need to be generated dynamically in the script. Open the Playercontroller script and edit the following code:Gameobject is the base class for all entities in a unity scene and is used here to instantiate bullets. Shotspawn is used to obtain the pose information of a bullet mount point. The firerate is used to set the projectile launch rate. The Nextfire is used to determine whether the next bullet can be launched. When the player presses the "Fire1"
Statement:This article is reproduced, due to unity version, there are some minor changes in the text, the original address: http://www.jianshu.com/p/97b630a23234Previous section Unity-2017.2 official Example Tutorial Roll-a-ball (a) we talked about:First, how to create a new project (project)Second, how to create a new game scenario (scene)Iii. How to add a basic
"Unity" GLOW11 plugin Getting Started tutorialThe GLOW11 plugin is a very powerful self-illumination plugin in the Unity Asset store, and this article is used to GLOW11 quick start.A Installation Instructions~ Download
Unity Asset store Purchase and download
Other channels download the GLOW11 package.
~ Installation
Import the package i
need a big cube to surround our game scene, then add a box collider component to cube and then detect if an object leaves the trigger and destroys it.void Ontriggerexit (Collider other) {Destroy (other.gameobject);}How can a bullet collide with a meteorite or a spaceship collide with a meteorite, destroying it at the same time and producing an explosive effect?void Ontriggerenter (Collider other) {if (Other.tag = = "Boundary") return;hard++;if (hard = = 2) {Instantiate (explosion, oth Er.transf
Unity Client Architecture design and online game video tutorial Download Password: f087 Contact qq:1026270010There are more and more mobile games using unity, both game companies and independent developers need to play their own technological advantages in the mobile internet era, to make their own products best to occupy the market. This course introduces the i
, the middle is an active suspension bridge, a role model with Navmesh agent components, a target point if you follow the previous operation, we can easily let the character in any position to seek the road, but in order to let the suspension bridge rise when the role cannot pass the drawbridge, we need to make some settings for the Navmesh layer of the drawbridge.As we have just done, we are going to set up a layer called bridge in advance (as in the first section). Similarly, the suspension br
First of all, ensure that the project is running normally on unity, sometimes the success of the computer running does not mean that the mobile phone can run successfully, in short, there will be a variety of problems, or need rich experience.In simple terms, the steps are as follows: Unity package ios---generate Xcode Project----Configure developer Account---Install developer certificate (requires publishi
Unity 2D Game Development Tutorial to add multiple ground to a game sceneadd multiple ground to a game sceneObviously, only one ground of the game scene is too small, there is not enough elves to move around. So, this section introduces a simple way to add multiple floors to a game scene. The specific methods of operation are: ( 1 ) in project View, create a new folder named prefabs hierarchy platf
camera's location in real time. is to make its position consistent with the position of the sprite, but they cannot have the same value in the z direction, as shown in 2-3. Otherwise, the camera and the genie will coincide, so that the game view of the Sprite object disappears, as shown in 2-4.
Figure 2-3 the camera and the sprite have different values in the z directionFigure 2-4 the camera has the same value as the sprite in the z direction
Q Script 45 line Vector3.lerp () funct
1. Install the software, we unpack the cracked package, have the following two files, Unity and Unity_v5.x.ulf, put the desktop.2. Open the terminal.3. Enter the file address, note that my user name above, remember to change to their own user name. cd/users/xxxxxxxxx/desktop/4.The permission is raised. Perform:sudo suAfter that, enter the password to get SU permissions.5. Implementation:Chown Root:admin Unity
to create the art library,After the build there is a fnt file and more than one text image:This is the data we finally imported into unity.4. Place the above data in Unity's resource directory, right-click on the Fnt file, and in the right-click menu Choose Batchcreateartistfont (described later) to generate the relevant font file:Number.fontsetting is the font file we can get in Ugui.5. Create a text control under the canvas, assign the font file to
Author Unity3d brother---LeroyyangThrough the online God's information and their own collation, learn to use vs2013 simple encapsulation DLL file, convenient interface mode development, make the logic layer clearer.Operation Steps1. Open vs2013, new project-New class library (note that the top. NET Framework chooses the 3.5 version below, because Unity3d (the current Unity3d version is 3.5) is supported by the. NET version 3.5. If you select the version 4.0 appears Internal compiler error. See t
1. Environment and PLAYER
Today is the first day of the official start of unity, from the official online to find a few video tutorials, from the first learning, rolling ball.Start with a new project, follow the default settings, create a new scene, and then the game object. Ball rolling must have a piece of floor, I new a flat, reset his properties, proportional to x/z twice times, the default plane is white, according to the video, create a ne
imeasure type, and call the method in which to calculate the area and perimeter of the triangle with an edge length of 10.6.5>: In addition to the design of a new class, while inheriting the following interface Iameasure and the 2nd above the imeasure, in addition to providing a specific length of the equilateral triangle side length and the area of the calculation method, but also realized the iameasure of areas () members, Provides a method for calculating the square area.Interface Iameasure{
have a basic texture (no alpha), a normal map, a height texture ( with parallax depth in the alpha channel)What's the use of height? Reference:http://blog.chinaunix.net/uid-26651460-id-3198307.htmlParallax Specular map Shader:the required resources have a basic texture (with Alpha for specular mapping), a normal map, a height texture ( with parallax depth in the alpha channel)Decals Shader:is to put a layer of texture on the original basis.--Xiao Jiang cun son of Wen Jie [email protected]
more scary, so don't repeat it.Step Two:Install black apple (means install Apple system with virtual machine)Https://jingyan.baidu.com/article/59a015e374a45bf795886542.htmlTake a look at this tutorial you may encounter a black screen, blue screen and so do not panic do not busy these tutorials online is as long as you can describe clearly the problem on the line.Note: The best memory in more than 4G hard disk best in more than 60G, eat this loss.Step
Original address: http://unity3d.9tech.cn/news/2014/0410/40177.htmlAfter two days of Android development, I felt that Android development was a little different from the development of iOS and the. NET platform, and I think the Web (Html) is a similar place, it is the node tag display, of course, personal understanding, The feeling hint is not as strong as iOS and. NET Development, maybe I'm not too familiar with the eclipse development environment, and of course it's quite exciting to make thin
here will have 2 states, one is open and one is off. When open, the drawbridge is disconnected, the characters cannot pass, the suspension bridge closes and the person can pass. Given both of these States, we assign values to the Navmeshagent.walkablemask of the character. Write a very simple code: private bool open = false;Private navmeshagent agent;void Start () {Agent = gameobject.getcomponentTransferred from: http://liweizhaolili.blog.163.com/blog/static/16230744201271225812998/
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