[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of Light introduction lightsAfter sharing a Chinese subtitle video camera Introduction cameras, this chapter share a 2nd completed videos, namely "Beginner Graphics–lessons series of Light introduction Lights". Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illeg
Original address: Http://www.raywenderlich.com/78675/unity-new-gui-part-1The Sharoth translation group: Proofreading: Glory.
There's no denying that unity is a great game engine, and in order to be able to meet the needs of independent developers, but also to provide high-quality AAA engine features, not surprisingly, unity now occupies the mainstream position
in the corresponding floating-point number, representing a Vecto4
Then look at the "default" notation:
Range and float, a floating-point number
Color and vector,4 A comma-separated number, wrapped in (). corresponding to color, these four are the normalized values of R, G, B, and a (values range from 0 to 1, representing the common range of color values from 0 to 255). Corresponds to the vector, which is the x, Y, Z, w values.
A null string or a default map name inside
same as Lambert). But behind this, unity does use our lighting model "basicdiffuse" instead of using the "Lambert" it provides.Unity uses #pragma this precompiled directive (indeed, this is its official name) to let us choose the lighting model. There are 3 types of care model prototypes we can choose from:
Half4 Lightingname (surfaceoutput s, Half3 lightdir, half atten) {}
Half4 Lightingname (surfaceoutput s, half3 Lightdir, Half3 viewd
imported geometry +t4m system.All features are compatible with Unity free and Pro editions.Characteristics:Shader Model (Iphone,ipad,andoid,web,pc,mac,flash naci)Convert terrain to t4m, maintain all textures and blend textures (it uses 4 times-fold textures)Convert your own imported mesh (you are free to make terrain with other 3D software)Draw and place any object you want, under the new drawing systemIntegrated Detail (LOD) systemIntegrated signage
hierarchy.The button is below the image, so the button in the game window obscures the imageIf the image is below the button, the image will mask the button7. Create an interfaceWith the image, button, and text components, you can already implement a number of functional interfaces, and then join a simple music playback interface with what you just talked about.Simple create a solid color background, tentatively gray-black, Width height set to screen width height resolution, screen resolution c
%E6%9C%80%E6%96%B0PHP%E5%85 %a8%e5%a5%97%e8%a7%86%e9%a2%91%e6%95%99%e7%a8%8bparentpath=%2fPHP High Performance Architecture Class video tutorialLink: Https://pan.baidu.com/s/1pKCiQDX Password: CVIPhttps://pan.baidu.com/share/link?shareid=2656775056uk=1513318881#list/path=%2FPHP%E9%AB%98%E6%80%A7%E8%83 %bd%e6%9e%b6%e6%9e%84%e7%8f%ad%e8%a7%86%e9%a2%91%e6%95%99%e7%a8%8b-PHP Self-Learning video tutorial Full set of 30GB Links: https://pan.baidu.com/s/1pLf
Reference:http://www.360doc.com/content/13/0923/15/12282510_316492286.shtmlUnity Shader is a shader, the texture, grid information input, get the material of a program, specifically what things, but also need to practice to know. A Unity great God recommended me: If you want to learn computer graphics programming (the basis of game programming), you can learn unityshader, and then learn OpenGL and DX. Do not say nonsense, according to my style, are d
in order to be ready to learn to use unity to develop VR applications, we first check whether our computer hardware and software configurations meet the requirements. Simply put, the graphics card to Nvidia GTX970 or AMD290 above, the CPU to Intel i5-459 above, more than 8GB of memory, to have two USB3.0 interface, a USB2.0 interface, an HDMI 1.3 interface. be careful to connect the DK2 and turn it on before you open
Original: 2018 Unity combined with Android SDK download installation and configuration tutorial
First statement: Unity version 2017.1f3???? recently try to use NetEase in unity to do AR Development, publish project files need to publish to the Android platform, encountered some problems, read some information on th
------------------------------------------
Objectstart
PropertyName name System.String
String Bill System.String
PropertyName Age System.String
Int System.Int32
PropertyName Awake System.String
Boolean True System.Boolean
PropertyName N System.String
Double 1994.0226 System.Double
PropertyName Note System.String
Arraystart
String Life System.String
String is System.String
String but System.String
String a System.String
String Dream System.String
Arrayend
Ob
second red box we can initialize the Gameobject object in the Start () function, which can improve the efficiency of code execution(4), the third red box, input, Vector3, Addforce, and Time.deltatime, can be viewed from the Unity User manual in the corresponding usageTips: In the process of adding a rigid component before adding a script component above, if you add the Scripts Script component and then add the Rigidbody rigid body component, the priv
If you want to use Unity to implement a QR code scan function, find a plug-in on the Internet and find a plug-in that seems to be called easycode.pdf, but download it and use it. This is really bad. An error will be reported as soon as it is imported and run, after debugging the error code, run the "Discover" button again without responding. after retrying several times, the system still failed to check the source code. The result showed that only the
code needs to use these values in the subshader{} block, you must declare a variable of the same name in this block, which links our values on the inspector to the values of the last code to form a whole.Once you declare these variables in the subshader{} block, you can use these variables in the surf () method. In the Surf () method, the Pow () method we used is a method provided by the Nvidia CG language, and unity shader can use the method in CG,
, input.getaxis (" horizontal ") NBSP;ANDNBSP; input.getaxis (" Vertical ") allow the player to use the WASD and arrow keys, a controller pad or other device to move the PLA Yer. For more information, please see the page on the Input Manager. 12. Select the NetworkManager object in the hierarchy panel and drag the new script to the "Add Component" button at the bottom of the inspector.13. Return to unity and save the scene.14. Click the uppe
This is the first lesson of our Unity Shader tutorial, and in this lesson you will learn how to use a program to write a shader that can be used in unity: the diffuse shader. This lesson focuses on the process of creating shader and applying shader.Preparatory work:
Install Unity version 4.6 or more
standing. In this vector3.lerp process, you can arbitrarily control the character's crawling or jumping movements.Here, the contents of the second section are over. By now, you should have been able to master the Navmesh pathfinding all the normal operation. Next, I will briefly explain the Navmesh in the third section of the slightly complicated control method, I hope you continue to support Zhao.Incidentally, many friends may wish me to download the engineering documents. However, I think thi
Offmeshlink movement state can To return to the normal path of finding or standing. In this vector3.lerp process, you can arbitrarily control the character's crawling or jumping movements.Here, the contents of the second section are over. By now, you should have been able to master the Navmesh pathfinding all the normal operation. Next, I will briefly explain the Navmesh in the third section of the slightly complicated control method, I hope you continue to support Zhao.Incidentally, many frien
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.