: no 51ctoSometimes you need to check the scene in the project.There are two points in this, and the calculation of the dash and front of the characterDash with LinerandererThe character is right in front ofGo.transform.forward + go.transform.positionThe coordinates of the characters plus the forward direction of the characters.(When I first hardheaded thinking of the front of the Go.transform.forward is not the front of the character, but if not add their own coordinates, it is only a direct
Change position, move out of view, recommend, save
Gameobject.setactive (FALSE); To be quoted in advance, or you can not change back ...
renderer.enabled = false; Multiple renderers, traverse
destroy//If you don't use it.
Change the transparency Renderer.material.color = new color (1,1,1,0); If shader supports transparent channels,
Mask Mask to hide
Turn off the camera that renders the secondary object individually
Layer, with the camera to render layers and hidden objects L
Gets the measurements coordinates of the object specified by the player_postion variableVector3 player_postion = Player.transform.position;Get x, Y, Z valuesfloat x = player_postion.x;Float y = player_postion.y;float z = player_postion.z;Sets the coordinates of the gameobject with the current function applied1. Direct AssignmentThis. Getcomponent2. On a gameobject basis, addThis. Getcomponentor aThis. Getco
-object by name (Finds a children by name and returns it), the method can get to the hidden (inactive) Gameobject,Can be obtained by first obtaining the parent object (active must be true), and then by looking for the child Transform.find () 1 gameobject root = Gameobject.find ( " gameobject " 2 3 gameobject
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